NOTE: CERTAIN
MATERIAL HAS BEEN OMMITTED FROM THIS AGREEMENT PURSUANT TO A
REQUEST FOR CONFIDENTIAL TREATMENT UNDER RULE 24b-2. THE LOCATIONS
OF THESE OMISSIONS ARE INDICATED THROUGHOUT THE AGREEMENT BY THE
FOLLOWING MARKINGS: [***].
XBOX 360 ACCESSORY LICENSE
AGREEMENT
This Xbox
360 Accessory License Agreement (the
“Agreement” ) is made and entered into as of the
later of the two signature dates below (the “Effective
Date” ) by and between Mad Catz, Inc. (
“Company” ), a Delaware corporation with its
principal place of business at 7480 Mission Valley Road,
Suite 101, San Diego, California 92108, and Microsoft
Corporation, a Washington, U.S.A. corporation with its principal
place of business at One Microsoft Way, Redmond, Washington 98052 (
“Microsoft” ).
1.1
“Approved Subcontractor” means a Company
subcontractor that is identified on Exhibit H and provides
manufacturing services for the Licensed Product(s).
1.2
“ Approved Vendor ” means a Microsoft-approved
supplier of Xbox 360 Chips that is identified in
Exhibit F .
1.3
“Baseband Chip” means an application specific
integrated circuit that instantiates the Baseband Firmware and is
made by an Approved Vendor.
1.4
“Baseband Firmware” means the proprietary Microsoft
firmware instantiated on a silicon baseband chip and designed to
allow the chip to operate within the Xbox 360 console
platform.
1.5
“Branding Specifications ” means the specifications
in Exhibit B-2 for using the Xbox 360 Logos, as such
specifications may be updated or supplanted by Microsoft from time
to time.
1.6
“ Certification Specifications ” means the
then-current Xbox 360 accessory and interface specifications used
by Microsoft or the Certification Testing Center to verify the
compatibility of Proposed Products with the Xbox 360
console.
1.7
“Certification Testing Center” means an entity
identified on Exhibit D , as may be updated by
Microsoft from time to time, to verify the compatibility of
Proposed Products with the Xbox 360 console in accordance with the
Certification Specifications.
1.8
“Firmware” means (a) the Security Firmware,
(b) the Wireless Firmware, and (c) the Baseband Firmware,
if Company licenses the Baseband Firmware as described in
Section 3.2.
1.9
“Licensed Product ” means a Proposed Product that
meets the Xbox 360 Certification Specifications, has passed the
Xbox 360 certification process described in Section 6, and
meets the Quality Standards and Microsoft Standards.
1.10
“Licensed for Xbox 360 Logo ” means the
“Licensed for Xbox 360 Logo” as provided by Microsoft
to Company and identified in Exhibit B-1 for use on the
Product Package and related promotional materials, advertising and
documentation for Licensed Product(s) in accordance with the terms
of this Agreement.
1.11
“Microsoft Materials” means the Technical
Documentation, Firmware and Necessary Claims.
1.12
“Microsoft Standards” means Microsoft’s
restricted substances specifications (including without limitation
any lead-free product requirements), Vendor Code of Conduct
and
Page 1 of 28
Microsoft’s social and environmental
compliance specification as released to Company prior to execution
and delivery of this Agreement and as updated by Microsoft from
time to time.
1.13
“ Necessary Claims ” means claims (a) of a
patent or patent application that Microsoft now or hereafter owns
or otherwise has the right to license to Company, without the
payment of any royalty or other amounts to any unaffiliated third
party, that (b) are necessarily infringed by implementation of
the Security Feature or the Wireless Feature. For purposes of the
foregoing, a claim is a “Necessary Claim” only when it
is not possible to avoid infringement, because there is no
technically reasonable, non-infringing alternative implementation.
Further, notwithstanding the foregoing, “Necessary
Claims” do not include any claims: (1) other than those
set forth above, even if contained in the same patent or patent
application as Necessary Claims; (2) to any enabling
technologies that may be necessary to make or use any product (or a
portion thereof) or combination that implements the Security
Feature or the Wireless Feature (such as hardware, semiconductor
manufacturing, compiler, object-oriented, operating system,
protocol, programming interface or networking technologies);
(3) covering the implementation of other published
specifications that may be referenced in the Microsoft Materials;
or (4) to the extent such claim covers any product (or portion
thereof) or combination, the purpose or function of which is not
included in the Security Feature or the Wireless
Feature.
1.14
“ Product Package ” means the retail package
containing the Licensed Product and other materials that are
included with the Licensed Product.
1.15
“Proposed Product” means a pre-release version of
Company’s proposed accessory device that Company submits to
Microsoft or its Certification Testing Center to verify the
device’s compatibility with the Xbox 360 console in
accordance with the Certification Specifications.
1.16
“ Quality Standards ” means the standards of
workmanship, overall quality, and performance generally accepted in
the video game console accessory industry.
1.17
“Radio Device” means either (a) the
application specific integrated circuit that instantiates the
Wireless Feature and is made by an Approved Vendor (i.e. the chip
known by the Microsoft internal code name “Adams”) or
(b) the module that instantiates the Wireless Feature and is
made by an Approved Vendor (i.e. the module known by the Microsoft
internal code name “McAdams”).
1.18
“Security Chip” means the application specific
integrated circuit that instantiates the Security Feature and is
made by an Approved Vendor.
1.19
“ Security Feature ” means Microsoft’s
proprietary protocol used to validate authentic devices on the Xbox
360 platform.
1.20
“Security Firmware” means that proprietary
Microsoft firmware that implements the Security Feature and is
instantiated on a Security Chip.
1.21
“Technical Documentation” means the specifications,
reference code and other technical documentation listed in the
attached Exhibit A or otherwise delivered by Microsoft
for Company’s use under this Agreement.
1.22
“Term” means the term of the Agreement set forth in
Section 15.1.
1.23
“Territory” means those countries or regions
identified in Exhibit E .
1.24
“Wireless Feature” means Microsoft’s
proprietary protocol used to enable wireless communication between
devices on the Xbox 360 platform.
1.25
“Wireless Firmware” means that proprietary
Microsoft firmware that implements the Wireless Feature and is
instantiated on a Radio Device.
Page 2 of 28
1.26
“Wireless Licensed Product” means a Licensed
Product that includes the Wireless Feature, but only if Microsoft
has approved the inclusion of the Wireless Feature in such Licensed
Product during the Product Review and Certification process
described in Section 6.
1.27
“Xbox 360 Chip(s)” means (a) the Security
Chip, (b) the Radio Device, and (c) the Baseband Chip, if
Company elects to license the Baseband Firmware in accordance with
Section 3.2.
1.28
“Xbox 360 Logos” means the Licensed for Xbox 360
Logo and the Xbox 360 Product Jewel Logo, collectively.
1.29
“Xbox 360 Product Jewel Logo” means the stylized
Xbox 360 “X” logo as provided by Microsoft to Company
and identified in Exhibit B-1 for use on Licensed
Product(s) in accordance with the terms of this
Agreement.
All other
initially capitalized terms will have the meanings hereinafter
assigned to them.
2. Xbox
360 Development Kit (Peripherals) License .
Prior to
submitting any Proposed Product for verification, Company must sign
Microsoft’s Xbox 360 Development Kit (Peripherals) (“
PXDK ”) license agreement for third party accessory
manufacturers. If Company will use an Approved Subcontractor to
manufacture Licensed Products or provide development services
related to the Licensed Products, then prior to submitting any
corresponding Proposed Product, Company must require that Approved
Subcontractor to sign Microsoft’s PXDK license
agreement.
3.1 Xbox 360
Security Feature and Wireless Feature. Subject to Company
paying all applicable fees and royalties set forth in this
Agreement, Microsoft, on behalf of itself and its affiliates,
grants to Company a personal, nonexclusive, nontransferable,
royalty-bearing, nonsublicensable license to: (a) make and use
a reasonable number of copies of the Technical Documentation, but
only as necessary for the development of Licensed Products that
conform to the specifications included in the Technical
Documentation; (b) make derivative works based on source code
that may be supplied in the Technical Documentation (
“Derivatives” ), but only for incorporation into
Licensed Products; (c) incorporate (i) object code
supplied in the Technical Documentation and (ii) Derivatives
into the Licensed Product; (d) use and distribute Security
Firmware in the Territory, but only as incorporated in Security
Chips made by and purchased from Approved Vendors and included in
Licensed Products; (e) use and distribute Wireless Firmware in
the Territory, but only as incorporated in Radio Devices made by
and purchased from Approved Vendors and included in Wireless
Licensed Products; and (f) only in the Territory, directly or
indirectly sell, offer for sale, import and distribute Licensed
Products that implement (i) the Security Feature alone, or
(ii) the Security Feature and the Wireless Feature, but only
if the Licensed Product is a Microsoft-approved Wireless Licensed
Product. Except as specifically provided in (b), (c) and
(d) of this Section 3.1, the license grant above does not
include any right to disclose or incorporate into any product,
including without limitation Licensed any copy of, or derivative
work based upon, any Technical Documentation or
Firmware.
3.2 Baseband
Firmware. Company may elect to license the Baseband Firmware
from Microsoft by notifying Microsoft in writing and paying the
Baseband Firmware Fee set forth in Exhibit C . Upon
Microsoft’s receipt of the Baseband Firmware Fee, Microsoft,
on behalf of itself and its affiliates, grants to Company a
personal, nonexclusive, nontransferable, royalty-bearing,
nonsublicensable license to: use and distribute the Baseband
Firmware only in the Territory and only as incorporated in Baseband
Chips made by and purchased from Approved Vendors and included in
Licensed Products. The license grant above does not include any
right to disclose or incorporate into any product, including
without limitation Licensed Products, any copy of, or derivative
work based upon, any Technical Documentation or
Firmware.
Page 3 of 28
3.3 Xbox 360
Chip(s). The license granted in Section 3.1 includes the
right for Company to purchase Security Chips (at a minimum purchase
order quantity of 25,000 units) from an Approved Vendor for use
with the Licensed Products, upon such pricing and other terms to be
agreed upon between Company and the Approved Vendor. If the
Licensed Product is a Wireless Licensed Product, then the license
granted in Section 3.1 includes the right for Company to
purchase Radio Devices (at a minimum purchase order quantity of
25,000 units) from an Approved Vendor for use with the Licensed
Products, upon such pricing and other terms to be agreed upon
between Company and the Approved Vendor. If Company elects to
license the Baseband Firmware, the license granted in
Section 3.2 includes the right for Company to purchase the
Baseband Chips (at a minimum purchase order quantity of 25,000
units) from an Approved Vendor for use with the Licensed Products,
upon such pricing and other terms to be agreed upon between Company
and the Approved Vendor. Microsoft reserves the right to require
additional design or other specifications relating to the Xbox 360
Chips and/or to add or decrease security requirements, including,
without limitation, implementation of the Security Feature without
using the Security Chip.
(a) No
Reverse Engineering. Company shall not reverse engineer,
decompile, disassemble, or otherwise access the source code for any
portion of the Security Feature, Wireless Feature, or Firmware
except (i) as permitted by applicable law which cannot be
waived by this subsection, or (ii) as authorized by separate
agreement by Microsoft or a Microsoft affiliate. Company shall use
commercially reasonable efforts to design Licensed Products to
prevent third parties from reverse engineering, decompiling or
disassembling any portion of the Security Feature, Wireless
Feature, and/or Firmware and to prevent end users from discovering
the source code of any component of the underlying Security
Feature, Wireless Feature, and/or Firmware.
(b) No
Foundry Products. The license grants above do not include any
rights to make, use, sell, offer for sale, import or distribute
Licensed Product designed by or for a third party without
substantial input from Company, and manufactured, reproduced, sold,
leased, licensed or otherwise transferred from Company to that
third party (or to customers of, or as directed by, that third
party) on essentially an exclusive basis.
(c) Restricted Software. Company will not use any
software subject to an Excluded License to make any derivative of
any Microsoft Materials or offer, sublicense or distribute any code
supplied in the Microsoft Materials or derivative of any such code
in conjunction with any software subject to an Excluded License.
“Excluded License” means any license that
requires that any (a) Microsoft Materials or component or
portion thereof, (b) other software, technology, product,
service or documentation incorporating or using any Microsoft
Materials, or (c) other software, technology, product, service
or documentation combined and/or distributed with any Microsoft
Materials be: (x) disclosed or distributed in source code form;
(y) licensed for the purpose of making derivative works; or
(z) redistributable at no charge.
3.5
Reservation of Rights. All rights not expressly granted in this
Agreement are reserved. No additional rights whatsoever (including,
without limitation, any implied licenses) are granted by
implication, estoppel or otherwise. Microsoft retains ownership of
all right title and interest in the Microsoft Materials.
4.1 Licensed
for Xbox 360 Logo. Microsoft will provide Company with the
required Licensed for Xbox 360 Logo artwork. Upon approval of the
Licensed Product under Section 6.3 and subject to payment of
the license fees and royalties set forth in Section 5,
Microsoft grants to Company a non-exclusive, fully paid-up,
non-transferable, revocable, personal license to use the Licensed
for Xbox 360 Logo during the Term only on Company’s Product
Package and related promotional materials, advertising, and
documentation in connection with the marketing, sales and
distribution of the Licensed Product in the Territory, according to
the Branding Specifications and the other terms and conditions set
forth herein. Company is not authorized or licensed to include
the Licensed for Xbox 360 Logo on the
Page 4 of 28
Licensed
Product itself or on any labels affixed to the Licensed Product or
as part of any warranties made by the Company
.
4.2 Xbox 360
Product Jewel Logo. In addition to the license granted in 4.1,
Microsoft grants to Company a non-exclusive, fully paid-up,
non-transferable, revocable, personal license during the Term to
place the Xbox 360 Product Jewel Logo only on Licensed Product(s)
intended for sale in the Territory, according to the Branding
Specifications and the other terms and conditions set forth herein.
Company is not authorized or licensed to include the Xbox 360
Product Jewel Logo on any promotional materials or advertising in
connection with the marketing, sales and distribution of the
Licensed Product(s), or as part of any warranties made by the
Company. The Xbox 360 Product Jewel Logo is licensed to Company
solely for placement on the Licensed Products as set forth
herein.
(a) Company Submission . Company will deliver to
Microsoft the Product Package and any other materials that use or
refer to the Xbox 360 Logos or any other Microsoft name (
“Submitted Materials” ). Microsoft will review
the Submitted Materials to confirm that the use of the Xbox 360
Logos in the Submitted Materials complies with the Branding
Specifications. Company must receive Microsoft’s approval of
Submitted Materials prior to any manufacture, distribution or
publication of the same. All requests for approval hereunder will
be submitted to:
Scott Loomis,
Xbox Accessories Program Manager
Microsoft Corporation, One Microsoft Way, Redmond, WA 98052,
USA
e-mail: xe3pp@xbox.com
(b) Microsoft Response. Microsoft will respond to
Company’s request for approval of Submitted Materials within
a commercially reasonable period of time. Microsoft’s
approval or rejection of the request from Company will be delivered
via U.S. Mail or e-mail to:
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Simon
Bell
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Mad Catz,
Inc.
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4 West Point
Row, Great Park Road
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Almondsbury,
Bristol
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BS324QG
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United
Kingdom
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sbell@madcatz.com
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Company
Packaging Contact:
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Johnny
Schmidt
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Mad Catz,
Inc.
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7480 Mission
Valley Road, Suite 101
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San Diego,
California 92108 USA
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Jschmidt@madcatz.com
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If requested,
Company agrees to incorporate Microsoft’s comments or edits
prior to publication, manufacture or distribution of any Submitted
Materials.
(c) Use
of Approved Materials. After Microsoft has approved Submitted
Materials, Company will manufacture, assemble, publish, and
distribute the Submitted Materials only as approved by Microsoft
and will make no changes to the Submitted Materials without first
obtaining Microsoft’s written approval of such
change.
4.4 Logo Usage
Requirements and Restrictions.
(a) Branding Specifications. Company’s use of the
Xbox 360 Logos will comply with the Branding Specifications and
will conform in all respects to the Submitted Materials finally
approved by Microsoft as required hereunder.
Page 5 of 28
(b) No
Third Party Usage; No Merchandising. Company is granted no
right to permit any third party to use the Xbox 360 Logos in any
manner without Microsoft’s prior written consent and any
attempt to do so will be void. Company’s license to use the
Xbox 360 Logos in association with Licensed Products will not
extend to the merchandising or sale of related or promotional
products under such Xbox 360 Logos.
(c) No
Co-Branding. Company will not use the Xbox 360 Logos in
association with any third party trademarks in a manner that might
suggest co-branding or otherwise create potential confusion as to
source or sponsorship of the Licensed Products or ownership of the
Xbox 360 Logos without written consent (including via
email).
(d) Other
Prohibited Uses. Company will not use Xbox 360 Logos in
connection with any activity that (i) disparages Microsoft or
its products or services; (ii) violates or infringes any
intellectual property of Microsoft; or (iii) violates any
local, state, federal, country, or international regulation or
law.
(e) Remedy of Non-Conformance. Upon notice or other
discovery of any non-conformance with the requirements or
prohibitions of this Section 4, Company will promptly remedy
such non-conformance and notify Microsoft of the non-conformance
and remedial steps taken.
4.5 Assistance
in Protecting Logos. Company will assist Microsoft in
protecting and maintaining Microsoft’s rights in the Xbox 360
Logos worldwide, including preparation and execution of documents
necessary to register the Xbox 360 Logos at Microsoft’s
expense and giving immediate notice to Microsoft of potential
infringement of the Xbox 360 Logos in any country. Microsoft will
have the sole right to and in its sole discretion may commence,
prosecute or defend, and control any action concerning the Xbox 360
Logos. Company will not contest the validity of, or by act or
omission jeopardize, or take any action inconsistent with,
Microsoft’s rights or goodwill in the Xbox 360 Logos in any
country, including attempted registration of the Xbox 360 Logos or
use or attempted registration of any mark confusingly similar
thereto.
4.6 Logo
Ownership. Company acknowledges Microsoft’s sole
ownership of the Xbox 360 Logos worldwide and all associated
goodwill. Nothing in this Agreement or in the performance thereof,
or that might otherwise be implied by law, will operate to grant
Company any right, title, or interest in or to the Xbox 360 Logos
other than as specified in the limited license granted in this
Agreement. Company’s use of the Xbox 360 Logos will inure
solely to the benefit of Microsoft. Company hereby assigns and will
assign in the future to Microsoft all rights it may acquire by
operation of law or otherwise in the Xbox 360 Logos, including all
applications or registrations therefore, along with the goodwill
associated therewith.
(a) Security Feature Fee. Company will pay Microsoft
the fees set forth on Exhibit C for the license of the
Security Feature (the “Security Feature Fee” ).
The Security Feature Fee is above and beyond the actual cost of the
Security Chip that Company (or Approved Purchasers) will purchase
from the Approved Vendor. In the event that Company purchases any
Security Chips prior to the Effective Date, Company will pay the
Security Feature Fee corresponding to such Security Chips within
thirty (30) days after the Effective Date.
(b) Wireless Feature Fee. For Wireless Licensed
Products, Company will also pay Microsoft the fees set forth on
Exhibit C for the license of the Wireless Feature (the
“Wireless Feature Fee” ). The Wireless Feature
Fee is above and beyond the actual cost of the Radio Device that
Company (or Approved Purchasers) will purchase from the Approved
Vendor. In the event that Company purchases any Radio Devices prior
to the Effective Date, Company will pay the Wireless Feature Fee
corresponding to such Radio Devices within thirty (30) days
after the Effective Date.
Page 6 of 28
(c) Setup
and Firmware Fees . Company will also pay Microsoft the
applicable Setup and Firmware Fees identified in
Exhibit C .
(a) Logo
Royalties . In consideration of the Xbox 360 Logo license
rights granted Company for the Licensed Products, Company will pay
to Microsoft the Xbox 360 Logo Royalties set forth on
Exhibit C . The royalty obligation is triggered on the
shipment of Licensed Product(s) to customers.
(b) Royalty Reports and Payments. Company will make
quarterly royalty reports to Microsoft within (i) forty-five
(45) days after the end of each calendar quarter during the
Term; (ii) fifteen (15) days after termination of this
Agreement in the event there is no “Sell Off Period” as
referenced in Section 15.3; or (iii) in the event there
is a “Sell Off Period” as referenced in
Section 15.4, within fifteen (15) days after the end of
each calendar month during the Sell Off Period and a final report
and payment within fifteen (15) days of the end of the Sell
Off Period. The royalty report will include monthly sales
information and be in a reasonable form as defined by Microsoft.
For each calendar quarter, Company will remit payment(s) in
accordance with Section 5.3 in United States Dollars at the
same time as submission of the royalty report.
5.3 Place of
Payment. Microsoft will address invoices for fee and royalty
payments owed by Company to:
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Michael
Guerrero
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Mad Catz,
Inc.
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7480 Mission
Valley Road, Suite 101
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San Diego,
California 92108 USA
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mguerrero@madcatz.com
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The statements
required pursuant to this Section will be delivered by Company
to:
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Quarterly
royalty reports should be sent via email to:
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Microsoft
Licensing, GP (MLGP)
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Xbox 360
Accessories Accounting Services
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Email:
mslipubx@microsoft.com
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Fax:
(1) 775/826-0531
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Fax
(alternative): 1-775-826-0506
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Payments will
be sent via wire transfer in U. S. Dollars only to:
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Bank of
America
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901 Main
Street
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Dallas, TX
75202
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USA
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Wire / EFT ABA
# 0260-0959-3
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ACH ABA #
111000012
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SWIFT#
BOFAUS3N
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Microsoft
Licensing, GP
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or such other
address of account as Microsoft may specify from time to
time.
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5.4 Audit.
During the Term and for a period of at least three (3) years
thereafter, Company shall keep and maintain complete and accurate
books and records relating to its performance (and any of its
manufacturer’s performance) under this Agreement. Upon not
less than fourteen (14) days advance written notice from
Microsoft, Company shall make such books and records available for
audit by Microsoft’s internal audit team or an independent
certified public accounting firm (together with independent
technical
Page 7 of 28
personnel if
and as reasonably required for such accountant to perform the
audit) designated by Microsoft and approved by Company, which
approval shall not be unreasonably withheld. Unless otherwise
agreed by Microsoft and Company, any such audit shall be conducted
during regular business hours, at Company’s principal place
of business, not more frequently than once in any period of twelve
(12) consecutive months and in a manner that does not
unreasonably interfere with Company’s normal course of
business. If any audit reveals an overpayment, then Company will
receive a credit, in the amount of such overpayment, that will be
applied only against future royalties payable under
Section 5.2. If any audit reveals an underpayment, then
Company will pay Microsoft the amount of the underpayment, together
with interest as provided for in Section 5.5, within
forty-five (45) days after the date of the auditor’s
report. Further, if any audit reveals an underpayment of more than
five percent (5%) of the royalties owed for the royalty periods
subject to the audit, then Company will promptly reimburse
Microsoft, upon request, for all costs and expenses reasonably
incurred by Microsoft to conduct the audit.
5.5 Delinquent
Payment. Any license fee, royalty or other amount not paid when
due and otherwise in accordance with this Section 5 shall bear
interest at the rate of one percent (1%) per month or the highest
rate permitted by applicable usury law, whichever is less,
calculated on a daily basis and compounded on the first day of each
calendar month, from the date due until the date received by
Microsoft in accordance with Section 5.3. This
Section 5.5 does not authorize late payments, and the payment
of interest hereunder shall not be lieu of or prejudice any other
right or remedy that Microsoft may have on account of
Company’s failure to make any payment in accordance with this
Section 5.
5.6 Taxes.
Company shall be responsible for the billing, collecting and
remitting of sales, use, value added, and other comparable taxes
due with respect to the exercise of the licenses granted in this
Agreement and any other activities of Company and its subsidiaries
under this Agreement (including, without limitation, the collection
of revenues). Microsoft is not liable for any taxes (including,
without limitation, any penalties or interest thereon) that Company
or any of its subsidiaries is legally obligated to pay in
connection with this Agreement, the exercise of any licenses
granted in this Agreement or any other activities of Company and
its subsidiaries under this Agreement. Company is not liable for
any income taxes that Microsoft is legally obligated to pay with
respect to any amounts paid to Microsoft by Company under this
Agreement.
All royalties and
fees exclude any taxes, duties, levies, fees, excises or tariffs
imposed on any of Company’s activities in connection with
this Agreement. Company shall pay to Microsoft any applicable taxes
that are owed by Company solely as a result of entering into this
Agreement and which are permitted to be collected from Company by
Microsoft under applicable law, except to the extent that Company
provides to Microsoft a valid exemption certificate for such taxes.
Company agrees to indemnify, defend and hold Microsoft harmless
from any taxes (including, without limitation, sales or use taxes
paid by Company to Microsoft) or claims, causes of action, costs
(including, without limitation, reasonable attorneys’ fees)
and any other liabilities of any nature whatsoever related to such
taxes.
If, after a
determination by foreign tax authorities, any taxes are required to
be withheld on payments made by Company to Microsoft, Company may
deduct such taxes from the amount owed Microsoft and pay them to
the appropriate taxing authority; provided, however, that Company
shall promptly secure and deliver to Microsoft an official receipt
for any such taxes withheld or other documents necessary to enable
Microsoft to claim a U.S. Foreign Tax Credit. Company will make
certain that any taxes withheld are minimized to the extent
possible under applicable law.
This tax section
shall govern the treatment of all taxes arising as a result of or
in connection with this Agreement notwithstanding any other section
of this Agreement.
6.
Product Review and Certification .
6.1 Review of
Proposed Product. Company will identify a single contact person
for all business development activity relating to Proposed
Products. Company will submit its plans for Proposed Products to
Microsoft for review against Xbox 360 hardware and software game
categories. Feedback
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regarding the
category fit of any Proposed Product may be provided by Microsoft
in its sole discretion to maintain consistent and compatible Xbox
360 accessory products. Company’s plan for Proposed Products
will be in writing, and will include at least (to the extent
applicable): (a) detailed description of the design, technical and
marketing suitability of the Proposed Product, (b) expected
suggested retail pricing of the Proposed Product, (c) whether
the Proposed Product is intended to result in a Wireless Licensed
Product; and (d) estimated annual sales volumes by world
region of the Proposed Product(s) based upon assumptions provided
by Company.
6.2
Authorization of Security Feature, Wireless Feature and Xbox 360
Chip(s). Upon Microsoft’s approval of the plan for each
Proposed Product, Company may request sample Security Chips, Radio
Devices (if the Proposed Product approved by Microsoft is intended
to result in a Wireless Licensed Product), and Baseband Chips from
the applicable
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