Exhibit
10.1
XXXX INDICATES
MATERIAL THAT WAS OMITTED AND FOR WHICH CONFIDENTIAL TREATMENT WAS
REQUESTED. ALL SUCH OMITTED MATERIAL WAS FILED SEPARATELY WITH THE
SECURITIES AND EXCHANGE COMMISSION PURSUANT TO THE RULES APPLICABLE
TO SUCH CONFIDENTIAL TREATMENT REQUEST.
CONTRACT NO.
149237
XBOX 360
PUBLISHER LICENSE AGREEMENT
This Xbox 360
Publisher License Agreement (“Agreement”) is entered
into and effective as of the later of the two signature dates below
(the “Effective Date”) by and between Microsoft
Licensing, GP , a Nevada general partnership
(“Microsoft”), and Take-Two Interactive Software, Inc.
a Delaware corporation (“Publisher”).
RECITALS
A.
Microsoft and its
affiliated companies develop and license a computer game system
known as the Xbox 360 game system and a proprietary online service
accessible via the Xbox 360 game system known as Xbox
Live.
B.
Publisher wishes
to develop and/or publish one or more software products running on
the Xbox 360 game system, which software products may also be made
available to subscribers of Xbox Live, and to license proprietary
materials from Microsoft on the terms and conditions set forth
herein.
Accordingly, for
and in consideration of the mutual covenants and conditions
contained herein, and for other good and valuable consideration,
receipt of which each party hereby acknowledges, Microsoft and
Publisher agree as follows:
The following
exhibits are hereby incorporated to this Agreement (some require
completion and/or execution by one or both parties):
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Exhibit 1:
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Payments
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Exhibit 2:
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Xbox 360 Royalty Tier Selection
Form
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Exhibit 3:
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Xbox 360 Publisher Enrollment
Form
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Exhibit 4:
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Authorized Subsidiaries
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Exhibit 5:
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Non-Disclosure Agreement
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Exhibit 6:
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Japan/Asian Royalty Incentive
Program
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Exhibit 7:
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Xbox Live Incentive
Program
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As further
described in this Agreement and the Xbox 360 Publisher Guide
(defined below), the following terms have the following respective
meanings:
2.1
“Asian Manufacturing Region” means the region
for manufacturing comprising Taiwan, Hong Kong, Singapore, Korea,
Japan and any other countries that are included by Microsoft from
time to time as set forth in the Xbox 360 Publisher
Guide.
2.2
“Asian Sales Territory” means the territory for
sales distribution comprising Taiwan, Hong Kong, Singapore, Korea,
and any other countries that are included by Microsoft from time to
time as set forth in the Xbox 360 Publisher Guide. The Asian Sales
Territory does not include Japan.
2.3
“Authorized Replicator” means a software
replicator certified and approved by Microsoft for replication of
FPUs (defined below) that run on the Xbox 360.
2.4 “
Branding Specifications ” means the specifications as
provided by Microsoft from time to time for using the Licensed
Trademarks in connection with a Software Title and/or Online
Content and on Marketing Materials as set forth in the Xbox 360
Publisher Guide.
2.5
“BTS” means a Microsoft designed break-the-seal
sticker that will be issued to the Authorized Replicator for
placement on the Packaging Materials (defined below) as specified
in the Xbox 360 Publisher Guide.
2.6
“Certification” means the final stage of the
approval process by which Microsoft approves or disapproves of a
Software Title or Online Content for manufacture and/or
distribution. Certification is further defined in this Agreement
and the Xbox 360 Publisher Guide.
2.7
“Commercial Release ” with respect to a
Software Title means the first commercial distribution of an FPU
that is not designated as a Demo Version. With respect to Online
Content, Commercial Release means its first availability via Xbox
Live to Xbox Live Users.
2.8
“Concept” means the detailed description of
Publisher’s proposed Software Title and/or Online Content in
each case including such information as may be requested by
Microsoft.
2.9 “Demo
Versions” means a small portion of an applicable Software
Title that is provided to end users to advertise or promote a
Software Title.
2.10
“European Sales Territory” means the territory
for sales distribution comprising the United Kingdom, France,
Germany, Spain, Italy, Netherlands, Belgium, Sweden, Denmark,
Norway, Finland, Austria, Switzerland, Ireland, Portugal, Greece,
Australia, New Zealand and any other countries that are included by
Microsoft from time to time as set forth in the Xbox 360 Publisher
Guide.
2.11
“European Manufacturing Region” means the region
for manufacturing comprising the United Kingdom, France, Germany,
Spain, Italy, Netherlands, Belgium, Sweden, Denmark, Norway,
Finland, Austria, Switzerland, Ireland, Portugal, Greece,
Australia, New Zealand and any other countries that are included by
Microsoft from time to time as set forth in the Xbox 360 Publisher
Guide.
2.12
“FPU” or “Finished Product
Unit” means a copy of a Software Title in object code
form that has passed Certification, has been affixed to a DVD disk
and approved by Microsoft for release and manufacturing. Once the
Packaging Materials have been added, and the BTS has been assigned
or affixed to the FPU or its packaging, the FPU also includes its
accompanying BTS and Packaging Materials.
2.13
“Japan Sales Territory” means the territory for
sales distribution comprising the country of Japan.
2.14
“Licensed Trademarks” means the Microsoft
trademarks identified in the Xbox 360 Publisher Guide.
2.15
“Marketing Materials ” collectively means
the Packaging Materials and all press releases, marketing,
advertising or promotional materials related to the Software Title,
FPUs and/or Online Content (including without limitation Web
advertising and Publisher’s Web pages to the extent they
refer to the Software Title(s), FPU(s) and/or Online Content) that
will be used and distributed by Publisher in the marketing of the
Software Title(s), FPU(s) and/or Online Content.
2.16
“Manufacturing Region” means the Asian
Manufacturing Region, European Manufacturing Region, and/or North
American Manufacturing Region.
2.17
“North American Sales Territory” means the
territory for sales distribution comprising the United States,
Canada, Mexico, Colombia and any other countries that may be
included by Microsoft from time to time as set forth in the Xbox
360 Publisher Guide.
2.18
“North American Manufacturing Region” means the
region for manufacturing comprising the United States, Canada,
Mexico, Colombia and any other countries that may be included by
Microsoft from time to time as set forth in the Xbox 360 Publisher
Guide
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2.19
“Online Content” means any content, feature, or
access to software or online service that is distributed by
Microsoft pursuant to this Agreement. Online Content includes, but
is not limited to, Online Game Features, Title Updates, Demo
Versions, trailers, “themes,” “gamer
pictures” or any other category of online content or service
approved by Microsoft from time to time. Trailers,
“themes,” “gamer pictures” and any other
approved Online Content will be further described in the Xbox 360
Publisher Guide.
2.20
“Online Game Features” means a Software
Title’s content, features and/or services that are available
to Xbox Live Users via Xbox Live, whether included in the Software
Title’s FPU or otherwise distributed via Xbox
Live.
2.21
“Packaging Materials” means art and mechanical
formats for a Software Title including the retail packaging, end
user instruction manual with end user license agreement and
warranties, end user warnings, FPU media label, and any promotional
inserts and other materials that are to be included in the retail
packaging.
2.22
“Pre-Certification” means the first stage of the
approval process wherein Microsoft tests to provide feedback and/or
identify any issues that may prevent the Software Title from being
approved during the Certification phase. Pre-Certification is
further described in this Agreement and the Xbox 360 Publisher
Guide.
2.23
“Sales Territory” means the Asian Sales
Territory, European Sales Territory, Japan Sales Territory, and/or
North American Sales Territory.
2.24
“Software Title” means the single software
product as approved by Microsoft for use on Xbox 360, including any
Title Updates thereto (if and to the extent approved by Microsoft)
and all Online Game Features for such Software Title. If Microsoft
approves one or more additional single software product(s) proposed
by Publisher to run on Xbox 360, this Agreement, and the term
“Software Title,” will be broadened automatically to
cover the respective new software product(s) as additional Software
Title(s) under this Agreement.
2.25
“Subscriber” means an Xbox Live User that
establishes an account with Xbox Live.
2.26
“Sub-Publisher” means an entity that has a valid
Xbox 360 publisher license agreement with Microsoft or a Microsoft
affiliate and with whom Publisher has entered an agreement to allow
such entity to publish a Software Title or Online Content in
specific Sales Territories.
2.27
“Suggested Retail Price” means the highest per
unit price that Publisher or its agent recommends the FPU be made
commercially available to end-users in a particular Sales
Territory. If the Suggested Retail Price of a particular Software
Title varies among the countries in a single Sales Territory, then
the highest Suggested Retail Price established for any of the
countries will be used to determine the appropriate royalty fees
for the entire Sales Territory.
2.28
“Title Update” means an update, upgrade, or
technical fix to a Software Title that Xbox Live Users can
automatically download to the Xbox Live User’s Xbox
360.
2.29
“Wholesale Price” means the highest per unit
price that Publisher charges retailers and/or distributors in bona
fide third party transactions for the right to distribute and sell
the Software Title within a Sales Territory, it being agreed that
(i) any transactions involving affiliates of Publisher (entities
controlling, controlled by or under common control of, Publisher)
are not to be considered in determining the Wholesale Price; (ii)
if Publisher enters into an agreement with a third party (such as a
Sub-Publisher) providing the third party with the exclusive right
to distribute the Software Title in a Sales Territory, the
Wholesale Price is governed by the price charged by the third party
rather than the terms of the exclusive distribution agreement
between Publisher and such third party; and (iii) if the Wholesale
Price varies among countries in a single Sales Territory, the
highest Wholesale Price used in the Sales Territory will be used to
determine the appropriate royalty fees for the entire Sales
Territory.
2.30
“Xbox 360 ” means the second version of
Microsoft’s proprietary game system, successor to the Xbox
game system, including operating system software and hardware
design specifications.
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2.31
“Xbox 360 Publisher Guide” means a document (in
physical, electronic or Web site form) created by Microsoft that
supplements this Agreement and provides detailed requirements
regarding the Pre-Certification and Certification approval process,
Branding Specifications, replication requirements, royalty payment
process, marketing guidelines, technical specifications and
certification requirements, Demo Version requirements, packaging
requirements and other operational aspects of the Xbox 360 and Xbox
Live. Microsoft may supplement, revise or update the Xbox 360
Publisher Guide from time to time in its reasonable discretion as
set forth in this Agreement.
2.32
“Xbox Live” means the proprietary online service
offered by Microsoft to Xbox Live Users.
2.33
“Xbox Live User” means any individual that
accesses and uses Xbox Live.
2.34 Other
Terms . All other capitalized terms have the definitions set
forth with the first use of such term as described in this
Agreement.
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3.
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Xbox 360 Development Kit License
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Publisher shall
enter into one or more development kit license(s) for the
applicable territory(ies) to which Xbox 360 game development kits
will be shipped for use by Publisher (each an “XDK
License”) pursuant to which Microsoft or its affiliate may
license to Publisher software development tools and hardware to
assist Publisher in the development and testing of Software Titles,
including redistributable code that Publisher must incorporate into
Software Titles pursuant to the terms and conditions contained in
the XDK License.
4.1.1 Standard
Approval Process . The standard approval process for a Software
Title is divided into four phases comprised of Concept approval,
Pre-Certification, Certification, and Marketing Materials approval.
Unless Publisher elects the EU Approval Option for a European FPU
(described below), Publisher is required to submit its Software
Title to Microsoft for evaluation at all four phases. Each phase is
identified below and further described in the Xbox 360 Publisher
Guide. Additional or alternate approval processes for Online
Content may be further described in the Xbox 360 Publisher Guide.
Microsoft shall not unreasonably withhold or delay its testing
and/or approval under any of the four approval stages.
4.1.2
Concept . For each Software Title, Publisher shall deliver
to Microsoft a completed Concept submission form (in the form
provided by Microsoft to Publisher) that describes the Software
Title. In the event that Publisher desires to host or have a third
party host or provide to Xbox Live Users any of Publisher’s
Online Game Features, Publisher shall so indicate on the Concept
submission form and must execute an addendum to this Agreement,
which addendum is available upon request and will be incorporated
into this Agreement upon execution. Following evaluation of
Publisher’s Concept submission, Microsoft will notify
Publisher of whether the Concept is approved or rejected. If
approved, the Concept submission form, in the form submitted and
approved by Microsoft, is incorporated herein by reference and
adherence to its terms is a requirement for Certification.
Publisher may propose Online Content at any time after a Concept
has been approved, in which case Publisher shall deliver to
Microsoft a separate Concept submission for each proposed piece of
Online Content.
4.1.3
Pre-Certification . If the Concept is approved, Publisher
shall deliver to Microsoft a code-complete version of the Software
Title or Online Content that includes all current features of the
Software Title and such other content as may be required under the
Xbox 360 Publisher Guide. Upon receipt, Microsoft shall conduct
technical screen and/or other testing of the Software Title or
Online Content consistent with the Xbox 360 Publisher Guide and
will subsequently provide Publisher with advisory feedback
regarding such testing.
4.1.4
Certification . Following Pre-Certification, Publisher shall
deliver to Microsoft the proposed final release version of the
applicable Software Title that is complete, ready for access via
Xbox Live (if applicable), release, manufacture, and commercial
distribution. Such version must include the final content rating
certification required by Section 4.4, have identified program
errors corrected, and have any and all changes previously required
by Microsoft implemented. Microsoft shall conduct compliance,
compatibility, functional and other testing consistent with the
Xbox 360 Publisher Guide (“Certification Testing”) and
shall subsequently provide Publisher with the results of such
testing, including any required fixes required prior to achieving
Certification. Release from Certification for a Software Title (and
for Online Content as applicable) is based on (1) passing the
Certification Testing; (2) conformance with the approved Concept
and any required submission materials as stated in the Xbox 360
Publisher Guide; (3) Packaging Materials approval; (4)
consistency with the goals and objectives of the Xbox 360 console
platform and Xbox Live; and (5) continuing and ongoing compliance
with all Certification requirements and other requirements as set
forth in the Xbox 360 Publisher Guide and this Agreement, subject
to Section 5 below.
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4.1.5
Marketing Materials Approval . Publisher shall submit
all Marketing Materials to Microsoft and shall not distribute such
Marketing Materials unless and until Microsoft has approved them in
writing. Prior to use or publication of any Marketing Materials,
Publisher agrees to incorporate all changes relating to use of the
Licensed Trademarks that Microsoft may request and will use its
commercially reasonable efforts to incorporate other changes
reasonably suggested by Microsoft (provided, however, that in any
event Publisher shall at all times comply with the Branding
Specifications).
4.2 EU Approval
Option . For a Software Title that Publisher intends to
distribute solely in the European Sales Territory (a
“European FPU”), Publisher may choose to forego Concept
approval (Section 4.1.1), Pre-Certification (Section 4.1.3) and/or
Marketing Materials approval (Section 4.1.5) and submit such
Software Title to Microsoft only for Certification approval. This
option is referred to herein as the “EU Approval
Option.” The EU Approval Option applies solely to
distribution of European FPUs, and is not available for Online
Content intended to be available in the European Sales Territory.
If Publisher chooses the EU Approval Option, Publisher shall not
use the Licensed Trademarks on the European FPU and the license
grant set forth in Section 12.1 is withdrawn as to such European
FPU. In addition, Publisher shall make no statements in
advertising, marketing materials, packaging, Web sites or otherwise
that the European FPU is approved or otherwise sanctioned by
Microsoft or is an official Xbox 360 Software Title. The European
FPU may not be distributed outside the European Sales Territory
without complying with all terms of this Agreement concerning
approvals and the release of the FPU as deemed relevant by
Microsoft. Microsoft may provide additional information in the Xbox
360 Publisher Guide regarding the European Approval Option.
Notwithstanding Publisher’s choice of the EU Approval Option,
all other portions of this Agreement other than those specifically
identified above shall remain in effect.
4.3
Resubmissions and Additional Review . If a Software Title or
Online Content fails Certification, and if Publisher has made good
faith efforts to address any issues raised by Microsoft, Microsoft
will give Publisher the opportunity to resubmit such Software Title
or Online Content for Certification. Microsoft may charge Publisher
a reasonable fee designed to offset the costs associated with
testing upon resubmission. Publisher may request the ability to
submit versions of the Software Title or Online Content at stages
of development other than as identified above for review and
feedback by Microsoft. Such review is within the discretion of
Microsoft and may require the payment of reasonable fees by
Publisher to offset the costs associated with the review of such
Software Titles or Online Content.
4.4 Content
Rating . For those Sales Territories that utilize a content
rating system, Microsoft will not accept submission of a Software
Title for Certification approval unless and until Publisher has
obtained, at Publisher’s sole cost, a rating not higher than
“Mature (17+)” or its equivalent from the appropriate
rating bodies and/or any and all other independent content rating
authority/authorities for the applicable Sales Territory(ies)
reasonably designated by Microsoft (such as ESRB, ELSPA, CERO,
etc. ). Publisher shall include the applicable rating(s)
prominently on FPUs and Marketing Materials, in accordance with the
applicable rating body guidelines, and shall include the applicable
rating in a header file of the Software Title and in Online
Content, as described in the Xbox 360 Publisher Guide. For those
Sales Territories that do not utilize a content rating system,
Microsoft will not approve any Software Title or Online Content
that, in its opinion, contains excessive sexual content or
violence, inappropriate language or other elements deemed
unsuitable for the Xbox 360 platform. If, after Commercial Release,
a Software Title is determined as suitable for adults only or
otherwise as indecent, obscene or otherwise prohibited by law, the
Publisher shall at its own costs recall all FPUs. Publisher hereby
represents and warrants that any Online Game Features and other
game-related Online Content not included in the initial Software
Title FPU will not be inconsistent with the content rating (or, in
those countries that do not utilize a content rating system, with
the overall nature of the content) of the underlying Software
Title. Content rating information and requirements may be further
described in the Xbox 360 Publisher Guide.
4.5 Publisher
Testing . Publisher shall perform its own testing of the
Software Title and FPUs and shall keep written or electronic
records of such testing during the term of this Agreement and for
no less than XXXX thereafter (“Test Records”). Upon
Microsoft’s request, Publisher shall provide Microsoft with
copies of, or reasonable access to inspect, the Test Records, FPUs
and Software Title (either in pre-Commercial Release or Commercial
Release versions, as Microsoft may request).
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4.6
Mutual Approval Required . Publisher shall not distribute
the Software Title, nor manufacture any FPU intended for
distribution, unless and until Microsoft has given its final
approval and release from Certification version of the Software
Title and both parties have approved the FPU in writing.
4.7 Title
Updates
4.7.1 All
Title Updates for Software Titles are subject to approval by
Microsoft. Publisher may release one Title Update per Software
Title free of charge. Any additional Title Updates proposed by
Publisher may be subject to a reasonable charge.
4.7.2 Microsoft may
require Publisher to develop and provide a Title Update if (a) a
Software Title or Online Content adversely affects Xbox Live (b) if
a change to the Xbox 360 Publisher Guide requires a Title Update,
(c) if Certification is revoked for Online Content, or (d) for any
other reason at Microsoft’s reasonable discretion. Microsoft
will not charge Publisher for the Certification, hosting, and
distribution of Title Updates to Xbox Live Users for the first
Title Update (if any) per Software Title or Online Content required
by a specific change in the Xbox 360 Publisher Guide (which such
first free Title Update shall be in addition to, and not in lieu
of, the Title Update that may be released free of charge as per
Section 4.7.1); provided that Microsoft will never charge Publisher
for the Certification, hosting and distribution of Title Updates to
Xbox Live Users for any Title Update required by Microsoft pursuant
to clause (d) of the preceding sentence. Microsoft reserves the
right to charge Publisher a reasonable fee to offset the costs
associated with the Certification, hosting, and distribution of
Title Updates to Xbox Live Users that are required because of
revocation of Certification or a Software Title or Online Content
adversely affecting Xbox Live.
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5.
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Xbox 360 Publisher Guide
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Publisher
acknowledges that the Xbox 360 Publisher Guide is an evolving
document and subject to change during the term of this Agreement.
Publisher agrees to be bound by all provisions contained in the
then-applicable version of the Xbox 360 Publisher Guide, unless
otherwise provided in this Section 5. Publisher agrees that upon
Publisher’s receipt of notice of availability of the
applicable supplement, revision, or updated version of the Xbox 360
Publisher Guide (which may be via a publisher newsletter or other
electronic notification), Publisher automatically is bound by all
provisions of the Xbox 360 Publisher Guide as supplemented,
revised, or updated, unless otherwise provided in this Section 5.
Publisher’s continued distribution of FPUs after a notice of
supplement, revision or update is included in the Xbox 360
Publisher Guide or made available to Publisher constitutes
Publisher’s agreement to the then-current Xbox 360 Publisher
Guide as supplemented, revised or updated, unless otherwise
provided in this Section 5. Microsoft will specify in each such
supplement, revision or update a reasonable effective date of each
change if such change is not required to be effective immediately.
Anything contained herein to the contrary notwithstanding, only
with respect to a Software Title that has passed Pre-Certification
prior to the applicable revision or update, Publisher will not be
obligated to comply with any changes made to the technical or
content requirements for Software Titles in the Xbox 360 Publisher
Guide, except in circumstances where (a) such change is deemed by
Microsoft to be vitally important to the success of the Xbox 360
platform (e.g. changes due to piracy, technical failure) or (b)
solely with respect to Software Titles that have passed
Pre-Certification but not Certification, will not add significant
expense to the Software Title’s development. In addition,
changes made in Branding Specifications or other Marketing
Materials requirements will be effective as to a Software Title
that has passed Certification only on a “going forward”
basis ( i.e., only to such Marketing Materials and/or FPUs
as are manufactured after Microsoft notifies Publisher of the
change). Notwithstanding the foregoing, Publisher shall comply with
such changes to the Xbox 360 Publisher Guide related to Branding
Specifications or other Marketing Materials requirements
retroactively only if Microsoft agrees to pay for Publisher’s
direct, out-of-pocket expenses necessarily incurred as a result of
its retrospective compliance with the change.
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6.
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Post-Release Compliance
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6.1
Correction of Bugs or Errors . Notwithstanding
Microsoft’s Certification and subject to the provisions of
Section 5 above, all Software Titles must remain in compliance with
all Certification requirements and requirements set forth in the
Xbox 360 Publisher Guide on a continuing and ongoing basis.
Publisher must correct any material program bugs or errors in
conformance with the Xbox 360 Publisher Guide whenever discovered
and Publisher agrees to correct such material bugs and errors as
soon as possible after discovery. With respect to such material
bugs or errors discovered after Commercial Release of the
applicable Software Title, Publisher will, at Microsoft’s
request or allowance, correct the bug or error in all FPUs
manufactured after discovery and Microsoft may charge a reasonable
amount to cover the costs of Certifying the Software Title
again.
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6.2
Online Content; Minimum Commitment
6.2.1 Publisher agrees
that each Online Game Feature of a Software Title will be made
available via Xbox Live for at least XXXX following the respective
Commercial Release of the FPUs of the Software Title in each Sales
Territory in which Xbox Live is available (the “Minimum
Commitment”). Publisher is obligated to provide all necessary
support for such Online Game Feature during its availability and
for XXXX after discontinuation . Following the Minimum Commitment
period, Publisher may terminate Microsoft’s license
associated with such Online Game Feature upon XXXX prior written
notice to Microsoft; and/or Microsoft may discontinue the
availability of any or all such Online Game Feature via Xbox Live
upon XXXX prior written notice to Publisher. Publisher is
responsible for communicating the duration of Online Game Feature
availability to Xbox Live Users, and for providing reasonable
advance notice to Xbox Live Users of any discontinuation of such
Online Game Feature.
6.2.2 Subject to Section
10.3, Publisher agrees that Microsoft has the right to make Online
Content other than Online Games Features submitted by Publisher
available to Xbox Live Users for the Term of this Agreement.
Publisher agrees to provide all necessary support for such Online
Content as long as such Online Content is made available to Xbox
Live Users and for XXXX thereafter.
6.2.3
Archive Copies. Publisher agrees to maintain, and to possess
the ability to support, copies in object code, source code and
symbol format, of all Online Content available to Xbox Live Users
during the term of this Agreement and for no less than XXXX
thereafter.
7.1
Authorized Replicators . Publisher will use only an
Authorized Replicator to produce FPUs. Prior to placing an order
with a replicator for FPUs, Publisher shall confirm with Microsoft
that such entity is an Authorized Replicator. Microsoft will
endeavor to keep an up-to-date list of Authorized Replicators in
the Xbox 360 Publisher Guide. Publisher will notify Microsoft in
writing of the identity of the applicable Authorized Replicator and
the agreement for such replication services shall be as negotiated
by Publisher and the applicable Authorized Replicator, subject to
the requirements in this Agreement. Publisher acknowledges that
Microsoft may charge the Authorized Replicator fees for rights,
services or products associated with the manufacture of FPUs and
that the agreement with the Authorized Replicator grants Microsoft
the right to instruct the Authorized Replicator to cease the
manufacture or FPU and/or prohibit the release of FPU to Publisher
or its agents in the event Publisher is in breach of this Agreement
or any credit arrangement entered into by Microsoft and Publisher
or Publisher affiliates. Microsoft does not guarantee any level of
performance by the Authorized Replicators, and Microsoft will have
no liability to Publisher for any Authorized Replicator’s
failure to perform its obligations under any applicable agreement
between Microsoft and such Authorized Replicator and/or between
Publisher and such Authorized Replicator. Microsoft has no
responsibility for ensuring that FPUs are free of all
defects.
7.2
Submissions to the Authorized Replicator . Microsoft, and
not Publisher, will provide to the applicable Authorized Replicator
the final release version of the Software Title and all
specifications required by Microsoft for the manufacture of the
FPUs including, without limitation, the Security Technology (as
defined in Section 7.9 below). Publisher is responsible for
preparing and delivering to the Authorized Replicator all other
items required for manufacturing FPUs including approved Packaging
Materials associated with the FPUs. Subject to the prior written
approval of Publisher (which approval shall not be unreasonably
withheld), Microsoft has the right to have include in the packaging
of FPUs promotional materials for Xbox, Xbox 360, Xbox Live, and/or
other Xbox or Xbox 360 products or services as Microsoft may
determine in its reasonable discretion.. Microsoft will be
responsible for delivering to the Authorized Replicator all such
promotional materials as it desires to include with FPUs, and,
unless otherwise agreed by the parties, any incremental insertion
costs relating to such marketing materials will be borne by
Microsoft.
7.3
Verification Versions . Publisher shall cause the Authorized
Replicator to create several test versions of each FPU
(“Verification Version(s)”) that will be provided to
both Microsoft and Publisher for evaluation. Prior to full
manufacture of a FPU by the Authorized Replicator, both Publisher
and Microsoft must approve the applicable Verification Version.
Throughout the manufacturing process and upon the request of
Microsoft, Publisher shall cause the Authorized Replicator to
provide additional Verification Versions of the FPU for evaluation
by Microsoft. Microsoft’s approval is a condition precedent
to manufacture, however Publisher shall grant the final approval
and shall work directly with the Authorized Replicator regarding
the production run. Publisher agrees that all FPUs must be
replicated in conformity with all of the quality standards and
manufacturing specifications, policies and procedures that
Microsoft requires of its Authorized Replicators, and that all
Packaging Materials must be approved by Microsoft prior to
packaging. Publisher shall cause the Authorized Replicator to
include the BTS on each FPU.
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7.4
Samples . For each Software Title sku, at Publisher’s
cost, Publisher shall provide Microsoft with XXXX FPUs and
accompanying Marketing Materials per Sales Territory in which the
FPU will be released. Such units may be used in marketing, as
product samples, for customer support, testing and for archival
purposes. Publisher will not have to pay a royalty fee for such
samples nor will such samples count towards the Unit Discounts
under Exhibit 1 .
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7.5 Minimum Order Quantities
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7.5.1 Within
XXXX after the date on which both Microsoft and Publisher have
authorized the Authorized Replicator to begin replication of FPUs
for distribution to a specified Sales Territory, (receipt of both
approvals is referred to as “Release to Manufacture”),
Publisher must place orders to manufacture the minimum order
quantities (“MOQs”) as described in the Xbox 360
Publisher Guide. Microsoft may update and revise the MOQs XXXX
which will be effective starting the following XXXX. Currently, the
MOQs are as follows:
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XXXX
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XXXX
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XXXX
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XXXX
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XXXX
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XXXX
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XXXX
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XXXX
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XXXX
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XXXX
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XXXX
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XXXX
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XXXX
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XXXX
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7.5.2 For
the purposes of this section, a “Disc” shall mean an
FPU that is signed for use on a certain defined range of Xbox 360
hardware, regardless of the number of languages or product skus
contained thereon. The MOQs per Software Title are cumulative per
Sales Territory. For example, if an FPU is released in both the
North American Sales Territory and the European Sales Territory,
the cumulative MOQ per Software Title would be XXXX . The MOQ per
Software Title and the MOQ per Disc, however, are not cumulative.
For example, a single Disc FPU released only in the North America
Sales Territory will have a total minimum order quantity of XXXX ,
which would cover the XXXX MOQ per Software Title and the XXXX MOQ
per Disc (rather than XXXX which would have been the total minimum
order quantity if the MOQ per Software Title and the MOQ per Disc
had been cumulative).
7.5.3 If
Publisher fails to place orders to meet any applicable minimum
order quantity within XXXX of Release to Manufacture, Publisher
shall immediately pay Microsoft the applicable royalty fee for the
number of FPUs represented by the difference between the applicable
MOQ and the number of FPUs of the Software Title actually ordered
by Publisher.
7.6
Manufacturing Reports . Subject to any limitations and/or
restrictions imposed by applicable law (including, without
limitation, federal and state securities laws), for purposes of
assisting in the scheduling of manufacturing resources, on a XXXX
basis, or as otherwise requested by Microsoft in its reasonable
discretion, Publisher shall use its commercially reasonable efforts
to provide Microsoft with forecasts showing manufacturing
projections by Sales Territory XXXX out for each Software Title.
Publisher will use commercially reasonable efforts to cause the
Authorized Replicator to deliver to Microsoft true and accurate
XXXX statements of FPUs manufactured in each XXXX, on a Software
Title-by-Software Title basis and in sufficient detail to satisfy
Microsoft, XXXX .
7.7 New
Authorized Replicator . If Publisher requests that Microsoft
certify and approve a third party replicator that is not then an
Authorized Replicator, Microsoft will consider such request in good
faith. Publisher acknowledges and agrees that Microsoft may
condition certification and approval of such third party on the
execution of an agreement in a form satisfactory to Microsoft
pursuant to which such third party agrees to strict quality
standards, non-disclosure requirements, license fees for use of
Microsoft intellectual property and trade secrets, and procedures
to protect Microsoft’s intellectual property and trade
secrets. Notwithstanding anything contained herein, Publisher
acknowledges that Microsoft is not required to certify, maintain
the certification or approve any particular third party as an
Authorized Replicator, and that the certification and approval
process may be time-consuming.
7.8
Alternate Manufacturing in Europe . Publisher may, solely
with respect to FPUs manufactured for distribution in the European
Sales Territory, utilize a different process or company for the
combination of a FPU with Packaging Materials provided that such
packaging process incorporates the BTS and otherwise complies with
the Xbox 360 Publisher Guide. Publisher shall notify Microsoft
regarding its use of such process or company so that the parties
may properly coordinate their activities and approvals. To the
extent that Microsoft is unable to accommodate such processes or
company, Publisher shall modify its operations to comply with
Microsoft’s requirements.
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7.9
Security . Microsoft has the right to add to the final
release version of the Software Title delivered by Publisher to
Microsoft, and to all FPUs, such digital signature technology and
other security technology and copyright management information
(collectively, “Security Technology”) as Microsoft may
determine to be necessary, and/or Microsoft may modify the
signature included in any Security Technology included in the
Software Title by Publisher at Microsoft’s discretion.
Additionally, Microsoft may add Security Technology that prohibits
the play of Software Titles on Xbox 360 units manufactured in a
region or country different from the location of manufacture of the
respective FPUs or that have been modified in any manner not
authorized by Microsoft.
7.10 Demo
Versions . If Publisher wishes to distribute a Demo Version in
FPU format, Publisher must obtain Microsoft’s prior written
approval and Microsoft may charge a reasonable fee to offset costs
of the Certification. Subject to the terms of the Xbox 360
Publisher Guide, such Demo Version(s) may be placed on a single
disc, either as a stand-alone or with other Demo Versions and the
price of such units must be XXXX or its equivalent in local
currency. Unless separately addressed in the Xbox 360 Publisher
Guide, all rights, obligations and approvals set forth in this
Agreement as applying to Software Titles shall separately apply to
any Demo Version. XXXX If Publishers wishes to distribute a Demo
Versions in an online downloadable format, such downloadable Demo
Version shall be distributed via Microsoft Xbox Live in accordance
with Section 10.3, and such downloadable Demo Version will be
subject to all other terms and policies applicable to Online
Content set forth herein and in the Xbox 360 Publisher
Guide.
The Parties shall
make payments to each other under the terms of Exhibit 1
.
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9.
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Marketing, Sales and Support
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9.1
Publisher Responsible . As between Microsoft and Publisher,
Publisher is solely responsible for the marketing and sales of the
Software Title. Publisher is also solely responsible for providing
technical and all other support relating to the FPUs (including for
Xbox Live Users of Online Content). Publisher shall provide all
appropriate contact information (including without limitation
Publisher’s address and telephone number, and the applicable
individual/group responsible for customer support), and shall also
provide all such information to Microsoft for posting on
http://www.xbox.com , or such successor or related Web site
identified by Microsoft or in Xbox Live. Customer support shall at
all times conform to the Customer Service Requirements set forth in
the Xbox 360 Publisher Guide and industry standards in the console
game industry.
9.2
Warranty. Publisher shall provide the original end user of
any FPU a minimum warranty in accordance with local laws and
industry practices. For example, in the United States, Publisher
shall, as of the Effective Date, provide a minimum XXXX limited
warranty that the FPU will perform in accordance with its user
documentation or Publisher will provide a replacement FPU at no
charge. Publisher may offer additional warranty coverage consistent
with the traditions and practices of video game console game
publishers within the applicable Sales Territory or as otherwise
required by local law.
9.3
Recall. Notwithstanding anything to the contrary contained
in this Agreement, if there is a material defect in a Software
Title and/or any FPUs, which defect in the reasonable judgment of
Microsoft would significantly impair the ability of an end user to
play such Software Title or FPU or would materially and adversely
affect the gameplay of the Xbox 360 or Xbox Live, Microsoft may
require Publisher to undertake prompt repair or replacement of such
Software Title and/or FPUs and, if Publisher is not able to repair
or replace such defective Software Title and/or FPU within a
reasonable time after exercising its best efforts to do the same,
then Microsoft may require Publisher to recall such defective
Software and/or FPU.
9.4 No
Bundling with Unapproved Peripherals, Products or Software .
Except as expressly stated in this section, Publisher shall not
market or distribute a FPU bundled with any other product or
service, nor shall Publisher knowingly permit or assist any third
party in such bundling, without Microsoft’s prior written
consent. Publisher may market or distribute (i) FPU bundled with a
Software Title(s) that has been previously certified and released
by Microsoft for manufacturing; or (ii) FPU bundled with a
peripheral product (e.g. game pads) that has been previously
licensed as an “Xbox 360 Licensed Peripheral” by
Microsoft, without obtaining the written permission of Microsoft.
Publisher shall contact Microsoft in advance to confirm that the
peripheral or Software Title to be bundled has previously been
approved by Microsoft pursuant to a valid license.
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9.5
Software Title License . Publisher grants Microsoft a
fully-paid, royalty-free, worldwide, non-exclusive license (in each
case subject to Publisher’s prior written approval) (i) to
publicly perform the Software Titles at conventions, events, trade
shows, press briefings, public interactive displays and the like;
(ii) to use the title of the Software Title, and screen shots from
the Software Title, in advertising and promotional material
relating to Xbox 360 and related Microsoft products and services,
as Microsoft may reasonably deem appropriate; (iii) distribute Demo
Versions with the Official Xbox Magazine , as a standalone
product with other demo software; and (iv) distribute Software
Title trailers via xbox.com. Publisher may also select Online
Content for inclusion in public interactive displays and/or
compilation demo discs published by Microsoft (subject to
Publisher’s prior written approval), in which case Publisher
grants Microsoft a fully-paid, royalty-free, worldwide,
transferable, sublicenseable license to broadcast, transmit,
distribute, host, publicly display, reproduce and manufacture such
selected Online Content as part of public interactive displays and
compilation demo discs, and to distribute and permit end users to
download and store (and, at Publisher’s discretion, to make
further copies) such Online Content via public interactive
displays, The rights granted in the preceding sentence are in
addition to any rights that Microsoft may have for uses of
Publisher Software Titles under the applicable law, such as uses
that are “referential,” “fair use” or
“reasonable use.”
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10.
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Grant of Distribution License,
Limitations
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10.1
Distribution License . Upon Certification of the Software
Title, approval of the Marketing Materials and the FPU test version
of the Software Title by Microsoft, and subject to the terms and
conditions contained within this Agreement, Microsoft grants
Publisher a non-exclusive, non-transferable, license to market,
sell and distribute FPUs containing Redistributable and Sample Code
(as defined in the XDK License) and Security Technology (as defined
above) within the Sales Territories approved in the Software
Title’s Concept in FPU form to third parties for distribution
to end users and/or directly to end users. The license to
distribute the FPUs is personal to Publisher and except for
transfers of FPU through normal channels of distribution (e.g.
wholesalers, retailers), absent the written approval of Microsoft,
Publisher may not sublicense or assign its rights under this
license to other parties. For the avoidance of doubt, without the
written approval of Microsoft, Publisher may not sublicense,
transfer or assign its right to distribute Software Titles or FPU
to another entity that will brand, co-brand or otherwise assume
control over such products as a “publisher” as that
concept is typically understood in the console game industry.
Publisher may only grant end users the right to make personal,
non-commercial use of Software Titles and may not grant end users
any of the other rights reserved to a copyright holder under US
Copyright Law, Japanese Copyright Law, or its international
equivalent. Publisher’s license rights do not include any
license, right, power or authority to subject Microsoft’s
software or derivative works thereof or intellectual property
associated therewith in whole or in part to any of the terms of an
Excluded License. “Excluded License” means any license
that requires as a condition of use, modification and/or
distribution of software subject to the Excluded License, that such
software or other software combined and/or distributed with such
software be (a) disclosed or distributed in source code form; (b)
licensed for the purpose of making derivative works; or (c)
redistributable at no charge.
10.2 No
Distribution Outside the Sales Territory . Publisher shall
distribute FPUs only in Sales Territories for which the Software
Title has been approved by Microsoft. Publisher shall not directly
or indirectly export any FPUs from an authorized Sales Territory to
an unauthorized territory nor shall Publisher knowingly permit or
assist any third party in doing so, nor shall Publisher distribute
FPUs to any person or entity that it has reason to believe may
re-distribute or sell such FPUs outside authorized Sales
Territories.
10.3
Online Features . In consideration of the royalty payments
as described in Exhibit 1 , Publisher grants to Microsoft
(i) a worldwide, transferable, sublicensable license to broadcast,
transmit, distribute, host, publicly display, reproduce, and
license Online Content for use on Xbox 360s, and (ii) a worldwide,
transferable license solely to distribute to end users and permit
end users to download and store Online Content (and, at
Publisher’s discretion, to make further copies). Publisher
agrees that the license grants set forth in this section applicable
to Online Content are exclusive, meaning that except as expressly
permitted under this Agreement, the Xbox 360 Publisher Guide and/or
as agreed by the Parties, Publisher shall not directly or
indirectly permit or enable access to Online Content by any means,
methods, platforms or services other than through Xbox Live, or as
otherwise set forth in this Agreement. Notwithstanding the
foregoing, this Section 10.3 does not prevent Publisher from making
other platform versions of its Software Titles or Online Content
available via other platform-specific online services. This Section
10.3 shall survive expiration or termination of this Agreement
solely to the extent and for the duration necessary to effectuate
Section 17.3 below.
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10.4 No
Reverse Engineering . Publisher may utilize and study the
design, performance and operation of Xbox 360 or Xbox Live solely
for the purposes of developing the Software Title or Online
Content. Notwithstanding the foregoing, Publisher shall not,
directly or indirectly, reverse engineer or aid or assist in the
reverse engineering of all or an