Exhibit 10.3
Execution
Copy
UNREAL ® ENGINE
3
LICENSE AGREEMENT
THIS
UNREAL ® ENGINE 3
LICENSE AGREEMENT (the “ Agreement ”) is
entered into on January 14, 2005 by and between Epic Games,
Inc., a Maryland corporation with its principal place of business
at 5511 Capital Center Drive, #675, Raleigh, North Carolina 27606
(“ Epic ”), and Midway Home Entertainment
Inc., a Delaware corporation with offices at 10110 Mesa Rim Road,
San Diego, California 92121 (“ Licensee
”) (each a “ Party ” or,
collectively, the “ Parties ”).
RECITALS
A. Epic
is developing a proprietary computer program presently known as the
Unreal Engine 3 (which includes, without limitation, the Unreal
Editor 3) (the “ Unreal Engine 3
”).
B.
Licensee desires to enter into a nonexclusive, nontransferable
license agreement with Epic pursuant to which Licensee will obtain
the right to develop, market and sublicense Games using the Unreal
Engine 3.
C. Epic
and Licensee entered into that certain Master License Agreement
dated July 15, 2004 (the “ First Master
Agreement ”), pursuant to which Licensee paid Epic
the sum of [ *
] (the “ Initial
Payment ”).
AGREEMENT
NOW,
THEREFORE, for good and valuable consideration and in
consideration of the mutual covenants and conditions herein
contained, Epic and Licensee agree as follows:
1. DEFINITIONS . For the purposes of
this Agreement, the terms set forth below shall be defined as
follows:
(a) The term “
Affiliates ” shall mean entities with [
*
] or more common ownership or
control.
(b) The term “ Bug
Fixes ” shall mean modifications or additions to the
Licensed Technology which are intended to correct errors or other
unwanted and unintended conditions that cause the Licensed
Technology to fail, malfunction or operate in a manner other than
as anticipated, but does not include Enhancements.
(c) The term “
Claim ” shall have the meaning as set forth in
Section 5(f)(i) .
(d) The term “
Confidential Information ” shall have the
meaning as set forth in Section 8(a) .
(e) The term “
Control ” shall mean the beneficial ownership
of more than [ *
] of the outstanding voting
securities of a company.
(f) The term “ Demo
Content ” shall mean any textures, models, fonts,
sound effects, levels/maps, particle emitters, icons, brushes,
static meshes, animated meshes, or other graphics or audio that are
provided with the binary versions of the Unreal Engine or, from
time to time, with updates to the binary versions of the Unreal
Engine. The sole purpose of Demo Content is to demonstrate
development
-1-
* Information has been omitted from this document and
filed separately with the SEC under a request for confidential
treatment pursuant to Rule 24b-2 under the Securities Exchange
Act of 1934, as amended.
techniques using the Unreal Engine. Licensee does not have the
right to release or publicly demonstrate any Demo Content in any
version of their game without prior permission from Epic. Licensee
acknowledges that Demo Content provided by Epic is strictly
confidential and covered under the included non-disclosure
agreement just as engine source code is.
(g) The term “
Enhancements ” shall mean any technology
developed by Licensee that is derived from or modifies the Licensed
Technology and corrects, enhances or improves the Licensed
Technology.
(h) The term “ Epic
Indemnitees ” shall have the meaning as set forth in
Section 5(c)(i ).
(i) The term “ Epic
Trademarks ” shall have the meaning as set forth in
Section 6(c) .
(j) The term “
Executing Level Pack ” shall mean any set of
levels, characters, weapons or other game features or items
produced to extend the original storyline of the Game that does not
require the Game to be installed in order to function.
(k) The term “
Feature Addition ” shall have the meaning as
set forth in Section 2(d)(i) .
(l) The term “ First
Master Agreement shall have the meaning as set forth in
Recital C .
(m) The term “
Franchise Licensed Product ” shall mean any
Licensed Product that (i) is marketed using any of the
following trademarks, or is a derivative work of any video game
marketed using any of the following trademarks: MORTAL KOMBAT,
GAUNTLET, SPY HUNTER, THE SUFFERING, AREA 51, RUSH, FEAR &
RESPECT, NARC, BLITZ, SLUGFEST, BALLERS, or (ii) simulates the
play of football, basketball or baseball.
(n) The term “
Game ” shall mean a video game Licensee or its
Affiliate commences to develop (or engages a contractor to develop)
using the Licensed Technology at any time during the [
*
] after the date of this
Agreement, all adaptations of such game to any video game platform
(whether or not developed by Licensee or its Affiliate, and
regardless of when developed), all localized versions of such game
(whether or not developed by Licensee or its Affiliate, and
regardless of when developed), all patches to such game (whether or
not developed by Licensee or its Affiliate, and regardless of when
developed), and all Executing Level Packs and all Non-Executing
Level Packs (whether or not developed by Licensee or its Affiliate,
and regardless of when developed). A “ Licensed
Product ” means a version of a Game that contains any
portion of the Licensed Technology.
(o) The term “
Infringement Claim ” shall have the meaning as
set forth in Section 5(c)(i)
(p) The term “
Initial Payment ” shall have the meaning as set
forth in Recital C .
(q) The term “
Intellectual Property Rights ” shall mean any
and all tangible and intangible and now known or hereafter existing
(i) rights associated with works of authorship throughout the
world, including but not limited to copyrights, moral rights, and
mask-works; (ii) trademark and trade name rights and similar
rights; (iii) trade secret rights; (iv) patents, designs,
algorithms and other industrial property rights; (v) all other
intellectual and proprietary rights (of every kind and nature
throughout the world and however designated) (including without
limitation logos, character rights, “rental” rights and
rights of publicity or personality), whether arising by operation
of law, contract, license or otherwise; and (vi) all
registrations, applications, renewals, extensions, continuations,
divisions or reissues thereof (including without limitation rights
in any of the foregoing).
-2-
* Information has been omitted from this document and
filed separately with the SEC under a request for confidential
treatment pursuant to Rule 24b-2 under the Securities Exchange
Act of 1934, as amended.
(r) The term “
License Fee Royalty ” shall have the meaning as
set forth in Section 3(b) .
(s) The term “
Licensed Technology ” means the proprietary
computer software program presently known as the Unreal Engine 3,
as such program may exist for use with any and all video game
platforms from time to time throughout its development and upon its
completion and including all documentation pertaining thereto, all
commercially available platform ports, and any improvements,
enhancements, updates, fixes and other changes thereto which may,
from time to time, at Epic’s sole option, be made available
to Licensee or Epic’s licensees of the Licensed Technology
generally and which are not marketed by Epic as separate
stand-alone programs (collectively, “ Upgrades
”). Licensed Technology shall not include Third Party
Software.
(t) The term “
Licensee Indemnitees ” shall have the meaning
as set forth in Section 5(d)(i) .
(u) The term “
Milestone ” means one of the numbered tasks set
forth in the table captioned “Milestones” in
Exhibit B .
(v) The term “ Net
Receipts ” means [
*
]
(w) The term “
Non-Executing Level Pack ” shall mean any set
of levels, characters, weapons or other game features or items
produced to extend the original storyline of the Game that requires
the Game to be installed in order to function.
(x) The term “
Person ” shall mean a natural person, a
corporation, an association, a partnership, a joint venture, a
trust, a government or political department, subdivision, or
agency, or any other entity.
(y) The term “
Sequel ” shall mean a new product with an
original storyline based on the Game’s Intellectual Property
Rights.
(z) The term “
Software Development Contractors ” shall have
the meaning as set forth in Section 2(a) .
-3-
* Information has been omitted from this document and
filed separately with the SEC under a request for confidential
treatment pursuant to Rule 24b-2 under the Securities Exchange
Act of 1934, as amended.
(aa) The term “
Technology Completion ” shall have the meaning
as set forth in Section 2(d)(i) .
(bb) The term “
Territory ” shall refer to the world.
(cc) The term “
Third Party Software ” shall refer to such
software products of third parties unaffiliated with Epic that Epic
has integrated into the Licensed Technology and typically delivers
to its licensees of the Licensed Technology, and of which Epic
gives Licensee notice in accordance with
Section 2(d)(ii) .
(dd) The term “
Unreal Engine 3 ” shall have the meaning as set
forth in Recital A .
2. GRANT OF LICENSE; RESTRICTIONS; OBLIGATIONS
.
(a) Epic hereby grants to
Licensee, and Licensee hereby accepts from Epic, a nonexclusive,
nontransferable (except as set forth in Section 12 ),
[ *
] license, with the right to
sublicense, within the Territory to (i) use and copy the
Licensed Technology for the purpose of developing Games;
(ii) use and distribute the Licensed Technology (in object
code only) as an embedded component of Games; (iii) develop
Enhancements for use in Games; and (iv) to utilize the
Licensed Technology to manufacture, distribute and sell copies of
Games. The foregoing license is a license of all Intellectual
Property Rights in the Licensed Technology. Epic acknowledges that
Licensee may use contractors in the exercise of its rights under
the foregoing license including software development contractors
(the “ Software Development Contractors
”); provided, however, that Licensee may not use the
Persons set forth in Exhibit C for any software
development pursuant to this Agreement. Exhibit C may
be amended by Epic [ *
] during the term of this
Agreement to include the names of additional Persons, provided,
however , Exhibit C shall not be deemed amended for
purposes hereof until delivered to Licensee and shall not include
any Software Development Contractors already in use by Licensee
pursuant to this Agreement.
(b) Nothing contained in this
Agreement shall be construed to grant to Licensee the right to
sell, disclose, distribute or sublicense the Licensed Technology
apart from Games. Licensee acknowledges and agrees that it has no
rights or claims of any type to the Licensed Technology except such
rights as are created by this Agreement, and Licensee irrevocably
waives and releases any claim to title and ownership rights
(including trade secret and copyright ownership) in the Licensed
Technology.
(c) Epic hereby reserves all
rights not expressly granted to Licensee in this Agreement.
Licensee further acknowledges that Epic claims and reserves all
rights and benefits afforded under federal copyright law in the
Licensed Technology (including the program documentation of the
Licensed Technology), as unpublished works. Any copying,
modification, or distribution of such copyrighted works not
expressly authorized by this Agreement is strictly forbidden.
(d) Licensed Technology
Development and Delivery .
(i) The parties acknowledge
that as of the date of this Agreement the Unreal Engine 3 program
is presently being developed by Epic for use on the personal
computer, PlayStation 3 and Xenon (a/k/a Xbox 2) video game
platforms. “ Technology Completion ” for
each of the PlayStation 3, Xenon and personal computer platforms
shall occur when (A) all of the tasks set forth under
“Feature Additions” in Exhibit B (each a
“ Feature Addition ”) are completed by
Epic for the Licensed Technology on such platform and (B) if
there is a platform proprietor for such platform, Epic has obtained
the approval of such platform proprietor of the completed Licensed
Technology as “middleware” suitable for inclusion in
video games submitted for manufacture for
-4-
* Information has been omitted from this document and
filed separately with the SEC under a request for confidential
treatment pursuant to Rule 24b-2 under the Securities Exchange
Act of 1934, as amended.
such platform;
provided, however , that such completion shall be subject to
Licensee’s approval (which approval shall not be unreasonably
withheld or delayed) for the Licensed Technology on each such
respective platform.
(ii) Epic shall notify Licensee
of the product name and licensor name of any Third Party Software
promptly after Epic determines that the Third Party Software will
be integrated into the Licensed Technology.
(iii) Within [
*
] after Licensee so requests
from time to time, Epic shall deliver to Licensee the Licensed
Technology, as it then exists, in complete source code and object
code forms (including all documentation of the Licensed Technology
and the use thereof that Epic possesses).
(iv) Within [
*
] , Epic shall provide
Licensee’s employees or individual contractors (as designated
in writing by Licensee from time to time) with access to
Epic’s development source code and object code database for
the Licensed Technology such that at all such times such
individuals may obtain a copy of the Licensed Technology, as it
then exists, in complete source code and object code forms
(including all documentation of the Licensed Technology and the use
thereof that Epic possesses).
(e) License Restrictions
.
(i) Licensee shall not
(A) copy, modify, display or distribute to any person all or
any part of the Licensed Technology, except as provided for herein;
(B) disassemble, de-compile or reverse engineer the Licensed
Technology, or any part thereof, except as permitted herein;
(C) use or distribute the Licensed Technology separately from
Games in any manner; or (D) license, sub-license, distribute,
make available or disclose the Licensed Technology to any third
party except as authorized in this Agreement.
(ii) Licensee agrees not to
remove or destroy any copyright notices, trademarks or other
proprietary or confidential legends or markings placed upon or
contained within the Licensed Technology or on any other materials
provided by Epic related to the Licensed Technology. Subject to the
approval of any third parties with applicable approval rights
(e.g., Sony, Microsoft, Nintendo), Licensee further agrees to place
such copyright and trademark notices as are set forth in
Exhibit A on the packaging of the Licensed Products, in
the legal notice screen of the Licensed Products, and on any other
materials on which Licensee uses the Epic Trademarks (as defined
below) pursuant to this Agreement and to use the Epic Trademarks in
accordance with Exhibit A .
(f) Licensee’s
Obligations and Representations . Licensee agrees, as regards
the conduct of that portion of its business that relates to the
Licensed Products: (i) to conduct such business in a manner
that does not disparage the Licensed Technology and the good name,
goodwill and reputation of Epic; (ii) not to make false or
misleading representations with regard to Epic or the Licensed
Technology; (iii) not to publish or employ or cooperate in the
publication or employment of any misleading or deceptive
advertising material relating to Epic or the Licensed Technology;
and (iv) not to make representations, warranties or guarantees
to customers, or to the trade, with respect to the specifications,
features or capabilities of the Licensed Technology which are
inconsistent with the literature distributed by Epic. Licensee
agrees to notify Epic of the title of each Game (which may be a
working or tentative title) promptly after the development of such
Game is commenced.
-5-
* Information has been omitted from this document and
filed separately with the SEC under a request for confidential
treatment pursuant to Rule 24b-2 under the Securities Exchange
Act of 1934, as amended.
3. PAYMENTS; TAXES; RECORDS .
(a) Development Fee
Payment . During each of the [
*
], at the end of each
[ *
] Licensee shall pay Epic a
non-refundable fee set forth for such [
*
] in Exhibit B;
provided, however, that for each [
*
] :
(i) if by the end of such
[ *
] , Epic has committed a
material breach of any of the provisions of this Agreement and has
failed to remedy such breach within [
*
] of notice of such breach by
Licensee, then Licensee shall have the right to withhold the
payment of such fee for such [
*
] until such breach has been
remedied by Epic;
(ii) if the Milestone
associated with such [
* ] (as set forth in
Exhibit B) or any Milestone(s) associated with prior
[ *
] (as set forth in
Exhibit B ) has not then been completed by Epic and
approved by Licensee (which approval has not been unreasonably
withheld or delayed), then Licensee shall have the right to
withhold the payment of such fee for such [
*
] until such Milestone(s) has
(have) been completed by Epic and approved by Licensee;
and
(iii) [
*
]
(b) License Fee Royalty
Payments . For each copy of a Licensed Product sold by
Licensee, its affiliate or its licensee, Licensee shall accrue for
Epic’s account a royalty equal to (i) [
*
] if the Licensed Product is
a Franchise Licensed Product, or (ii) [
*
] if the Licensed Product is
not a Franchise Licensed Product (such royalty being the “
License Fee Royalty ”). Licensee will render a
statement of account to Epic of its Net Receipts received in each
[ *
] within [
*
] , beginning with the
[ *
] during which Licensee
receives Net Receipts and continuing for so long as Licensee
receives such amounts. The statement will show the number of copies
of the Licensed Products sold and the Net Receipts associated
therewith, any returns of the Licensed Products (these include,
without limitation, defective allowances granted in lieu of
returns), reserves, charges, and the royalties payable to Epic,
provided that information regarding Licensed Product copies sold by
or returned to a licensee of Licensee shall be included in the
report generated after the end of the [
*
] in which Licensee received
from that licensee such report of Licensed Product copies sold or
distributed and returned for that licensee. The amount of royalties
payable to Epic shall be determined by taking the royalty
calculated in accordance with the first sentence of this
Section 3(b) and deducting credits for price protection
(i.e., the difference between the License Fee Royalty paid for a
copy and the License Fee Royalty for such copy recalculated after
price protection has been granted for such copy) and credits for
returns (i.e., the License Fee Royalty paid for a returned copy).
Each such statement shall be accompanied by the payment to Epic of
the License Fee Royalty for such [
*
] . The License Fee Royalties
paid by Licensee to Epic shall be non-refundable.
(c) Taxes . All amounts
payable under this Agreement are exclusive of all sales, use,
value-added, withholding, and other taxes and duties. Epic will pay
all taxes and duties, except for those excluded in the preceding
sentence, assessed in connection with this Agreement and its
performance by
-6-
* Information has been omitted from this document and
filed separately with the SEC under a request for confidential
treatment pursuant to Rule 24b-2 under the Securities Exchange
Act of 1934, as amended.
any
authority within or outside of the U.S., except for taxes payable
on Licensee’s net income. To the extent necessary to comply
with the laws, rules and regulations of the United States, and any
treaties between the United States and any countries outside the
United States in the Territory, Epic agrees to pay or Licensee
shall be entitled to withhold foreign withholding taxes at the
applicable rate set forth in such treaties payable by Epic to such
foreign countries; provided, however, that within [
*
] the date of any payment of
such foreign withholding tax withheld by Licensee in respect of any
payment herein, Licensee shall furnish to Epic the original or a
copy of a receipt evidencing payment thereof in a form acceptable
to the government of the foreign country or other relevant local
tax authority, certifying the fact that such tax has been duly paid
and account to Epic for its pro-rata share of such tax credit, if
any. Without limiting the aforesaid, if for any reason Licensee
does not withhold such taxes, then Epic agrees to pay said taxes
within [ *
] . Notwithstanding anything
to the contrary contained herein, if Epic wishes Licensee to
withhold the lowest amount possible of the taxes from the advances
and royalties paid for the services rendered by Epic hereunder,
Epic may complete the appropriate Internal Revenue Service
forms.
(d) Records . For a
period of [ *
] after the date of each
report sent by Licensee pursuant to Section 3(b) ,
Licensee shall keep books and records in reasonable detail to
support the calculations set forth in such report and Epic may, at
any time during Licensee’s normal business hours (but on not
less than [ *
] written notice, not more
than [ *
] , and not in a manner
disruptive of Licensee’s business), use certified public
accountants (whether employees of Epic or its affiliates or an
accounting firm selected by Epic) to inspect such records and books
for the purposes of verifying the calculation of royalty payments
under such report. Licensee agrees that substantially all its
direct sales data at the invoice level will be available at the
audit location. Licensee agrees that it will, at its expense, make
all such existing data files on a worldwide basis available at the
audit location, and agrees to cooperate with Epic and the auditors
to obtain access to other important information and documents. Such
inspection shall be at Epic’s expense, to verify information
regarding amounts payable to Epic pursuant to this Agreement;
provided that Licensee shall reimburse Epic on a prompt basis for
the cost of such audit in the event such audit reveals that the
amount paid to Epic during the period covered by such audit is less
than the amount actually due for such period by an amount greater
than [ *
] of such amount actually due
for such period. Licensee shall immediately pay any such unpaid
amount actually due.
4. TECHNICAL SUPPORT . Epic shall use
commercially reasonable efforts to provide Upgrades, which enhance
the performance of the Licensed Technology and technical support
via phone, fax and e-mail (private and/or public mailing lists).
Epic’s support obligation shall terminate [
*
] after the initial public release of the last Game. Epic
agrees to provide initial training for Licensee’s creative
staff (artists, level designers, etc.) on site at Licensee’s
or its contractor’s offices at Epic’s expense during
the [ *
] period after the date of this
Agreement. Licensee may, at its option, send a reasonable number of
programmers/software engineers to Epic’s office at
Licensee’s cost and expense for initial programmer training
after such [ *
] period.
5. WARRANTIES; INDEMNITY .
(a) Epic’s
Warranties . Epic represents and warrants that (i) it has
the power and authority to enter into this Agreement and to fully
perform its respective obligations hereunder; (ii) this
Agreement has been executed by its duly authorized representative;
(iii) it is under no contractual or other legal obligation
which would interfere in any way with the full, prompt, and
complete performance of its obligations pursuant to this Agreement;
(iv) it has the right to grant the licenses set forth in this
Agreement; and (v) the Licensed Technology, to the best of
Epic’s knowledge, does not, and shall not, contain any
programming devices (e.g., viruses, key locks, back doors, etc.)
which would (A) disrupt the use thereof or any software or
system with which the Licensed Technology is used; (B) destroy
or
-7-
* Information has been omitted from this document and
filed separately with the SEC under a request for confidential
treatment pursuant to Rule 24b-2 under the Securities Exchange
Act of 1934, as amended.
damage
data or make data inaccessible or delayed, except for routines
necessary to the ordinary functioning of the Licensed Technology;
or (C) allow Epic or its subcontractors to access Licensed
Products distributed under this Agreement in a manner which is
different from access by an ordinary user or player. Epic will
indemnify and defend Licensee, its affiliates, and their officers,
directors, employees, agents, customers, and sub-licensees from,
and hold them harmless from, any loss, damage, liability, and
expense (including reasonable attorneys’ fees) suffered or
incurred by any of them arising out of any demand, claim, or legal
proceeding containing allegations that, if true, would constitute a
breach by Epic of its representations and warranties in this
Section 5(a) .
(b) Warranty Limitations
. Epic’s warranties do not include any warranty (i) that
the functions performed by the Licensed Technology will meet
Licensee’s requirements; nor (ii) that the operation of
the Licensed Technology will be bug free or error free in all
circumstances; nor (iii) that any defects in the Licensed
Technology can or will be corrected. Epic’s warranties shall
not apply to the extent the Licensed Technology has been modified
without Epic’s written consent.
(c) Special Warranty as to
Non-infringement . Epic represents and warrants that (i) the
Licensed Technology is original; (ii) the Licensed Technology
and Epic Trademarks shall not infringe any Intellectual Property
Rights of any third party; and (iii) Licensee’s and its
affiliates and sublicensees’ exercise of the license rights
granted by Epic pursuant to this Agreement will not infringe,
misappropriate or otherwise violate any valid and subsisting
Intellectual Property Rights owned by persons other than
Licensee.
(i) Covenant to Defend .
Epic, at its own expense and subject to the terms and conditions of
this Section 5(c) , will defend claims brought against
Licensee or its affiliates or their officers, directors, employees,
agents, customers or sublicensees (the “ Epic
Indemnitees ”) by third parties that any of the
following activities constitutes infringement, misappropriation or
violation of an Intellectual Property Right under the laws of the
United States, Canada, any country of the European Union or Japan
(an “ Infringement Claim ”): the exercise
of the rights and licenses granted under this Agreement,
EXCEPT to the extent such claim is based upon or arises out
of: (A) any alteration or modification of the Licensed
Technology created by any person other than Epic; (B) the
operation of or use of the Licensed Technology in combination with
any other software or device; (C) any failure by Licensee, or
others acting under Licensee’s authority or control, to
comply with Licensee’s obligations under this Agreement; or
(D) any descriptions of customizations to the Licensed
Technology that Licensee requests Epic to perform (as opposed, for
example, to the manner in which Epic chooses to implement such
customizations).
(ii) Epic Defense .
Licensee shall advise Epic promptly of the existence of an
Infringement Claim, upon learning of the assertion of the claim
against Licensee (whether or not litigation or other proceeding has
been filed or served); and Licensee shall permit Epic to have the
sole right to control the defense and settlement of all such
claims, in litigation or otherwise, so long as no such settlement
adversely affects Licensee’s, its affiliates or its
licensee’s ability to exercise the license rights under this
Agreement without Licensee’s prior consent or admits to any
wrong doing by the Epic Indemnitees. No such settlement shall be
binding unless approved in advance by Licensee; such approval shall
not be unreasonably withheld. No delay on the part of Licensee in
notifying Epic will relieve Epic from any obligation hereunder
unless (and then solely to the extent) Epic is actually prejudiced
as a result of thereof. Licensee will have the right to participate
in the defense of the claim with separate counsel of its own choice
at its own expense.
(iii) Infringement
Injunctions Obtained by Third Parties . If an Infringement
Claim of which Epic was notified in accordance with this
Section 5(c) is s
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