April 4, 2005
“[ *
]” denotes confidential information omitted and filed
separately with the Securities and Exchange Commission
pursuant to a request for confidential treatment under
Rule 24b-2 under the Securities Exchange Act of 1934, as
amended.
LICENSE
AGREEMENT FOR THE NINTENDO DS SYSTEM
(EEA, AUSTRALIA AND NEW ZEALAND)
THIS LICENSE AGREEMENT
(“Agreement”) is entered into between NINTENDO CO.,
LTD. (“NINTENDO”) at 11-1 Kamitoba Hokotate-cho,
Minami-ku, Kyoto, Japan 601-8501, Attn: General Manager,
International Business Administration Department (Fax:
81.75.662.9619), and MIDWAY GAMES LTD. (“LICENSEE”) at
43 Worship Street, London EC2A 2DX, U.K.; Attn: Mr. Martin
Spiess, Managing Director (Fax: (44) 20.7938.3466).
LICENSEE’s address for notice is: Midway Games Inc., 3401
North California Avenue, Chicago, Illinois 60618, USA, Attn: Vice
President & General Counsel (facsimile: 1-312-961-1020).
NINTENDO and LICENSEE agree as follows:
1.1
NINTENDO designs, develops, manufactures, markets and sells
advanced design, high-quality video game systems, including the
Nintendo DS system.
1.2
LICENSEE desires a license to use highly proprietary programming
specifications, development tools, trademarks and other valuable
intellectual property rights of NINTENDO to develop, have
manufactured, advertise, market and sell video game software for
play on the Nintendo DS system.
1.3
NINTENDO is willing to grant a license to LICENSEE on the terms and
conditions set forth in this Agreement.
2.1
“Artwork” means the design specifications for the Game
Card label and Printed Materials in the format specified by
NINTENDO in the Guidelines.
2.2
“Bulk Goods” means the Game Cards with Game Card labels
affixed.
2.3
“Development Tools” means the development kits,
programming tools, emulators and other materials that may be used
in the development of Games under this Agreement.
2.4
“Effective Date” means the last date on which all
parties shall have signed this Agreement.
2.5
“Finished Product(s)” means the fully assembled Game
Card with a Game Card label and packaged in a plastic case or other
form of protective packaging, together with Printed
Materials.
2.6
“Game Card(s)” means custom card media specifically
manufactured under the terms of this Agreement for play on the
Nintendo DS system, incorporating semiconductor components in which
a Game has been stored.
2.7
“Game(s)” means the Nintendo DS version of an
interactive video game program, or other applications approved by
NINTENDO (including source and object/binary code) developed for
the Nintendo DS system.
2.8
“Guidelines” means the current version or any future
revision of the “Nintendo DS Guidelines”, pertaining to
layout, trademark usage and other requirements for the Game Card
label, instruction manual and Game Card packaging; “Marketing
Materials”; “Nintendo DS Development Manual”;
“Guidelines on Ethical Content”; “Nintendo DS
Software Submission Requirements” together
with related guidelines
that NINTENDO may provide to LICENSEE from time to time. The
Guidelines on Ethical Content are attached as Annex A, and the
remainder of the Guidelines have been provided to LICENSEE
independent of this Agreement. The Guidelines may be changed or
updated from time to time without notice, and the versions current
from time to time will be available on request from
NINTENDO.
2.9
“Independent Contractor” means any individual or entity
that is not an employee of LICENSEE, including any independent
programmer, consultant, contractor, board member or
advisor.
2.10
“Intellectual Property Rights” means individually,
collectively or in any combination, Proprietary Rights owned,
licensed or otherwise held by NINTENDO that are associated with the
development, manufacturing, advertising, marketing or sale of the
Licensed Products, including, without limitation,
(a) registered and unregistered trademarks and trademark
applications used in connection with Games for the Nintendo DS
system including “Nintendo™”, “Nintendo
DS™”, and the “Official Nintendo Seal of
Quality™”, (b) select trade dress associated with
the Nintendo DS system and licensed Games for play thereon,
(c) Proprietary Rights in the Security Technology incorporated
into the Game Cards, (d) rights in the Development Tools for
use in developing the Games, (e) patents, patent applications,
utility models or design registrations associated with the Game
Cards, (f) copyrights in the Guidelines, and (g) other
Proprietary Rights of NINTENDO in the Confidential
Information.
2.11
“Licensed Products” means (a) Finished Products,
or (b) Bulk Goods when fully assembled and packaged in a
plastic case or other form of protective packaging with the Printed
Materials.
2.12
“Marketing Materials” means marketing, advertising or
promotional materials developed by or for LICENSEE (or subject to
LICENSEE’s approval) to promote the sale of the Licensed
Products, including, but not limited to, television, radio and
on-line advertising, point-of-sale materials (e.g. posters,
counter-cards), package advertising, print media or materials and
all audio or video media other than the Game that is to be included
on the Game Card.
2.13
“NDA” means the non-disclosure agreement providing for
the protection of Confidential Information related to the Nintendo
DS system previously entered into between NINTENDO and/or Nintendo
of America Inc., NINTENDO’s subsidiary of Redmond,
Washington, USA (“NOA”) and LICENSEE.
2.14
“Notice” means any notice permitted or required under
this Agreement. All Notices shall be sufficiently given when
(a) personally served or delivered, (b) transmitted by
facsimile, with an original sent concurrently by mail, or
(c) deposited, postage prepaid, with a guaranteed air courier
service, in each case addressed as stated herein, or addressed to
such other person or address either party may designate in a
Notice. Notice shall be deemed effective upon the earlier of actual
receipt or [
* ] after transmittal.
2.15
“Price Schedule” means the current version or any
future revision of NINTENDO’s schedule of purchase prices and
minimum order quantities for Finished Products and Bulk Goods. The
Price Schedule has been provided to LICENSEE independent of this
Agreement and may be changed or updated from time to time without
notice, and the version current from time to time will be available
on request from NINTENDO.
2.16
“Printed Materials” means the Game Card label and title
sheet, user instruction booklet, poster, warranty card and LICENSEE
inserts incorporating the Artwork, together with a Health and
Safety Precautions Booklet as specified by NINTENDO.
2.17
“Proprietary Rights” means any rights or applications
for rights to the extent recognized anywhere in the Territory
relating to the Nintendo DS System, and owned, licensed or
otherwise held in patents, trademarks, service marks, copyrights
and neighboring rights,
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has been omitted and filed separately with the Securities and
Exchange Commission pursuant to a request for confidential
treatment pursuant to Rule 24b-2 under the Securities Exchange
Act of 1934, as amended.
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semiconductor chip layouts
or masks, trade secrets, utility models, registered design rights,
unregistered design rights, database rights, get up, trade dress,
moral rights and publicity rights, together with all inventions,
discoveries, ideas, know-how, data, information, processes,
methods, procedures, formulas, drawings and designs, computer
programs, software source code and object code, and all amendments,
modifications, and improvements thereto for which such patent,
trademark, service mark, copyright and neighboring rights,
semiconductor chip layouts or mask, trade secrets, utility models,
registered design rights, unregistered design rights, database
rights, get up, trade dress, moral rights or publicity rights may
exist or may be sought and obtained in the future.
2.18
“NOA” means NCL’s subsidiary, Nintendo of America
Inc. of Redmond, Washington, USA.
2.19
“Reverse Engineer(ing)” means, without limitation, [
* ]
2.20
“Security Technology” means, without limitation, any
security signature, bios, data scrambling, password, hardware
security apparatus, watermark, hologram, encryption, Digital Rights
management system, copyright management information system or any
feature that facilitates or limits compatibility with other
hardware, software, or accessories or other peripherals outside of
the Territory or on a different video game system.
2.21
“Sole License” shall mean a license under which only
the licensor and a single licensee can utilize the subject matter
of the license.
2.22
“Term” means three (3) years from the Effective
Date.
2.23
“Territory” means any and all countries within the
European Economic Area; namely Austria, Belgium, Bulgaria, Cyprus,
Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece,
Hungary, Iceland, Ireland, Italy, Latvia, Liechtenstein, Lithuania,
Luxembourg, Malta, the Netherlands, Norway, Poland, Portugal,
Romania, Slovakia, Slovenia, Spain, Sweden, and the United Kingdom.
The Territory shall also include Australia, New Zealand,
Switzerland and Turkey. NINTENDO may add additional countries to
the Territory upon written notice to LICENSEE.
2.24
“TM” means trade mark of NINTENDO, whether registered
or not.
3. GRANT OF LICENSE;
LICENSEE RESTRICTIONS
3.1
Limited License Grant . For the Term and for the Territory,
NINTENDO grants to LICENSEE a nonexclusive, nontransferable,
limited license to use the Intellectual Property Rights for the
purpose of and to the extent necessary, to develop Games for
manufacture, advertising, marketing and sale as Licensed Products,
subject to the terms and conditions of this Agreement. [ *
]
3.2
LICENSEE Acknowledgement . LICENSEE’s use of the
Intellectual Property Rights shall not create any right, title or
interest of LICENSEE therein. In the event that LICENSEE challenges
NINTENDO’s ownership or the validity of the Intellectual
Property Rights, NINTENDO may terminate this Agreement without any
notice or procedure.
3.3
Restrictions on License Grant . NINTENDO does not guarantee
that the hardware for the Nintendo DS system is distributed
throughout the Territory. Moreover, the present limited license to
LICENSEE does not extend to the use of the Intellectual Property
Rights for the following purposes:
(a) grant
access to, distribute, transmit or broadcast a Game by electronic
means or by any other means known or hereafter devised, including,
without limitation, by wireless,
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has been omitted and filed separately with the Securities and
Exchange Commission pursuant to a request for confidential
treatment pursuant to Rule 24b-2 under the Securities Exchange
Act of 1934, as amended.
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PAGE 3 OF 16
cable, fiber optic,
telephone lines, microwave, radiowave, computer or other device
network, except (a) as a part of wireless game play on and
among Nintendo DS systems, (b) for the purpose of facilitating
game development under the terms of this Agreement, or (c) as
otherwise approved in writing by NINTENDO. LICENSEE shall use
reasonable security measures, customary within the high technology
industry, to reduce the risk of unauthorized interception or
retransmission of any Game transmission. No right of retransmission
shall attach to any authorized transmission of a Game,
(b) modify,
install or operate a Game on any server or other device for the
purpose of or resulting in the rental, lease, loan or sale of
rights of access to the Game,
(c) emulate,
interoperate, interface or link a Game for operation or use with
any hardware platform, software program, accessory, computer
language, computer environment, chip instruction set, consumer
electronics device, telephone, cellphone, PDA, or other device,
including for purposes of data interchange, password usage or
interactive video game play, other than a Nintendo DS system, an
application approved by NINTENDO, or the Development
Tools,
(d) emulate
any past, current or future NINTENDO brand video game system, or
any portion thereof, in software or hardware or any combination
thereof,
(e) embed,
incorporate, or store a Game in any media or format except the Game
Card format utilized by the Nintendo DS system, except as may be
necessary as a part of the Game development process under this
Agreement,
(f) design,
implement or undertake any process, procedure, program or act
designed to circumvent the Security Technology,
(g) utilize
the Intellectual Property Rights to design or develop any
interactive video game program, except as authorized under this
Agreement,
(h) manufacture
or reproduce a Game developed under this Agreement, except through
NINTENDO, or
(i) Reverse
Engineer or assist in the Reverse Engineering of all or any part of
the Nintendo DS system, including the hardware or software (whether
embedded or otherwise), the Development Tools or the Security
Technology, except as specifically permitted under the laws and
regulations applicable in the Territory.
3.4
Development Tools . NINTENDO may lease, loan or sell
Development Tools, including any improvements made by NINTENDO or
NOA from time to time, to LICENSEE to assist in the development of
Games under this Agreement on such terms as may be agreed between
the parties. Ownership and use of any Development Tools, whether
provided by NINTENDO or NOA, prior to or during the Term hereof,
shall be subject to the terms of this Agreement and any separate
license or purchase agreement required by NINTENDO. LICENSEE
acknowledges the exclusive interest of NINTENDO in and to the
Proprietary Rights associated with the Development Tools.
LICENSEE’s use of the Development Tools shall not create any
right, title or interest of LICENSEE therein. Any license to
LICENSEE to use the Development Tools does not extend to:
(a) use of the Development Tools for any purpose except the
design and development of Games under this Agreement,
(b) reproduction or creation of derivatives of the Development
Tools, except in association with the development of Games under
this Agreement, (c) Reverse Engineering of the Development
Tools (except as specifically permitted under the laws and/or
regulations applicable in the Territory), or (d) selling, leasing,
assigning, lending, licensing, encumbering or otherwise
transferring the Development Tools. Any tools developed or derived
by LICENSEE as a result of a study of the performance, design or
operation of the Development Tools shall be considered derivative
works of the Intellectual Property Rights, but may be retained and
utilized by LICENSEE in connection with this Agreement. Unless
LICENSEE can demonstrate that such derivative work has one or more
applications that are independent of and separate from the
Intellectual Property Rights (“Independent
Applications”), it shall be deemed to have granted NOA and
NINTENDO an indefinite, worldwide, royalty-free, transferable and
Sole License (including the right to sub-license) to
such
PAGE 4 OF 16
derivative work. To the
extent that LICENSEE can demonstrate one or more Independent
Applications, LICENSEE shall be deemed to have granted to NOA and
NINTENDO a royalty-free and transferable non-exclusive License
(including the right to sub-license) in relation to such
Independent Applications for the Term.
4. SUBMISSION OF GAME
AND ARTWORK FOR APPROVAL
4.1
Development and Sale of the Games . LICENSEE may develop
Games and have manufactured, advertise, market and sell Licensed
Products for play on the Nintendo DS system only in accordance with
this Agreement.
4.2
Delivery of Completed Game . Upon completion of a Game,
LICENSEE shall deliver a prototype of the Game to NINTENDO in a
format specified in the Guidelines, together with written user
instructions, a complete description of any security holes,
backdoors, time bombs, cheats, “Easter eggs” or other
hidden features or characters in the Game and a complete screen
text script. NINTENDO shall promptly evaluate the Game with regard
to its technical compatibility with and error-free operation on the
Nintendo DS system. LICENSEE must establish that the Game and any
other content included on the Game Card complies with the
guidelines of the Pan European Game Information System (PEGI), the
Unterhaltungssoftware Selbstkontrolle (USK), the Office of Film and
Literature Classification (OFLC), or any other national or regional
game rating system that NINTENDO may accept, as applicable.
LICENSEE shall be responsible for the submission of the Game to the
appropriate national or regional game rating organization and shall
provide NINTENDO with a statement or certificate in writing from
the relevant organization, confirming the rating for the Game.
Where any such game has been rated as being suitable only for
players aged 18 and over (or an equivalent rating), LICENSEE must
submit a certificate in writing that confirms the game is rated as
no higher than “M” (mature) by the Entertainment
Software Rating Board (ESRB) of the U.S. In addition, NINTENDO
reserves the right to require LICENSEE to provide NINTENDO with
such additional written indemnification for damages, claims, loss,
liability, fine or penalty resulting from the marketing,
distribution or sale of a Game with such an age rating, as
NINTENDO, in its sole discretion, may request. If any such age
rating is subsequently changed by the relevant organization,
LICENSEE shall inform NINTENDO forthwith in writing of that fact
and LICENSEE shall then comply with the above provisions in
relation to such new age rating.
4.3
Approval of Completed Game . NINTENDO shall, within a
reasonable period of time after receipt, approve or disapprove each
submitted Game. If a Game is disapproved, NINTENDO shall specify in
writing the reasons for such disapproval and state what corrections
or improvements are necessary. After making the necessary
corrections or improvements, LICENSEE shall submit a revised Game
to NINTENDO for approval. NINTENDO shall not unreasonably withhold
or delay its approval of any Game. The approval of a Game by
NINTENDO shall not relieve LICENSEE of its sole responsibility for
the development, quality and operation of the Game or in any way
create any warranty for a Game or a Licensed Product by
NINTENDO.
4.4
Submission of Artwork . Upon submission of a completed Game
to NINTENDO, LICENSEE shall prepare and submit to NINTENDO the
Artwork for the proposed Licensed Product. Within [
* ] of
receipt, NINTENDO shall approve or disapprove the Artwork. If any
Artwork is disapproved, NINTENDO shall specify in writing the
reasons for such disapproval and state what corrections or
improvements are necessary. After making the necessary corrections
or improvements, LICENSEE shall submit revised Artwork to NINTENDO
for approval. NINTENDO shall not unreasonably withhold or delay its
approval of any Artwork. The approval of the Artwork by NINTENDO
shall not relieve LICENSEE of its sole responsibility for the
development and quality of the Artwork or in any way create any
warranty for the Artwork or any Licensed Product by
NINTENDO.
4.5
Artwork for Bulk Goods . If LICENSEE submits an order for
Bulk Goods, all Artwork shall be submitted to NINTENDO in advance
of NINTENDO’s acceptance of the order and no production of
Printed Materials shall occur until such Artwork has been approved
by NINTENDO under Section 4.4 herein.
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treatment pursuant to Rule 24b-2 under the Securities Exchange
Act of 1934, as amended.
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PAGE 5 OF 16
5. ORDER PROCESS,
PURCHASE PRICE, PAYMENT AND DELIVERY
5.1
Submission of Orders by LICENSEE . LICENSEE may at any time
submit written purchase orders to NINTENDO for any approved
Licensed Product title. The purchase order shall specify whether it
is for Finished Products or Bulk Goods. The terms and conditions of
this Agreement shall take precedence over any contrary terms of
such purchase order or any other written documents submitted by
LICENSEE. All orders are subject to acceptance by NINTENDO or its
designee.
5.2
Purchase Price and Minimum Order Quantities . The purchase
price and minimum order quantities for Finished Products and Bulk
Goods shall be set forth in NINTENDO’s then current Price
Schedule. The purchase price includes the cost of manufacturing the
Licensed Products. No taxes, duties, import fees or other tariffs
related to the development, manufacture, import, marketing or sale
of the Licensed Products are included in the purchase price and all
such taxes are the responsibility of LICENSEE (except for taxes
imposed on NINTENDO’s income). The Price Schedule is subject
to change by NINTENDO at any time, provided, however, that any
price increase shall be applicable only to purchase orders
submitted, paid for, and accepted by NINTENDO after the effective
date of the price increase.
5.4
Shipment and Delivery . NINTENDO shall deliver the Finished
Products and Bulk Goods ordered by LICENSEE to LICENSEE FOB Japan,
CIP European Destination or ex-warehouse Grossostheim, as per the
terms in the Price Schedule. [ *
]Upon mutual consent of NINTENDO and
LICENSEE, orders may be delivered in partial shipments with a
minimum shipment quantity as specified in the Price Schedule. Such
orders shall be delivered only to countries within the Territory.
Title to the Licensed Products shall vest in accordance with the
terms of the applicable letter of credit or, in the absence
thereof, per Incoterms 2000.
6. MANUFACTURE OF THE
LICENSED PRODUCT
6.1
Manufacturing . Given NINTENDO’s ownership of the
valuable Intellectual Property Rights, NINTENDO shall be the
exclusive source for the manufacture of the Game Cards, and shall
control all aspects of the manufacturing process, including the
selection of the locations and specifications for any manufacturing
facilities, determination of materials and processes, appointment
of suppliers and subcontractors, and management of all
work-in-progress.
6.2
Manufacture of the Licensed Products . Upon acceptance by
NINTENDO of a purchase order for an approved Licensed Product title
and payment as provided for under Section 5.3 herein, NINTENDO
will arrange for the manufacture of Finished Product or Bulk Goods,
as specified in LICENSEE’s purchase order. In this regard,
LICENSEE shall submit to NINTENDO certain technical information as
set forth in a questionnaire entitled “Software Submission
Requirements” which has been provided to LICENSEE by
NINTENDO.
6.3
Security Features . The final release version of the Game,
Game Cards and Printed Materials shall include such Security
Technology as NINTENDO, in its sole discretion and at its sole
expense, may deem necessary or appropriate.
6.4
Production of Bulk Goods Printed Materials . For Bulk Goods,
LICENSEE shall arrange and pay for the production of the Printed
Materials using the Artwork. Upon receipt of an order of Bulk
Goods, LICENSEE shall assemble the Game Cards and Printed Materials
into the Licensed Products. Licensed Products may be sold or
otherwise distributed by LICENSEE only in fully assembled condition
and placed in a plastic case or other protective
packaging.
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treatment pursuant to Rule 24b-2 under the Securities Exchange
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PAGE 6 OF 16
6.5
Sample Printed Materials and Bulk Goods . Within a
reasonable period of time after LICENSEE’s assembly of the
initial order for a Bulk Goods title, LICENSEE shall provide
NINTENDO with (a) [ *
] of the fully assembled, Licensed
Produ
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