PLAYSTATION 2®LICENSED PUBLISHER
AGREEMENT
THIS
AGREEMENT RELATES TO THE PUBLISHING OF APPLICATION SOFTWARE FOR THE
PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM. ALL TERMS USED
HEREIN ARE SPECIFIC TO THE PLAYSTATION®2 SYSTEM AND NOT TO
SONY'S PREDECESSOR "PLAYSTATION" VIDEO ENTERTAINMENT SYSTEM.
PUBLISHING RIGHTS FOR SUCH PREDECESSOR SYSTEM ARE SUBJECT TO
SEPARATE AGREEMENTS WITH SCEE, AND ANY LICENCE OF RIGHTS TO
PUBLISHER UNDER SUCH SEPARATE AGREEMENTS SHALL NOT CONFER ON
PUBLISHER ANY RIGHTS IN RELATION TO THE PLAYSTATION ®2 SYSTEM,
OR VICE VERSA .
This Agreement is entered into the 22nd day of August 2002 by
and between
SONY COMPUTER ENTERTAINMENT EUROPE
LIMITED
of 30 Golden Square, London W1F 9LD
(hereinafter referred to as "SCEE")
- and -
ZOO DIGITAL GROUP
PLC
of Parkhead House, 26 Carver Street,
Sheffield S1 4FS
(hereinafter referred to as
"Publisher")
PUBLISHER AUTHORISATION #:
195
Whereas
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(A)
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SCEE, its
parent company Sony Computer Entertainment Inc., and/or certain of
their affiliates and companies within the group of companies of
which any of them form part (hereinafter jointly and severally
referred to as "Sony") have developed, and are licensing core
components of, a computer entertainment system known and
hereinafter referred to as "PlayStation 2", and are the owners of,
or have the right to grant licences of, certain proprietary
information and intellectual property rights pertaining to
PlayStation 2.
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(B)
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Publisher
desires to be granted a non-exclusive licence to market, distribute
and sell Licensed Products (as defined below), and for such
Licensed Products and associated materials to be manufactured by an
authorised manufacturing facility licensed by SCEE, on the terms
and subject to the conditions set forth in this
Agreement.
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(C)
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SCEE is
willing, on the terms and subject to the conditions of this
Agreement, to grant Publisher the desired non-exclusive
licence.
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Now therefore , in consideration of the undertakings,
representations and warranties given herein, and of other good and
valuable consideration the receipt and sufficiency of which is
acknowledged, Publisher and SCEE hereby agree as
follows :
1.
Definitions
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1.1
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"Licensed
Products" means PlayStation 2 format Software product(s) in
uniquely marked or coloured CD-ROM or DVD-ROM format software discs
(hereinafter referred to as "PlayStation 2 Discs").
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1.2
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"Licensed
Territory" means the countries specified in Schedule 1.
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1.3
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"Sony
Intellectual Property Rights" means all current and future patents
worldwide, pending patent applications and other patent rights
(under licence or otherwise), copyrights, trademarks, service
marks, trade names, semi-conductor topography rights, trade secret
rights, technical information and know-how (and the equivalents of
each of the foregoing under the laws of any jurisdiction) of Sony
pertaining to Sony Materials and/or PlayStation 2, and all other
proprietary or intellectual property rights worldwide (including,
without limitation, all applications and registrations with respect
thereto) of Sony pertaining to Sony Materials and/or PlayStation 2,
and all renewals and extensions thereof.
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1.4
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"PlayStation 2
format Software" means Publisher's object code software, which
includes Licensed Developer Software and any software (whether in
object code or source code form) which is provided by SCEE and
intended to be combined with Licensed Developer Software for
execution on PlayStation 2 and has the ability to communicate with
the software resident in PlayStation 2 .
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1.5
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"Term" means
the period from the date hereof until 31 March 2003 and continuing
thereafter unless and until terminated by not less than 1 (one)
month's notice on either side given to expire on such date or any
subsequent 31 March.
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1.6
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"Affiliate of
SCEE" means, as applicable, either Sony Computer Entertainment Inc
in Japan, Sony Computer Entertainment America Inc in the USA or
such other Sony Computer Entertainment entity as may be established
by Sony from time to time.
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1.7
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"LDA 2" means
the PlayStation 2 Licensed Developer Agreement between Licensed
Developer of the applicable PlayStation 2 format Software and SCEE
(or an equivalent such agreement between Licensed Developer and an
Affiliate of SCEE).
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1.8
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"Licensed
Trademarks" means the "PS" family logo and PlayStation 2 logotype
and such other trademarks, service marks, trade dress, logos and
other icons or indicia as shall be specified in the Specifications
or otherwise designated by SCEE from time to time. SCEE may amend
such Licensed Trademarks upon reasonable notice to
Publisher.
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Publisher is
not authorised to use the PlayStation, PSone or PlayStation.com
logos and/or logotypes, or the "PS2" or PlayStation Shapes devices,
other than as expressly permitted by separate agreement. Nothing
contained in this Agreement shall in any way grant Publisher the
right to use the trademark "Sony" in any manner as (or as part of)
a trademark, trade name, service mark or logo or otherwise
howsoever.
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1.9
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"Licensed
Developer" means Publisher or such other third party as shall have
developed Licensed Developer Software and PlayStation 2 format
Software pursuant to a then current LDA2.
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1.10
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"Sony
Materials" means any hardware, data, object code, source code,
documentation (or any part(s) of any of the foregoing) and related
peripheral items provided to the Licensed Developer of any
PlayStation 2 format Software pursuant to the LDA 2 applicable for
such PlayStation 2 format Software.
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1.11
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"Licensed
Developer Software" means Licensed Developer's application source
code and data (including audio and visual material) developed by
Licensed Developer in accordance with its LDA 2 which, when
integrated with any software (whether in object code or source code
form) provided by SCEE, creates PlayStation2 format
Software.
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1.12
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"Printed
Materials" means all artwork and mechanicals to be set forth on the
Licensed Product itself, and on the PlayStation 2 box (or other
container) and, if applicable, the box (or other) packaging for the
Licensed Product and all instruction manuals, inlays, inserts,
stickers and other user information and/or materials to be inserted
in or affixed to such PlayStation 2 box and/or
packaging.
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1.13
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"Advertising
Materials" means all advertising, merchandising, promotional and
display materials of or concerning the Licensed
Products.
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1.14
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"Manufactured
Materials" means all units of the Licensed Products, of the Printed
Materials to be set forth on the Licensed Products themselves and
of the PlayStation 2 boxes for such Licensed Products (which
expression shall include any alternative form of container for
Licensed Products subsequently introduced by SCEE).
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1.15
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"Specifications" means such specifications
relating to the content and/or manufacture of Licensed Products,
Printed Materials, Advertising Materials and/or related matters or
materials as may be issued by Sony, which specifications (and/or
procedures relating to the testing or verification of all such
materials for conformity to the Specifications and/or relating to
the ordering and manufacture of Licensed Products and associated
materials) may be amended from time to time upon reasonable notice
to Publisher.
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1.16
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"CNDA" means
the Confidentiality & Non-Disclosure (or similar) Agreement
between Publisher and SCEE or an Affiliate of SCEE relating to
PlayStation 2 and to Confidential Information of Sony and/or of
Publisher thereunder.
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1.17
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"Confidential
Information of Sony" means the content of this Agreement (including
the Schedules hereto and the Specifications) and all confidential
and/or proprietary information, documents and related materials of
whatever nature (including, without limitation all processes,
hardware, software, inventions, trade secrets, ideas, designs,
research, know-how, business methods, production plans and
marketing plans) concerning PlayStation 2 developed or owned by,
licensed to or under the control of Sony and, without limitation,
information otherwise related to Sony's technology, know-how,
products, potential products, research projects, promotional
advertising and marketing plans, schedules and budgets, licensing
terms and pricing, customer lists and details, commercial
relationships or negotiations, services, financial models and other
business information, whether relating to PlayStation 2 or
otherwise including, unless covered by a separate Non-Disclosure
Agreement between Publisher and SCEE, relating to Sony's
"PlayStation" predecessor video entertainment system disclosed by
whatever means, whether directly or indirectly, by or on behalf of
Sony to Publisher at any time, whether disclosed orally, in writing
or in machine-readable or other form, or otherwise discovered by
Publisher as a result of any information or materials provided
(whether directly or indirectly) by or on behalf of Sony to
Publisher.
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1.18
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"Confidential
Information of Publisher" means any and all confidential and/or
proprietary information, documents and related materials of
whatever nature (including, without limitation all processes,
hardware, software, inventions, trade secrets, ideas, designs,
research, know-how, business methods, production plans and
marketing plans) concerning PlayStation 2 format Software developed
or owned by, licensed to or under the control of Publisher and,
without limitation, information otherwise related to Publisher's
technology, know-how, products, potential products, research
projects, promotional advertising and marketing plans, schedules
and budgets, licensing terms and pricing, customer lists and
details, commercial relationships or negotiations, services,
financial models and other business information, whether relating
to PlayStation 2 or otherwise disclosed by whatever means, whether
directly or indirectly, by or on behalf of Publisher to SCEE at any
time, whether disclosed orally, in writing or in machine-readable
or other form, or otherwise discovered by SCEE as a result of any
information or materials provided (whether directly or indirectly)
by or on behalf of Publisher to SCEE, which information is
designated by Publisher as, or becomes known to SCEE under
circumstances indicating that such information is, confidential or
proprietary.
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1.19
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"Third Party
Intellectual Property Rights" means all current and future patents
worldwide, pending patent applications and other patent rights
(under licence or otherwise), copyrights, trademarks, service
marks, trade names, semi-conductor topography rights, trade secret
rights, technical information and know-how (and the equivalents of
each of the foregoing under the laws of any jurisdiction) of any
third party other than Publisher or Sony and all other proprietary
or intellectual property rights worldwide (including, without
limitation, all applications and registrations with respect
thereto), and all renewals and extensions thereof.
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1.20 "Article 6" means Article 6 of Council Directive
91/250/EEC of 14 May 1991 on the legal protection of computer
programmes.
2.
Grant of Licence
SCEE hereby
grants to Publisher, and Publisher hereby accepts, within the
Licensed Territory only and under the Sony Intellectual Property
Rights, a non-exclusive non-transferable licence, without the right
to sub-license (except as specifically provided herein), to publish
PlayStation 2 format Software in such genres or categories as SCEE
shall from time to time designate in the Specifications, and the
right and obligation to use the Licensed Trademarks, in the form
and manner prescribed in the Specifications, strictly, only and
directly in connection with such publication. For these purposes,
to "publish" shall mean any or all of the following: (i) produce
Advertising Materials and Printed Materials; (ii) to issue to SCEE
purchase orders for Manufactured Materials as prescribed in Clause
6; (iii) to market, distribute and sell Licensed Products (and to
authorise others so to do); and (iv) to sub-license to end users
the right to use Licensed Products for non-commercial purposes only
and not for public performance.
3.
Limitations
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3.1
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Subject always
to Article 6, Publisher shall publish PlayStation2 format Software
only if developed by a Licensed Developer strictly in accordance
with all the terms and conditions of such Licensed Developer's LDA
2 and shall not publish or attempt to publish any other software
whatsoever intended for or capable of execution on PlayStation 2 .
The onus of evidencing that PlayStation 2 format Software satisfies
the foregoing criteria shall rest on Publisher and SCEE reserves
the right to require Publisher to furnish evidence satisfactory to
SCEE that the foregoing criteria are satisfied.
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3.2
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Publisher shall
not publish outside the Licensed Territory PlayStation 2 format
Software unless and until Publisher shall be authorised and
licensed so to do pursuant to a current licence agreement with the
applicable Affiliate of SCEE. Further, Publisher shall not
sub-publish such PlayStation2 format Software through a third party
either within or outside the Licensed Territory unless and until
such sub-publisher shall be authorised and licensed so to do either
pursuant to a current PlayStation 2 Licensed Publisher Agreement
with SCEE or a current PlayStation 2 licence agreement with the
applicable Affiliate of SCEE.
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3.3
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The licence
granted in this Agreement extends only to the publication,
marketing, distribution and sale of Licensed Products in such
formats as may be designated by SCEE. Without limiting the
generality of the foregoing and except as otherwise provided
herein, Publisher and, if applicable, its sub-publishers shall at
all times and in all territories be strictly prohibited from
undertaking or authorising the distribution or transmission of
PlayStation 2 format Software or Licensed Products through
electronic means or any other means now known or hereafter devised,
including without limitation, via wireless, cable, fiber optic
means, telephone lines, microwave and/or radio waves, or over a
network of interconnected computers or other devices.
Notwithstanding this limitation, Publisher may electronically
transmit PlayStation 2 format Software from site to site, or from
machine to machine over a computer network, for the sole purpose of
facilitating development; provided that no right of retransmission
shall attach to any such transmission, and provided further that
Publisher shall use reasonable security measures customary within
the high technology industry to reduce the risk of unauthorised
interception or retransmission of such transmissions.
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For the
avoidance of doubt, the foregoing shall apply only to PlayStation 2
format Software and to Licensed Products and shall not apply to
Licensed Developer Software which does not utilise Sony Materials
and/or Sony Intellectual Property Rights and/or, subject to Council
Directive 91/250/EEC, Confidential Information of Sony.
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3.4
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Subject only to
Article 6, Publisher and, if applicable, its sub-publishers shall
at all times be strictly prohibited from disassembling or
decompiling software, peeling semiconductor components or otherwise
reverse engineering or attempting to reverse engineer or derive
source code or create derivative works from PlayStation 2 format
Software, from permitting or encouraging any third party so to do,
and from acquiring or using any materials from any third party who
does so. Publisher shall in all cases be primarily liable for the
payment of Platform Charge to SCEE in accordance with Clause 7
hereof in respect of any product published by Publisher, or, if
applicable, any of its sub-publishers, which utilizes Sony
Materials and/or Sony Intellectual Property Rights and/or, subject
to Council Directive 91/250/EEC, Confidential Information of Sony.
The onus of evidencing that any such product is not so published
shall rest on Publisher and SCEE reserves the right to require
Publisher to furnish evidence satisfactory to SCEE that the
applicable of the foregoing criteria are satisfied.
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3.5
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Publisher shall
inform all such sub-publishers of the obligations imposed by this
Agreement and shall obtain their commitment to abide by the
same.
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3.6
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Any breach of
the provisions of this Clause 3 shall be a material breach of this
Agreement not capable of remedy.
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4.
Reservations
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4.1
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This Agreement
does not grant any right or licence, under any Sony Intellectual
Property Rights or otherwise, except as expressly provided herein,
and no other right or licence is to be implied by or inferred from
any provision of this Agreement or the conduct of the parties
hereunder. Subject only to the rights of Publisher under this
Agreement, all right, title and interest in and to the Sony
Materials and the Sony Intellectual Property Rights are and shall
be the exclusive property of Sony, and Publisher shall not make use
of, or do or cause to be done any act or thing contesting or in any
way impairing or tending to impair any of Sony's right, title or
interest in or to, any of the Sony Materials, Sony Intellectual
Property Rights, PlayStation 2 and/or Sony's "PlayStation"
predecessor video entertainment system except as authorised by and
in compliance with the provisions of this Agreement or as may
otherwise expressly be authorised in writing by Sony; provided
however that the foregoing shall not be taken to preclude Publisher
from challenging the validity of any Sony Intellectual Property
Rights. No right, licence or privilege has been granted to
Publisher hereunder concerning the development of any collateral
product or other use or purpose of any kind whatsoever which
displays or depicts any of the Licensed Trademarks. No promotional
or novelty items or premium products (including, by way of
illustration but without limitation, T-shirts, posters, stickers,
etc) displaying or depicting any of the Licensed Trademarks shall
be developed, manufactured, marketed, sold and/or distributed by,
with the authority of or on behalf of, Publisher without the prior
written consent and authorisation of SCEE in each case.
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4.2
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The Licensed
Trademarks and the goodwill associated therewith are and shall be
the exclusive property of Sony. Nothing herein shall give Publisher
any right, title or interest in or to any of the Licensed
Trademarks, other than the non-exclusive licence and privilege to
display and use the Licensed Trademarks solely in accordance with
the provisions of this Agreement. Publisher shall not do or cause
to be done any act or thing contesting or in any way impairing or
tending to impair any of Sony's right, title or interest in or to
any of the Licensed Trademarks, nor shall Publisher register or
apply to register any trademark in its own name or in the name of
any other person or entity, or obtain or seek to obtain rights to
employ Internet domain name(s) or address(es), which is or are
similar to or is or are likely to be confused with any of the
Licensed Trademarks; provided however that the foregoing shall not
be taken to preclude Publisher from challenging the validity of any
Licensed Trademarks.
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4.3
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Publisher or
Licensed Developer (as applicable) retains all right, title and
interest in and to Licensed Developer Software, including Licensed
Developer's intellectual property rights therein and any names or
other designations used as titles therefor, and nothing in this
Agreement shall be construed to restrict the right of Licensed
Developer to develop and/or the right of Publisher to publish
products incorporating Licensed Developer Software (separate and
apart from Sony Materials), and/or under such names or other
designations, for any hardware platform or service other than
PlayStation 2 .
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4.4
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Subject to the
proviso to Clauses 4.1 and 4.2 above, Publisher shall, at the
expense of SCEE, take all such steps as SCEE may reasonably
require, including the execution of licences and registrations, to
assist SCEE in maintaining the validity and enforceability of Sony
Intellectual Property Rights.
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4.5
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Without
prejudice to Clause 11, Publisher or SCEE (as applicable) shall
promptly and fully notify the other in writing in the event that it
discovers or otherwise becomes aware of any actual, threatened or
suspected infringement of any of the intellectual property or
trademark rights of the other embodied in any of the Licensed
Products, and of any claim of infringement or alleged infringement
by the other of any Third Party Intellectual Property Rights, and
shall at the request and expense of the other do all such things as
may reasonably be required to assist the other in taking or
resisting any proceedings in relation to any such infringement or
claim.
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5.
Quality Standards
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5.1
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Publisher shall
provide SCEE with a Product Planning Notification for each Licensed
Product in accordance with the Specifications.
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Each Licensed
Product, including without limitation the title and content
thereof, and/or Publisher's use of any of the Licensed Trademarks,
shall be required to conform to the Specifications and shall not,
except as specifically authorised in writing by SCEE in each case,
incorporate (in whole or in part) more than 1 (one) game
product.
TESTING OR
VERIFICATION FOR CONFORMITY TO THE SPECIFICATIONS SHALL BE
CONDUCTED BY SCEE OR, AT PUBLISHER'S ELECTION, BY AN INDEPENDENT
EXTERNAL TESTING SERVICE (IF ANT) WHEN SUCH SERVICE BECOMES
AVAILABLE).
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5.2
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Publisher shall
submit for testing for conformity to the Specifications such
information and materials relating to the PlayStation 2 format
Software for each Licensed Product as shall be specified in the
Specifications. Such Specifications shall be comparable with the
specifications applied by Sony with respect to its own PlayStation
2 format Software products. SCEE acknowledges and agrees that such
Specifications shall be of prospective application only and shall
not be applied to any inventory units of the Licensed Products
manufactured prior to, or in the active process of manufacture at
the date of, the promulgation thereof by SCEE.
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5.3
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For each
Licensed Product, Publisher shall be responsible, at Publisher's
expense, for the origination of all Printed Materials, and for the
manufacture and delivery to the manufacturer of such Licensed
Product of all Printed Materials other than those to be set forth
on the Licensed Product itself, all of which Printed Materials
shall: (i) conform in all material respects to the Specifications;
and (ii) include such other materials (including by way of
illustration but not limitation, consumer health warnings in
relation to epilepsy) and such consumer advisory rating code(s) as
may from time to time be required by any governmental entity or in
compliance with any voluntary code of practice operated by members
of the interactive software development and publishing community.
The Specifications referred to in (i) above shall be comparable
with the specifications applied by Sony with respect to its own
PlayStation 2 format Software products. SCEE acknowledges and
agrees that such Specifications shall be of prospective application
only and shall not be applied to any inventory units of the
Licensed Products manufactured prior to, or in the active process
of manufacture at the date of, the promulgation thereof. All
materials to be submitted pursuant to this Clause 5.3 shall be
delivered by such means and in such form as shall be prescribed in
the Specifications and at Publisher's sole risk and expense.
Publisher undertakes that the quality of such Printed Materials
shall be of the same quality as that associated with high quality
consumer products.
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5.4
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Where
applicable, SCEE (or, where applicable, an independent external
testing service as aforesaid) will test or verify for conformity to
the Specifications (as the case may be) all materials submitted by
Publisher pursuant to Clause 5.2 and Clause 5.3. Where such testing
or verification is conducted by SCEE, SCEE shall advise Publisher
of the results of such testing or verification within the
applicable of the timeframes specified in the Specifications. Where
such testing or verification is conducted by such independent
external testing service, such service shall advise Publisher of
the results of such testing or verification within timeframes
agreed between such service and Publisher (and SCEE shall have no
responsibility or liability whatsoever arising from a failure by
such service to meet such timeframes). If any of such materials (or
any element(s) thereof) fail to conform to the Specifications, SCEE
(or, where applicable, such independent external testing service)
shall specify the reasons for such failure and state what revisions
are required. After making the required revisions, Publisher may
resubmit such materials in such revised form for re-testing or
re-verification by SCEE (or, where applicable, such independent
external testing service). The procedures described in this Clause
5.4 shall if necessary be repeated until all such materials for
each Licensed Product shall expressly have been certified as
conforming to the Specifications, such certification to be validly
given only if in writing and signed by the duly authorised
representative(s) of SCEE as specified in the Specifications (or,
where applicable, by the duly authorised representative(s) of such
independent external testing service). SCEE shall have no liability
to Publisher for the accuracy or content (including translations
and localisations) of Printed Materials (except only items required
to be included in accordance with the Specifications) or in respect
of costs incurred or irrevocably committed by Publisher as a result
of any failure to conform to Specifications (even where certified
for conformity) or in relation to, or to the use of, Printed
Materials which shall not have been given a certificate of
conformity by SCEE (or, where applicable, by such independent
external testing service). No production units of any Licensed
Product shall be manufactured, marketed, distributed or sold by,
with the authority of or on behalf of, Publisher unless and until
such a certificate of conformity of such Licensed Product shall
first have been given by SCEE (or, where applicable, by such
independent external testing service). No certificate of conformity
from SCEE (or, where applicable, from such independent external
testing service) of any element of the materials so submitted or
resubmitted shall be deemed a certificate of conformity of any
other element of such materials, nor shall any such certificate of
conformity be deemed to constitute a waiver of any of SCEE's rights
under this Agreement.
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The generality
of the foregoing notwithstanding, in the event that Publisher
wishes to contest a finding by SCEE of non-conformity to the
Specifications, and as an alternate to making required revisions
and resubmissions as above, Publisher may have recourse to the
appeals process specified in the Specifications.
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5.5
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Publisher shall
not change in any material respect any of the materials for which a
certificate of conformity shall have been given by SCEE (or, where
applicable, by an independent external testing service) pursuant to
Clause 5.4 (or, if applicable, pursuant to Clause 5.6) (or,
alternately, which shall have been held to conform to the
Specifications following recourse by Publisher to the appeals
process specified in the Specifications). If any of the Licensed
Products and/or related materials published by, with the authority
of or on behalf of, Publisher fail to conform to the Specifications
and the materials for which SCEE (or, where applicable, such
independent external testing service) shall from time to time have
given a certificate of conformity, then the provisions of Clause
13.2 shall apply.
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5.6
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SCEE reserves
the right to require that pre-production samples of all Advertising
Materials shall be submitted by Publisher to SCEE or, at
Publisher's election, to an independent external testing service
(if and when such service becomes available), free of charge and in
accordance with the procedure specified in the Specifications, for
verification for conformity to the Specifications (including
specifically, but without limitation, in relation to the usage of
any of the Licensed Trademarks), prior to any actual production,
use or distribution of any such items by, with the authority or on
behalf of, Publisher. No such proposed Advertising Materials shall
be produced, used or distributed directly or indirectly by
Publisher without first obtaining a certificate of conformity to
the Specifications. Where such verification is conducted by SCEE,
SCEE shall advise Publisher of the results of such verification
within the applicable of the timeframes specified in the
Specifications. Where such verification is conducted by such
independent external testing service, such service shall advise
Publisher of the results of such verification within timeframes
Sony Computer Entertainment Europe agreed between such service and
Publisher (and SCEE shall have no responsibility or liability
whatsoever arising from a failure by such service to meet such
timeframes). If any such Advertising Materials (or any element(s)
thereof) fail to conform to the Specifications, SCEE (or, where
applicable, such independent external testing service) shall
specify the reasons for such failure and state what revisions are
required. After making the required revisions, Publisher may
resubmit such materials in such revised form for re-verification by
SCEE (or, where applicable, by such independent external testing
service). The procedures described in this Clause 5.6 shall if
necessary be repeated until all such Advertising Materials for each
Licensed Product shall expressly have been certified as conforming
to the Specifications, such certification to be validly given only
if in writing and signed by the duly authorised representative(s)
of SCEE as specified in the Specifications (or, where applicable,
by the duly authorised representative(s) of such independent
external testing service). SCEE shall have no liability to
Publisher in respect of costs incurred or irrevocably committed by
Publisher in relation to, or to the use of, Advertising Materials
which shall not have been given a certificate of conformity by SCEE
(or, where applicable, by such independent external testing
service). No certificate of conformity from SCEE (or, where
applicable, from such independent external testing service) of any
element of Advertising Materials so submitted or resubmitted shall
be deemed a certificate of conformity of any other element of such
Advertising Materials, nor shall any such certificate of conformity
be deemed to constitute a waiver of any of SCEE's rights under this
Agreement.
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The generality
of the foregoing notwithstanding, in the event that Publisher
wishes to contest a finding of non-conformity to the Specifications
by SCEE, and as an alternate to making required revisions and
resubmissions as above, Publisher may have recourse to the appeals
process specified in the Specifications.
Subject in each
instance to the prior written consent of SCEE, Publisher may use
such textual and/or pictorial advertising matter (if any) as may be
created by, with the authority or on behalf of, Sony pertaining to
the Sony Materials and/or to the Licensed Trademarks on such
Advertising Materials as may, in Publisher's judgment, promote the
sale of Licensed Products within the Licensed Territory. Sony shall
have the right to use Licensed Products and/or other materials
relating to Publisher's PlayStation 2 format Software titles in any
advertising or promotion for PlayStation 2 at Sony's expense,
subject to giving Publisher reasonable prior notice of such
advertisement or promotion. Sony shall confer with Publisher
regarding the text of any such advertisement. If required by Sony
and/or any governmental entity or in compliance with any voluntary
code of practice operated by members of the interactive software
development and publishing community, Publisher shall, at
Publisher's cost and expense, also include consumer advisory rating
code(s) and, if required, other materials (including by way of
illustration but not limitation, consumer health warnings in
relation to epilepsy) on any and all Advertising Materials used in
connection with Licensed Products. Such consumer advisory rating
code(s) shall be procured in accordance with the provisions of
Clause 5.7.
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5.7
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Publisher
agrees that, if required by SCEE or any governmental entity, it
shall submit each Licensed Product to a consumer advisory ratings
system designated by SCEE and/or such governmental entity for the
purpose of obtaining rating code(s) for each Licensed Product. Any
and all costs and expenses incurred in connection with obtaining
such rating code(s) shall be borne solely by Publisher. Any
required consumer advisory rating code(s) thereby procured shall be
displayed on Licensed Products and associated Printed Materials in
accordance with the Specifications, at Publisher's cost and
expense.
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5.8
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In the event
Publisher fails to comply with its obligations in relation thereto
as specified in Clause 5.7, SCEE reserves the right in its sole
discretion, at Publisher's sole cost and expense: (i) to display,
or to require the display, on Licensed Products and/or associated
Printed Materials and/or associated Advertising Materials (as may
be required) materials (including by way of illustration but not
limitation, consumer health warnings in relation to epilepsy)
and/or to procure and to display, or to require the display of,
consumer advisory rating code(s); or (ii) to require non-complying
Licensed Products and/or associated Printed Materials and/or
associated Advertising Materials forthwith to be withdrawn from the
market.
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6. Manufacture
of Licensed Products & Associated
Materials
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6.1
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Subject only to
Article 6, Publisher acknowledges and agrees that it shall purchase
Manufactured Materials only from an authorised manufacturing
facility licensed by SCEE. SCEE shall have the right, but no
obligation, to subcontract the whole or any part or phase of the
production of any or all of the Manufactured Materials or any
part(s) thereof.
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6.2
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Subject always
to Article 6, promptly following the giving by SCEE (or, where
applicable, by an independent external testing service as
aforesaid) of a certificate of conformity to the Specifications
(or, alternately, a holding of conformity to the Specifications
following recourse by Publisher to the appeals process specified in
the Specifications) for each Licensed Product pursuant to Clause
5.2, SCEE shall create (from one of the CD copies of the finally
approved version of the PlayStation 2 format Software as submitted
by Publisher pursuant to Clause 5.2) the original master
PlayStation2 Disc ("Master PlayStation 2 Disc") from which all
other copies of the Licensed Product are to be replicated in
compliance with the Specifications effective at the time of
replication. Where such certificate of conformity shall have been
given by such an independent external testing service, then the CD
copy of the finally approved version of the PlayStation 2 format
Software as submitted by Publisher pursuant to Clause 5.2 from
which the Master PlayStation2Disc is to be created shall be
furnished SCEE by such service. Publisher shall be responsible for
the costs, as set forth in Schedule 2, of creating such Master
PlayStation 2 Disc. Publisher will retain duplicates of all such
PlayStation2 format Software. SCEE shall not be liable for loss of
or damage to any copies of the PlayStation 2 format
Software
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