Exhibit 10.4
Contract Number:
150738
XBOX 360 PUBLISHER LICENSE
AGREEMENT
This Xbox 360 Publisher License
Agreement (“Agreement”) is entered into and effective
as of the later of the two signature dates below (the
“Effective Date”) by and between Microsoft Licensing,
GP, a Nevada general partnership (“Microsoft”), and
Activision Publishing, Inc., a Delaware corporation
(“Publisher”).
RECITALS
A.
Microsoft and its affiliated
companies develop and license a computer game system known as the
Xbox 360 game system and a proprietary online service accessible
via the Xbox 360 game system known as Xbox Live.
B.
Publisher wishes to develop and/or
publish one or more software products running on the Xbox 360 game
system, which software products may also be made available to
subscribers of Xbox Live, and to license proprietary materials from
Microsoft on the terms and conditions set forth herein.
Accordingly, for and in
consideration of the mutual covenants and conditions contained
herein, and for other good and valuable consideration, receipt of
which each party hereby acknowledges, Microsoft and Publisher agree
as follows:
1.
Exhibits
The following exhibits are hereby
incorporated to this Agreement (some require completion and/or
execution by one or both parties):
Exhibit 1:
Payments
Exhibit 2:
Xbox 360 Royalty Tier Selection
Form
Exhibit 3:
Xbox 360 Publisher Enrollment
Form
Exhibit 4:
Authorized Subsidiaries
Exhibit 5:
Non-Disclosure Agreement
Exhibit 6:
Japan/Asian Royalty Incentive
Program
Exhibit 7:
Xbox Live Incentive
Program
2.
Definitions
As further described in this
Agreement and the Xbox 360 Publisher Guide (defined below), the
following terms have the following respective meanings:
2.1
“Asian Manufacturing
Region” means the
region for manufacturing comprising Taiwan, Hong Kong, Singapore,
Korea, Japan and any other countries that are included by Microsoft
from time to time as set forth in the Xbox 360 Publisher
Guide.
2.2
“Asian Sales
Territory” means
the territory for sales distribution comprising Taiwan, Hong Kong,
Singapore, Korea, and any other countries that are included by
Microsoft from time to time as set forth in the Xbox 360 Publisher
Guide. The Asian Sales Territory does not include
Japan.
2.3
“Authorized
Replicator” means a
software replicator certified and approved by Microsoft for
replication of FPUs (defined below) that run on the Xbox
360.
2.4
“Branding
Specifications” means the specifications as provided by
Microsoft from time to time for using the Licensed Trademarks in
connection with a Software Title and/or Online Content and on
Marketing Materials as set forth in the Xbox 360 Publisher
Guide.
2.5
“BTS”
means a Microsoft designed
break-the-seal sticker that will be issued to the Authorized
Replicator for placement on the Packaging Materials (defined below)
as specified in the Xbox 360 Publisher Guide.
2.6
“Certification”
means the final stage of the
approval process by which Microsoft approves or disapproves of a
Software Title or Online Content for manufacture and/or
distribution. Certification is further defined in this
Agreement and the Xbox 360 Publisher Guide.
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MICROSOFT
CONFIDENTIAL
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Microsoft
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2.7
“Commercial
Release” with
respect to a Software Title means the first commercial distribution
of an FPU that is not designated as a Demo Version. With
respect to Online Content, Commercial Release means its first
availabilityvia Xbox Live to Xbox Live Users.
2.8
“Concept”
means the detailed description of
Publisher’s proposed Software Title and/or Online Content in
each case including such information as may be requested by
Microsoft.
2.9
“Demo
Versions” means a
small portion of an applicable Software Title that is provided to
end users to advertise or promote a Software Title.
2.10
“European Sales
Territory” means
the territory for sales distribution comprising the United Kingdom,
France, Germany, Spain, Italy, Netherlands, Belgium, Sweden,
Denmark, Norway, Finland, Austria, Switzerland, Ireland, Portugal,
Greece, Australia, New Zealand and any other countries that are
included by Microsoft from time to time as set forth in the Xbox
360 Publisher Guide.
2.11
“European Manufacturing
Region” means the
region for manufacturing comprising the United Kingdom, France,
Germany, Spain, Italy, Netherlands, Belgium, Sweden, Denmark,
Norway, Finland, Austria, Switzerland,Ireland, Portugal, Greece,
Australia, New Zealand and any other countries that are included by
Microsoft from time to time as set forth in the Xbox 360 Publisher
Guide.
2.12
“FPU”
or “Finished Product
Unit” means a copy of a Software Title in object code
form that has passed Certification, has been affixed to a DVD disk
and approved by Microsoft for release and manufacturing. Once
the Packaging Materials have been added, and the BTS has been
assigned or affixed to the FPU or its packaging, the FPU also
includes itsaccompanying BTS and Packaging Materials.
2.13
“Japan Sales
Territory” means
the territory for sales distribution comprising the country of
Japan.
2.14
“Licensed
Trademarks” means
the Microsoft trademarks identified in the Xbox 360 Publisher
Guide.
2.15
“Marketing
Materials” collectively means the Packaging Materials and
all press releases, marketing, advertising or promotional materials
related to the Software Title, FPUs and/or Online Content
(including without limitation Web advertising and Publisher’s
Web pages to the extent they refer to the Software Title(s), FPU(s)
and/or Online Content) that will be used and distributed by
Publisher in the marketing of the Software Title(s), FPU(s) and/or
Online Content.
2.16
“Manufacturing
Region” means the
Asian Manufacturing Region, European Manufacturing Region; and/or
North American Manufacturing Region.
2.17
“North American Sales
Territory” means
the territory for sales distribution comprising the United States,
Canada, Mexico, Colombia and any other countries that may be
included by Microsoft from time to time as set forth in the Xbox
360 Publisher Guide
2.18
“North American
Manufacturing Region” means the region for manufacturing comprising
the United States, Canada, Mexico, Colombia and any other countries
that may be included by Microsoft from time to time as set forth in
the Xbox 360 Publisher Guide
2.19
“Online
Content” means any
content, feature, or access to software or online service that is
distributed by Microsoft pursuant to this Agreement. Online
Content includes, but is not limited to, Online Game Features,
Title Updates, Demo Versions, trailers, “themes,”
“gamer pictures” or any other category of online
content or service approved by Microsoft from time to time.
Trailers, “themes,” “gamer pictures” and
any other approved Online Content will be further described in the
Xbox 360 Publisher Guide.
2.20
“Online Game
Features” means a
Software Title’s content, features and/or services that are
available to Xbox Live Users via Xbox Live, whether included in the
Software Title’s FPU or otherwise distributed via Xbox
Live.
2.21
“Packaging
Materials” means
art and mechanical formats for a Software Title including the
retail packaging, end user instruction manual with end user license
agreement and warranties, end user warnings, FPU media label, and
any promotional inserts and other materials that are to be included
in the retail packaging.
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2.22
“Pre-Certification”
means the first stage of the
approval process wherein Microsoft tests to provide feedback and/or
identify any issues that may prevent the Software Title from being
approved during the Certification phase.
Pre-Certification is further described in this Agreement and the
Xbox 360 Publisher Guide.
2.23
“Sales
Territory” means
the Asian Sales Territory, European Sales Territory, Japan Sales
Territory, and/or North American Sales Territory.
2.24
“Software
Title” means the
single software product as approved by Microsoft for use on Xbox
360, including any Title Updates thereto (if and to the extent
approved by Microsoft) and all Online Game Features for such
Software Title. If Microsoft approves one or more additional
single software product(s) proposed by Publisher to run on Xbox
360, this Agreement, and the term “Software Title,”
will be broadened automatically to cover the respective new
software product(s) as additional Software Title(s) under this
Agreement.
2.25
“Subscriber” means an Xbox Live User that establishes an
account with Xbox Live.
2.26
“Sub-Publisher”
means an entity that has a valid
Xbox 360 publisher license agreement with Microsoft or a Microsoft
affiliate and with whom Publisher has entered an agreement to allow
such entity to publish a Software Title or Online Content in
specific Sales Territories.
2.27
“Suggested Retail
Price” means the
highest per unit price that Publisher or its agent recommends the
FPU be made commercially available to end-users in a particular
Sales Territory. If the Suggested Retail Price of a
particular Software Title varies among the countries in a single
Sales Territory, then the highest Suggested Retail Price
established for any of the countries will be used to determine the
appropriate royalty fees for the entire Sales Territory.
2.28
“Title
Update” means an
update, upgrade, or technical fix to a Software Title that Xbox
Live Users can automatically download to the Xbox Live User’s
Xbox 360.
2.29
“Wholesale
Price” means the
highest per unit price that Publisher charges retailers and/or
distributors in bona fide third party transactions for the right to
distribute and sell the Software Title within a Sales Territory, it
being agreed that (i) any transactions involving affiliates of
Publisher (entities controlling, controlled by or under common
control of, Publisher) are not to be considered in determining the
Wholesale Price; (ii) if Publisher enters into an agreement with a
third party (such as a Sub-publisher) providing the third party
with the exclusive right to distribute the Software Title in a
Sales Territory, the Wholesale Price is governed by the price
charged by the third party rather than the terms of the exclusive
distribution agreement between Publisher and such third party; and
(iii) if the Wholesale Price varies among countries in a single
Sales Territory, the highest Wholesale Price used in the Sales
Territory will be used to determine the appropriate royalty fees
for the entire Sales Territory.
2.30
“Xbox 360”
means the second version of
Microsoft’s proprietary game system, successor to the Xbox
game system, including operating system software and hardware
design specifications.
2.3 1
“Xbox 360 Publisher
Guide” means a
document (in physical, electronic or Web site form) created by
Microsoft that supplements this Agreement and provides detailed
requirements regarding the Pre-Certification and Certification
approval process, Branding Specifications, replication
requirements, royalty payment process, marketing guidelines,
technical specifications and certification requirements, Demo
Version requirements, packaging requirements and other operational
aspects of the Xbox 360 and Xbox Live. Microsoft may
supplement, revise or update the Xbox 360 Publisher Guide from time
to time in its reasonable discretion as set forth in this
Agreement.
2.32
“Xbox
Live” means the
proprietary online service offered by Microsoft to Xbox Live
Users.
2.33
“Xbox Live
User” means any
individual that accesses and uses Xbox Live.
2.34
Other Terms.
All other capitalized terms have the
definitions set forth with the first use of such term as described
in this Agreement.
3.
Xbox 360 Development Kit
License
Publisher shall enter into one or
more development kit license(s) for the applicable territory(ies)
to which Xbox 360 game development kits will be shipped for use by
Publisher (each an “XDK License”) pursuant to which
Microsoft or its affiliate may license to Publisher software
development tools and hardware to assist Publisher in the
development and testing of
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Software Titles, including
redistributable code that Publisher must incorporate into Software
Titles pursuant to the terms and conditions contained in the XDK
License.
4.
Approval Process
4.1
Standard Approval
Process. The
standard approval process for a Software Title is divided into four
phases comprised of Concept approval, Pre-Certification,
Certification, and Marketing Materials approval. Unless
Publisher elects the EU Approval Option for a European FPU
(described below), Publisher is required to submit its Software
Title toMicrosoft for evaluation at all four phases. Each
phase is identified below and further described in the Xbox 360
Publisher Guide. Additional or alternate approval processes
for Online Content may be further described in the Xbox 360
Publisher Guide
4.1.1
Concept. For each Software Title, Publisher shall
deliver to Microsoft a completed Conceptsubmission form (in the
form provided by Microsoft to Publisher) that describes the
Software Title. In the event that Publisher desires to host
or have a third party host or provide to Xbox Live Users any of
Publisher’s Online Game Features,Publisher shall so indicate
on the Concept submission form and must execute an addendum to this
Agreement, which addendum is available upon request and will be
incorporated into this Agreement upon execution. Following
evaluation of Publisher’s Concept submission, Microsoft
will notify Publisher of whether the Concept is approved or
rejected. If approved, the Concept submission form, in the
form submitted and approved by Microsoft, is incorporated herein by
reference and adherence to its terms is a requirement for
Certification. Publisher may propose Online Content at any
time after a Concept has been approved, in which case Publisher
shall deliver to Microsoft a separate Concept submission for each
proposed piece of Online Content.
4.1.2
Pre-Certification.
If the Concept is approved,
Publisher shall deliver to Microsoft a code-complete version of the
Software Title or Online Content that includes all current features
of the Software Title and such other content as may be required
under the Xbox 360 Publisher Guide. Upon receipt, Microsoft
shall conduct technicalscreen and/or other testing of the Software
Title or Online Content consistent with the Xbox 360 Publisher
Guide and willsubsequently provide Publisher with advisory feedback
regarding such testing.
4.1.3
Certification.
Following Pre-Certification,
Publisher shall deliver to Microsoft the proposed finalrelease
version of the applicable Software Title that is complete, ready
for access via Xbox Live (if applicable), release,manufacture, and
commercial distribution. Such version must include the final
content rating certification required by Section 4.4, have
identified program errors corrected, and have any and all changes
previously required by Microsoft implemented. Microsoft shall
conduct compliance, compatibility, functional and other testing
consistent with the Xbox 360 Publisher Guide (“Certification
Testing”) and shall subsequently provide Publisher with the
results of such testing, including any required fixes required
prior to achieving Certification. Release from Certification
for a Software Title (and for Online Content as applicable) is
based on (1) passing the Certification Testing; (2) conformance
with the approved Concept and any required submission materials as
stated in the Xbox 360 Publisher Guide; (3) Packaging Materials
approval; (4) consistency with the goals and objectives of the Xbox
360 console platform and Xbox Live; and (5) continuing and ongoing
compliance with all Certification requirements and other
requirements as set forth in the Xbox 360 Publisher Guide and this
Agreement.
4.1.4
Marketing Materials
Approval.
Publisher shall submit all Marketing Materials to Microsoft and
shall not distribute such Marketing Materials unless and until
Microsoft has approved them in writing. Prior to use or
publication of any Marketing Materials, Publisher agrees to
incorporate all changes relating to use of the Licensed Trademarks
that Microsoft may reasonably request and will use its commercially
reasonable efforts to incorporate other changes reasonably
suggested by Microsoft (provided, however, that in any event
Publisher shall at all times comply with the Branding
Specifications).
4.2
EU Approval Option.
For a Software Title that
Publisher intends to distribute solely in the EuropeanSales
Territory (a “European FPU”), Publisher may choose to
forego Concept approval (Section 4.1.1), Pre-Certification(Section
4.1.2) and/or Marketing Materials approval (Section 4.1.4) and
submit such Software Title to Microsoft only forCertification
approval. This option is referred to herein as the “EU
Approval Option.” The EU Approval Option applies solely to
distribution of European FPUs, and is not available for Online
Content intended to be available in the European Sales
Territory. If Publisher chooses the EU Approval Option,
Publisher shall not use the Licensed Trademarks on theEuropean FPU
and the license grant set forth in Section 12.1 is withdrawn as to
such European FPU. In addition, Publisher shall make no
statements in advertising, marketing materials, packaging, Web
sites or otherwise that the European FPU is approved or otherwise
sanctioned by Microsoft or is an official Xbox 360 Software
Title. The European FPU may not be distributed outside the
European Sales Territory without complying with all terms of this
Agreement concerning approvals and the release of the FPU as deemed
relevant by Microsoft. Microsoft may provide additional
information in the Xbox 360
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Publisher Guide regarding the
European Approval Option. Notwithstanding Publisher’s
choice of the EU Approval Option, all other portions of this
Agreement other than those specifically identified above shall
remain in effect.
4.3
Resubmissions and Additional
Review. If a
Software Title or Online Content fails Certification, and if
Publisher has made good faith efforts to address any issues raised
by Microsoft, Microsoft will give Publisher the opportunityto
resubmit such Software Title or Online Content for
Certification. Microsoft may charge Publisher a reasonable
fee designed to offset the costs associated with testing upon
resubmission. Publisher may request the ability to submit
versions of the Software Title or Online Content at stages of
development other than as identified above for review and feedback
by Microsoft. Such review is within the discretion of
Microsoft and may require the payment of reasonable fees by
Publisher to offset the costs associated with the review of such
Software Titles or Online Content.
4.4
Content Rating.
For those Sales Territories
that utilize a content rating system, Microsoft will not
acceptsubmission of a Software Title for Certification approval
unless and until Publisher has obtained, at Publisher’s sole
cost, arating not higher than “Mature (17+)” or its
equivalent from the appropriate rating bodies and/or any and all
otherindependent content rating authority/authorities for the
applicable Sales Territory(ies) reasonably designated by
Microsoft(such as ESRB, ELSPA, CERO, etc .). Publisher
shall include the applicable rating(s) prominently on FPUs and
Marketing Materials, in accordance with the applicable rating body
guidelines, and shall include the applicable rating in a header
file of the Software Title and in Online Content, as described in
the Xbox 360 Publisher Guide. For those Sales Territories
that do not utilize a content rating system, Microsoft will not
approve any Software Title or Online Content that, in its
opinion,contains excessive sexual content or violence,
inappropriate language or other elements deemed unsuitable for the
Xbox 360platform. If, after Commercial Release, a Software
Title is determined as suitable for adults only or otherwise as
indecent, obscene or otherwise prohibited by law, the Publisher
shall at its own costs recall all FPUs. Publisher hereby
represents and warrants that any Online Game Features and other
game-related Online Content not included in the initial Software
Title FPU will not be inconsistent with the content rating (or, in
those countries that do not utilize a content rating system, with
the overall nature of the content) of the underlying Software
Title. Content rating information and requirements may be
further described in the Xbox 360 Publisher Guide.
4.5
Publisher Testing.
Publisher shall perform its
own testing of the Software Title and FPUs and shall keepwritten or
electronic records of such testing during the Term of this
Agreement and for a period of [*] (“Test
Records”). Upon Microsoft’s request, Publisher
shall provide Microsoft with copies of the Test Records, FPUs and
Software Title (either in pre-Commercial Release or Commercial
Release versions, as Microsoft may request).
4.6
Mutual Approval
Required.
Publisher shall not distribute the Software Title, nor manufacture
any FPU intended for distribution, unless and until Microsoft has
given its final approval and release from Certification version of
theSoftware Title and both parties have approved the FPU in
writing.
4.7
Title Updates
4.7.1
All Title Updates for Software
Titles are subject to approval by Microsoft. Publisher may
releaseone Title Update per Software Title free of charge.
Any additional Title Updates proposed by Publisher may be subject
to a reasonable charge.
4.7.2
Microsoft may require Publisher to
develop and provide a Title Update if (a) a Software Title or
Online Content adversely affects Xbox Live, (b) if a change to the
Xbox 360 Publisher Guide affecting Online Content requires a Title
Update, (c) if Certification is revoked for Online Content, or (d)
for any other reason at Microsoft’sreasonable
discretion. Microsoft will not charge Publisher for the
Certification, hosting, and distribution of Title Updates to Xbox
Live Users for the first Title Update (if any) per Software Title
or Online Content required by a specific change in the Xbox 360
Publisher Guide or for any other reason at Microsoft’s
reasonable discretion. Microsoft reserves the right to charge
Publisher a reasonable fee to offset the costs associated with the
Certification, hosting, and distribution of Title Updates to Xbox
Live Users that are required because of revocation of Certification
or a Software Title or Online Content adversely affecting Xbox
Live.
5.
Xbox 360 Publisher
Guide
Publisher acknowledges that the Xbox
360 Publisher Guide is an evolving document and subject to change
during the term of this Agreement. Publisher agrees to be
bound by all provisions contained in the then-applicable version of
the Xbox 360 Publisher Guide. Publisher agrees that upon
Publisher’s receipt of notice of availability of the
applicable supplement, revision, or updated version of the Xbox 360
Publisher Guide (which may be via a publisher newsletter or other
electronic notification), Publisher automatically is bound by all
provisions of the Xbox 360 Publisher Guide as supplemented,
revised,
[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed
separately with the Securities and Exchange Commission pursuant to
Rule 24b-2 of the Securities Exchange Act of 1934, as
amended.
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or updated. Publisher’s
continued distribution of FPUs after a notice of supplement,
revision or update is included in the Xbox 360 Publisher Guide or
made available to Publisher constitutes Publisher’s agreement
to the then-current Xbox 360Publisher Guide as supplemented,
revised or updated. Microsoft will specify in each such
supplement, revision or update a reasonable effective date of each
change if such change is not required to be effective
immediately. Only with respect to a Software Title that has
passed Pre-Certification prior to the applicable revision or
update, Publisher will not be obligated to comply with any changes
made to the technical or content requirements for Software Titles
in the Xbox 360 Publisher Guide, except in circumstances where such
change is deemed by Microsoft to be vitally important to the
success of the Xbox 360 platform (e.g. changes due to piracy,
technical failure) or will not add significant expense to the
Software Title’s development. In addition, changes made
in Branding Specifications or other Marketing Materials
requirements will be effective as to a Software Title that has
passed Certification only on a “going forward” basis (
i.e ., only to such Marketing Materials and/or FPUs as are
manufactured after Microsoft notifies Publisher of the
change). Notwithstanding the foregoing, Publisher shall
comply with such changes to the Xbox 360 Publisher Guide related to
Branding Specifications or other Marketing Materials requirements
retroactively if Microsoft agrees to pay for Publisher’s
direct, out-of-pocket expensesnecessarily incurred as a result of
its retrospective compliance with the change.
6.
Post-Release
Compliance
6.1
Correction of Bugs or
Errors.
Notwithstanding Microsoft’s Certification, all Software
Titles must remain in compliance with all Certification
requirements and requirements set forth in the Xbox 360 Publisher
Guide on acontinuing and ongoing basis. Publisher must
correct any material program bugs or errors in conformance with the
Xbox 360 Publisher Guide whenever discovered and Publisher agrees
to correct such material bugs and errors as soon as possible after
discovery. With respect to bugs or errors discovered after
Commercial Release of the applicable Software Title, Publisher
will, at Microsoft’s request or allowance, correct the bug or
error in all FPUs manufactured after discovery and Microsoft may
charge a reasonable amount to cover the costs of Certifying the
Software Title again.
6.2
Online Content; Minimum
Commitment
6.2.1
Publisher agrees that each Online
Game Feature of a Software Title will be made available via Xbox
Live for at least [*] following the respective Commercial Release
of the FPUs of the Software Title in each Sales Territory in which
is available (the “Minimum Commitment”).
Publisher is obligated to provide all necessarysupport for such
Online Game Feature during its availability. Following the
Minimum Commitment period, Publisher may terminate
Microsoft’s license associated with such Online Game Feature
upon [*] prior written notice to Microsoft; and/or Microsoft may
discontinue the availability of any or all such Online Game Feature
via Xbox Live [*] prior written notice to Publisher.
Publisher is responsible for communicating the duration of Online
Game Feature availability to Xbox Live Users, and for providing
reasonable advance notice to Xbox Live Users of any discontinuation
of such Online Game Feature.
6.2.2
Subject to Section 10.3, Publisher
agrees that Microsoft has the right to make Online Content other
than Online Games Features submitted by Publisher available to Xbox
Live Users for the Term of this Agreement. Publisher agrees
to provide all necessary support for such Online Content as long as
such Online Content is made available to Xbox Live Users and for
[*] thereafter.
6.2.3
Archive Copies.
Publisher agrees to maintain,
and to possess the ability to support, copies in object code,
source code and symbol format, of all Online Content available to
Xbox Live Users during the term of this Agreement and for no less
than [*]
7.
Manufacturing
7.1
Authorized
Replicators.
Publisher will use only an Authorized Replicator to produce
FPUs. Prior to placing an order with a replicator for FPUs,
Publisher shall confirm with Microsoft that such entity is an
Authorized Replicator. Microsoft will endeavor to keep an
up-to-date list of Authorized Replicators in the Xbox 360 Publisher
Guide. Publisher will notify Microsoft in writing of the
identity of the applicable Authorized Replicator and the agreement
for such replication services shall be as negotiated by Publisher
and the applicable Authorized Replicator, subject to the
requirements in this Agreement. Publisher acknowledges that
Microsoft may charge the Authorized Replicator fees for rights,
services or products associated with the manufacture of FPUs and
that the agreement with the Authorized Replicator grants Microsoft
the right to instruct the Authorized Replicator to cease the
manufacture of FPU and/or prohibit the release of FPU to Publisher
or its agents in the event Publisher is in breach of this Agreement
or any credit arrangement entered into byMicrosoft and Publisher or
Publisher affiliates. Microsoft does not guarantee any level
of performance by the Authorized Replicators, and Microsoft will
have no liability to Publisher for any Authorized
Replicator’s failure to perform its
[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed
separately with the Securities and Exchange Commission pursuant to
Rule 24b-2 of the Securities Exchange Act of 1934, as
amended.
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obligations under any applicable
agreement between Microsoft and such Authorized Replicator and/or
between Publisher and such Authorized Replicator. Microsoft
has no responsibility for ensuring that FPUs are free of all
defects.
7.2
Submissions to the Authorized
Replicator.
Microsoft, and not Publisher, will provide to the applicable
Authorized Replicator the final release version of the Software
Title and all specifications required by Microsoft for
themanufacture of the FPUs including, without limitation, the
Security Technology (as defined in Section 7.9 below).
Publisher is responsible for preparing and delivering to the
Authorized Replicator all other items required for manufacturing
FPUs including approved Packaging Materials associated with the
FPUs. Subject to the approval of Publisher (which
approvalshall not be unreasonably withheld), Microsoft has the
right to have included in the packaging of FPUs such
promotionalmaterials for Xbox, Xbox 360, Xbox Live, and/or other
Xbox or Xbox 360 products or services as Microsoft may
determine in its reasonable discretion. Microsoft will
be responsible for delivering to the Authorized Replicator all such
promotional materials as it desires to include with FPUs, and,
unless otherwise agreed by the parties, any incremental replication
and insertion costs relating to such marketing materials will be
borne by Microsoft.
7.3
Verification Versions.
Publisher shall cause the
Authorized Replicator to create several test versions ofeach FPU
(“Verification Version(s)”) that will be provided to
both Microsoft and Publisher for evaluation. Prior to full
manufacture of a FPU by the Authorized Replicator, both Publisher
and Microsoft must approve the applicable Verification
Version. Throughout the manufacturing process and upon the
request of Microsoft, Publisher shall cause the
AuthorizedReplicator to provide additional Verification Versions of
the FPU for evaluation by Microsoft. Microsoft’s
approval is a condition precedent to manufacture, however Publisher
shall grant the final approval and shall work directly with the
Authorized Replicator regarding the production run. Publisher
agrees that all FPUs must be replicated in conformity with all of
the quality standards and manufacturing specifications, policies
and procedures that Microsoft requires of its Authorized
Replicators, and that all Packaging Materials must be approved by
Microsoft prior to packaging. Publisher shall cause the
Authorized Replicator to include the BTS on each FPU.
7.4
Samples. For each Software Title sku, at
Publisher’s cost, Publisher shall provide Microsoft with [*]
FPUs and accompanying Marketing Materials per Sales Territory in
which the FPU will be released. Such units may be used in
marketing (subject to Publisher’s approval), as product
samples, for customer support, testing and for archival
purposes. Publisher will not have to pay a royalty fee for
such samples nor will such samples count towards the Unit Discounts
under Exhibit 1 .
7.5
Minimum Order
Quantities
7.5.1
Within [*] after the date on which
both Microsoft and Publisher have authorized the Authorized
Replicator to begin replication of FPUs for distribution to a
specified Sales Territory, (receipt of both approvals is referred
to as “Release to Manufacture”), Publisher must place
orders to manufacture the minimum order quantities
(“MOQs”) as described in the Xbox 360 Publisher
Guide. Microsoft may update and revise the MOQs [*] which
will be effective starting the following [*]. Currently, the
MOQs are as follows:
[*]
7.5.2
For the purposes of this section, a
“Disc” shall mean an FPU that is signed for use on a
certain defined range of Xbox 360 hardware, regardless of the
number of languages or product skus contained thereon. The
MOQsper Software Title are cumulative per Sales Territory.
For example, if an FPU is released in both the North American Sales
Territory and the European Sales Territory, the cumulative MOQ per
Software Title would be [*] The MOQ per Software Title and the MOQ
per Disc, however, are not cumulative. For example, a single
Disc FPU released only in the North America Sales Territory will
have a total minimum order quantity of [*] which would cover the
[*] MOQ per Software Title and the [*] MOQ per Disc (rather than
[*] which would have been the total minimum order quantity if the
MOQ per Software Title and the MOQ per Disc had been
cumulative).
7.5.3
If Publisher fails to place orders
to meet any applicable minimum order quantity within [*] of Release
to Manufacture, Publisher shall immediately pay Microsoft the
applicable royalty fee for the number of FPUs represented by the
difference between the applicable MOQ and the number of FPUs of the
Software Title actually ordered by Publisher.
[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed
separately with the Securities and Exchange Commission pursuant to
Rule 24b-2 of the Securities Exchange Act of 1934, as
amended.
7
7.6
Manufacturing Reports.
For purposes of assisting in
the scheduling of manufacturing resources, on a [*] basis, or as
otherwise requested by Microsoft in its reasonable discretion,
Publisher shall provide Microsoft with forecasts showing
manufacturing projections [*] out for each Software Title.
Publisher will use commercially reasonable efforts to cause the
Authorized Replicator to deliver to Microsoft true and accurate [*]
statements of FPUs manufactured in each [*] on a Software
Title-by-Software Title basis and in sufficient detail to satisfy
Microsoft, within [*] Microsoft will have reasonable audit rights
to examine the records of the Authorized Replicator regarding the
number of FPUs manufactured.
7.7
New Authorized
Replicator. If
Publisher requests that Microsoft certify and approve a third party
replicator that is not then an Authorized Replicator, Microsoft
will consider such request in good faith. Publisher
acknowledges and agrees that Microsoft may condition certification
and approval of such third party on the execution of an agreement
in a form satisfactory to Microsoft pursuant to which such third
party agrees to strict quality standards, non-disclosure
requirements, license fees for use of Microsoft intellectual
property and trade secrets, and procedures to protect
Microsoft’s intellectual property and trade secrets.
Notwithstanding anything contained herein, Publisher acknowledges
that Microsoft is not required to certify, maintain the
certification or approve any particular third party as an
AuthorizedReplicator, and that the certification and approval
process may be time-consuming.
7.8
Alternate Manufacturing in
Europe. Publisher
may, solely with respect to FPUs manufactured for distribution in
the European Sales Territory, utilize a different process or
company for the combination of a FPU withPackaging Materials
provided that such packaging process incorporates the BTS and
otherwise complies with the Xbox 360 Publisher Guide.
Publisher shall notify Microsoft regarding its use of such process
or company so that the parties may properly coordinate their
activities and approvals. To the extent that Microsoft is
unable to accommodate such processes or company, Publisher shall
modify its operations to comply with Microsoft’s
requirements.
7.9
Security. Microsoft has the right to add to the
final release version of the Software Title delivered by Publisher
to Microsoft, and to all FPUs, such digital signature technology
and other security technology and copyright management
information (collectively, “Security Technology”) as
Microsoft may determine to be necessary, and/or Microsoft may
modify the signature included in any Security Technology included
in the Software Title by Publisher at Microsoft’s
discretion. Additionally, Microsoft may add Security
Technology that prohibits the play of Software Titles on Xbox 360
units manufactured in a region or country different from the
location of manufacture of the respective FPUs or that have been
modified in any manner not authorized by Microsoft.
7.10
Demo Versions.
If Publisher wishes to
distribute a Demo Version in FPU format, Publisher must
obtainMicrosoft’s prior written approval and Microsoft may
charge a reasonable fee to offset costs of the Certification.
Subject to the terms of the Xbox 360 Publisher Guide, such Demo
Version(s) may be placed on a single disc, either as a stand-alone
or with other Demo Versions and the price of such units must be [*]
or its equivalent in local currency. Unless separately
addressed in the Xbox 360 Publisher Guide, all rights,obligations
and approvals set forth in this Agreement as applying to Software
Titles shall separately apply to any DemoVersion. [*]
If Publishers wishes to distribute a Demo Versions in an
online downloadable format, such downloadable Demo Version shall be
distributed via by Microsoft Xbox Live in accordance with Section
10.3, and such downloadable Demo Version will be subject to all
other terms and policies applicable to Online Content set forth
herein and in the Xbox 360 Publisher Guide.
8.
Payments
The Parties shall make payments to
each other under the terms of Exhibit 1 .
9.
Marketing, Sales and
Support
9.1
Publisher Responsible.
As between Microsoft and
Publisher, Publisher is solely responsible for the marketing and
sales of the Software Title. Publisher is also solely
responsible for providing technical and all other support relating
to the FPUs (including for Xbox Live Users of Online
Content). Publisher shall provide all appropriate
contactinformation (including without limitation Publisher’s
address and telephone number, and the applicable
individual/groupresponsible for customer support), and shall also
provide all such information to Microsoft for posting on
http://www.xbox.com, or such successor or related Web site
identified by Microsoft or in Xbox Live. Customer support
shall at all times conform to the Customer Service Requirements set
forth in the Xbox 360 Publisher Guide and industry standards in the
console game industry.
[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed
separately with the Securities and Exchange Commission pursuant to
Rule 24b-2 of the Securities Exchange Act of 1934, as
amended.
8
9.2
Warranty. Publisher shall provide the original end
user of any FPU a minimum warranty in accordancewith local laws and
industry practices. For example, in the United States,
Publisher shall, as of the Effective Date, provide a minimum [*]
limited warranty that the FPU will perform in accordance with its
user documentation or Publisher will refund the purchase price or
provide a replacement FPU at no charge. Publisher may offer
additional warranty coverage consistent with the traditions and
practices of video game console game publishers within the
applicable Sales Territory or as otherwise required by local
law.
9.3
Recall. Notwithstanding anything to the contrary
contained in this Agreement, if there is a material defectin a
Software Title and/or any FPUs, which defect in the reasonable
judgment of Microsoft would significantly impair theability of an
end user to play such Software Title or FPU or would adversely
affect in a material way the gameplay of theXbox 360 or Xbox Live,
Microsoft may require Publisher to recall FPUs and undertake prompt
repair or replacement of such Software Title and/or
FPUs.
9.4
No Bundling with Unapproved
Peripherals, Products or Software. Except as expressly stated in this
section, Publisher shall not market or distribute a FPU bundled
with any other product or service, nor shall Publisher knowingly
permit or assist any third party in such bundling, without
Microsoft’s prior written consent. Publisher may market
or distribute (i) FPU bundled with a Software Title(s) that has
been previously certified and released by Microsoft
for manufacturing; or (ii) FPU bundled with a peripheral
product (e.g. game pads) that has been previously licensed as
an “Xbox 360 Licensed Peripheral” by Microsoft, without
obtaining the written permission of Microsoft. Publisher
shall contact Microsoft in advance to confirm that the peripheral
or Software Title to be bundled has previously been approved by
Microsoft pursuant to a valid license.
9.5
Software Title
License. Subject
to the prior approval of Publisher (not to be unreasonably withheld
or delayed), Publisher grants Microsoft a fully-paid, royalty-free,
worldwide, non-exclusive license (i) to publicly perform
theSoftware Titles at conventions, events, trade shows, press
briefings, public interactive displays and the like; (ii) to use
the title of the Software Title, and screen shots from the Software
Title, in advertising and promotional material relating to Xbox 360
and related Microsoft products and services, as Microsoft may
reasonably deem appropriate; (iii) distribute Demo Versions with
the Official Xbox Magazine , as a standalone product with
other demo software; and (iv) distribute SoftwareTitle trailers via
xbox.com. Publisher may also select Online Content for
inclusion in public interactive displays and/or compilation demo
discs published by Microsoft, in which case Publisher grants
Microsoft a fully-paid, royalty-free, worldwide, transferable,
sublicenseable license to broadcast, transmit, distribute, host,
publicly display, reproduce and manufacture such selected Online
Content as part of public interactive displays and compilation demo
discs, and to distributeand permit end users to download and store
(and, at Publisher’s discretion, to make further copies) such
Online Content viapublic interactive displays.
10.
Grant of Distribution License,
Limitations
10.1
Distribution License.
Upon Certification of the
Software Title, approval of the Marketing Materials and the FPU
test version of the Software Title by Microsoft, and subject to the
terms and conditions contained within thisAgreement.
Microsoft grants Publisher a non-exclusive, non-transferable,
license to distribute FPUs containing Redistributable and Sample
Code (as defined in the XDK License) and Security Technology (as
defined above) within the Sales Territories approved in the
Software Title’s Concept in FPU form to third parties for
distribution to end users and/or directly to end users. The
license to distribute the FPUs is personal to Publisher and except
for transfers of FPU through normal channels of distribution (e.g.
wholesalers, retailers), absent the written approval of Microsoft,
Publisher may not sublicense or assign its rights under this
license to other parties. For the avoidance of doubt, without
the written approval of Microsoft, Publisher may not sublicense,
transfer or assign its right to distribute Software Titles or FPU
to another entity that will brand, co-brand or otherwise assume
control over such products as a “publisher” as that
concept is typically understood in the console game industry.
Publisher may only grant end users the right to make personal,
non-commercial use of Software Titles and may not grant end users
any of the other rights reserved to a copyright holder under US
Copyright Law, Japanese Copyright Law, or its international
equivalent. Publisher’s license rights do not include
any license, right, power or authority to subject Microsoft’s
software or derivative works thereof or intellectual property
associated therewith in whole or in part to any of the terms of an
Excluded License. “Excluded License” means any
license that requires as a condition of use, modification and/or
distribution of software subject to the Excluded License, that such
software or other software combined and/or distributed with such
software be (a) disclosed or distributed in source code form; (b)
licensed for the purpose of making derivative works; or (c)
redistributable at no charge.
10.2
No Distribution Outside the Sales
Territory.
Publisher shall distribute FPUs only in Sales Territories for which
the Software Title has been approved by Microsoft. Publisher
shall not directly or indirectly export any FPUs from an authorized
Sales Territory to an unauthorized territory nor shall Publisher
knowingly permit or assist any third party in doing
[*] = Certain confidential information contained
in this document, marked by brackets, has been omitted and filed
separately with the Securities and Exchange Commission pursuant to
Rule 24b-2 of the Securities Exchange Act of 1934, as
amended.
9
so, nor shall Publisher distribute
FPUs to any person or entity that it has reason to believe may
re-distribute or sell such FPUs outside authorized Sales
Territories.
10.3
Online Content.
In consideration of the
royalty payments as described in Exhibit 1 , Publisher
grants toMicrosoft (i) a worldwide, transferable, sublicensable
(only transferable and sublicensable with respect to
Microsoft affiliates) license to broadcast, transmit,
distribute, host, publicly display, reproduce, and license Online
Content submitted toMicrosoft hereunder for use on Xbox 360s, and
(ii) a worldwide, transferable license solely to distribute to end
users andpermit end users to download and store Online Content
(and, at Publisher’s discretion, to make further
copies). Publisher agrees that the license grants set forth
in this section applicable to Online Content are exclusive, meaning
that except as expressly permitted under this Agreement, the Xbox
360 Publisher Guide and/or as agreed by the Parties, Publisher
shall not directly or indirectly permit or enable access to Online
Content by any means, methods, platforms or services other than
through Xbox Live, or as otherwise set forth in this
Agreement. Notwithstanding the foregoing, this Section 10.3
does not prevent Publisher from making other platform versions of
its Software Titles or Online Content available via other platform-
specific online services. This Section 10.3 shall survive
expiration or termination of this Agreement solely to the extent
and for the duration necessary to effectuate Section 17.3
below.
10.4
No Reverse
Engineering.
Publisher may utilize and study the design, performance and
operation of Xbox 360 or Xbox Live solely for the purposes of
developing the Software Title or Online Content.
Notwithstanding the foregoing, Publisher shall not, directly or
indirectly, reverse engineer or aid or assist in the reverse
engineering of all or any part of Xbox 360 or Xbox Live except and
only to the extent that such activity is expressly permitted by
applicable law notwithstanding this limitation. In the event
applicable law grants Publisher the right to reverse engineer the
Xbox 360 or Xbox Live notwithstanding this limitation, Publisher
shall provide Microsoft with written notice prior to such reverse
engineering activity, information regarding Publisher’s
intended method of reverse engineering, its purpose and the legal
authority for such activity and shall afford Microsoft a reasonable
period of time before initiating such activity in order to evaluate
the activity and/or challenge the reverse engineering activity with
the appropriate legal authorities. Publisher shallrefrain
from such reverse engineering activity until such time as any legal
challenge is resolved in Publisher’s favor. Reverse
engineering includes, without limitation, decompiling, disassembly,
sniffing, peeling semiconductor components, or otherwise deriving
source code. In addition to any other rights and remedies
that Microsoft may have under the circumstances, Publisher shall be
required in all cases to pay royalties to Microsoft in accordance
with and Exhibit 1 with respect to any games or other
products that are dev