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Online License Agreement

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Re: Online License on the PlayStation(r)2 Console | Document Parties: THQ INC You are currently viewing:
This License Agreement involves

THQ INC

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Title: Re: Online License on the PlayStation(r)2 Console
Date: 5/26/2009
Industry: Software and Programming     Sector: Technology

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Exhibit 10.18

 

January 1, 2004

 

Leslie Brown

THQ Inc.

27001 Agoura Road, Suite 325

Calabasas Hills, CA 91301

Fax: 818-871-7400

 

Re: Online License on the PlayStation®2 Console

 

Dear Leslie :

 

This Letter Agreement amends the PlayStation®2 CD-ROM/DVD-ROM Licensed Publisher Agreement, effective as of April 1, 2000 (“PS2 LPA”) between Sony Computer Entertainment America Inc. (“SCEA”) and THQ Inc. (“Company”).  This Letter Agreement amends the PS2 LPA’s terms only to the extent of the terms and conditions set forth in this Letter Agreement.  All other terms and conditions of the PS2 LPA shall remain in full force and effect with respect to Online Licensed Products (as defined below) and to other of Company’s Licensed Products.  Capitalized terms used herein and not defined shall have the meanings attributed to them in the PS2 LPA.  SCEA’s decision to grant this limited license of online rights to Company does not constitute, nor shall it be construed as, a waiver of any other provision of the PS2 LPA, nor does it constitute nor shall it be construed as a waiver of the PS2 LPA regarding any further events or circumstances.

 

The parties hereto agree as follows:

 

1.                Definitions .

 

a.                “Network Adaptor” means the Network Adaptor (Ethernet/modem) for PlayStation 2), which connects the System to the Internet for Online Gameplay through a dial-up or high speed (broadband) connection/Internet service provider, or connects Systems through a local area network (“LAN”) environment.

 

b.               “Online Gameplay” means interaction integral to a game or gameplay on a System that is connected to the Internet in some manner (including but not limited to through usage of the Network Adaptor) and which allows an end user to play other end users across the Internet or LAN environment.  “Online Gameplay” shall exclude all services, sales other then the sale of Online Gameplay Features to Company end-users, advertisements and promotions or the ability to link to same, made available to end users across the Internet or a LAN environment, unless expressly approved by SCEA.

 

c.                “Online Gameplay Features” means downloadable enhancements, additions, patches, and updates, including but not limited to, characters, scripts, levels, modifications and otherwise provided to users after sale of a Unit of that Individual Online Licensed Product.  “Online Gameplay Features” shall not be playable independent of the corresponding Online Licensed Product.

 

d.               “Online Licensed Product” means a Licensed Product as defined in the PS2 LPA that incorporates Online Gameplay Features and that is designed to allow Online Gameplay.

 

e.                “System” means the PlayStation®2 computer entertainment system.

 

CONFIDENTIAL

 

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2.                License Grant for Online Licensed Products . SCEA grants to Company, for the term of the PS2 LPA, within the Licensed Territory, under SCEA Intellectual Property Rights owned, controlled or licensed by SCEA, a non-exclusive, non-transferable license, without the right to sublicense (except as specifically provided herein), to develop and publish Online Licensed Products to end users.  The code and data comprising Online Gameplay Features that Company makes available to end users for any specific Online Licensed Product shall not exceed **** of the code and data comprising the associated Licensed Product.  If Company desires to exceed the **** limitation set forth in this section, Company and SCEA shall meet and discuss on an ad hoc basis.

 

3.                Format of Online Licensed Products . Online Licensed Products shall be distributed to end users in the form of PlayStation® 2 Format Discs only.  Subsequent to sale of the Online Licensed Product, associated Online Gameplay Features may be distributed to end users pursuant to section 2 above governing terms in the SourceBook 2.  SCEA reserves the right to insert serial numbers on all PlayStation 2 Format Discs for security and authentication purposes.

 

4.                Compatibility of Online Licensed Products . All Online Licensed Products will support and be compatible with the Network Adaptor.  Company shall be solely responsible for functionality and operational compatibility of Online Licensed Products with any such third party peripheral, and SCEA shall have no responsibility to test or review any such third party peripherals.  SCEA shall further not be held responsible for any actual, incidental or consequential damages that may result from possession, use or malfunction of such third party peripherals when used with Online Licensed Products or the System.  If an Online Licensed Product supports third party peripherals, SCEA may test or review some or all of such third party peripherals its sole discretion, provided that (i) any such testing or review by SCEA shall not obligate SCEA to test or review other or any supported third party peripherals: (ii) any such testing or review by SCEA shall not shift to SCEA any responsibility to ensure or assess third party peripheral compatibility or require SCEA to report third party peripheral incompatibilities; and (iii) if requested by SCEA, Company must provide to SCEA a reasonable number of samples of any such third party peripheral products for testing and review in a timely manner.  In the event that any third party peripheral fails to perform to SCEA’s satisfaction, SCEA shall have the right to require that Company remove applications that support the third party peripheral.  Publisher shall not make Online Licensed Products playable on platforms other than the System.

 

5.                Security and Authentication of Online Licensed Products . Company shall utilize an authentication or authorization system to be provided, licensed or identified by SCEA for all Online Licensed Products to authenticate the veracity of PlayStation®2 hardware and software, including but not limited to, Format Discs and Systems.

 

6.                Royalty on Online Licensed Products . The royalty for Online Licensed Products as provided in the PS2 LPA for Licensed Products in addition to a **** royalty on gross online-generated revenues, meaning **** given by end users in exchange for Online Gameplay or Online Gameplay Features in conjunction with any Online Licensed Product.

 

7.                Royalties on Indirect Revenues Related to Online Titles . In the event that Company is permitted to charge a royalty, subscription fee or to be paid any monetary consideration by third parties for activities related to Online Gameplay of the Online Titles, including but not limited to


* Confidential portion omitted and filed separately with the Securities and Exchange Commission.

 

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