Exhibit 10.3
General Intellectual Property and Proprietary Rights (Other Than
Trademark Rights) License
Of The Test Drive Franchise
November 8, 2007
The
following terms and conditions establish the agreement (the
“License”) between Infogrames Entertainment S.A.
(“Licensee”) and Atari, Inc. (“Licensor”)
with respect to the Franchise (as defined below) until such time as
superseded by the long-form agreement with respect to the subject
matter hereof that is contemplated by the parties.
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1.
Franchise:
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“Franchise” collectively
shall mean the series of interactive computer and video games known
as “ Test Drive ” and “Test Drive
Unlimited” (including, but not limited to, all written
expressions of the Licensor-published retail and other versions of
such games, expansion packs, add-on products, and manuals,
including, without limitation, as the foregoing are set forth on
Exhibit A hereto (the Catalogue Titles”), subject
to any license limitations or restrictions thereon (which shall be
handled in accordance with Section 7 of this License), and all
intellectual property and proprietary rights owned or controlled by
Licensor therein, including, without limitation, all
programmers’ notes and development tools used to develop any
such games, source code and object code of such games, copyrights,
moral rights, inventions, patents, patent applications, trade
secrets, design rights, domain names, logos, trademarks, service
marks, and trade names owned or controlled by Licensor, and
specifically including, but not limited to, those rights and
elements (trademark registrations and applications, copyright
registrations and applications, and domain names,) which are listed
on Exhibit A1 hereto. Exhibit A includes
Exhibit A1 and Exhibit A2. Exhibit A1 includes all
of the elements of the Franchise that are owned or controlled by
Licensor. All of the elements of the Franchise not owned or
controlled by Licensor are listed in Exhibit A2 . |
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2. Licensed
Products:
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The products set forth in
Exhibit B hereto |
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3.
Territory:
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Worldwide |
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4. Effective
Date:
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November 8, 2007 |
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5.
Term:
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“Term” shall mean the
seven (7) year period commencing on the Effective Date.
Licensee’s rights are exclusive during the Term. Upon the
expiration or earlier termination of the Term, Licensee shall have
a non-exclusive, six (6) month sell-off period.
Notwithstanding the fact that Licensee’s rights are exclusive
during the Term, commencing on the sixth (6 th ) anniversary
of the Effective Date, Licensor may meet with third parties that
desire to exploit Licensed Products incorporating, based on, or
otherwise derived from any element(s) of the Franchise and grant
such third parties licenses therein; provided that Licensor shall
not grant any such |
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third parties a right or license to
publish, promote, market, advertise, distribute, and otherwise
exploit (other than the right to develop or manufacture) Licensed
Products incorporating, based on, or otherwise derived from any
element(s) of the Franchise prior to the expiration or earlier
termination of the Term. Notwithstanding the foregoing, commencing
on the sixth (6 th ) anniversary
of the Effective Date, Licensor may take all other actions
necessary to be in a position to publish, promote, market,
advertise, distribute, and otherwise exploit the Franchise upon the
expiration or earlier termination of the Term provided that all
such actions must be conducted on a confidential, non-public basis
and kept out of the public domain. |
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6. Nature of
license:
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Exclusive |
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7.
License
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Subject to receipt by Licensor of the
Royalty Advance described below, and subject to the exceptions and
restrictions expressly set forth in this License, Licensor hereby
grants to Licensee the exclusive (even as to Licensor) right and
license, under Licensor’s intellectual and proprietary rights
other than Licensor’s trademark rights, to create, develop,
produce, publish, promote, market, advertise, manufacture,
distribute, and otherwise exploit, during the Term, Licensed
Products incorporating, based on, or otherwise derived from any
element(s) of the Franchise. With respect to any third-party
properties included in games or otherwise that are part of the
Franchise (including, by way of illustration but not limited to,
vehicle names and likenesses, music, actor name and likenesses, and
third party software tools) that are listed on Exhibit A2,
Licensee acknowledges that such properties are not part of the
license grant hereunder. Licensor shall transfer or sublicense all
licenses executed with such third parties which are transferable or
sublicensable provided that any such transfer or sublicense does
not impair Licensor’s ability to publish any of the Catalog
Titles. However, Licensor shall not object to or prevent Licensee
from licensing such materials from any such third parties
(including, but not limited to, the waiving of exclusivity rights,
if any) and shall, at Licensee’s request, offer reasonable
assistance in facilitating any such third party licensing
(including, but not limited to, offering introductions, contacts,
and copies of third party contracts where not prohibited by
confidentiality provisions). Additionally, Licensor shall provide a
copy of any other documentation, including, but not limited to,
relevant correspondences and file memorandums, bills, notices of
breaches, disputes, that are material to the License in order to
inform Licensee of the status of such contractual relationships
between Licensor and such third parties. |
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The parties agree that the rights
granted to Licensee hereunder, including, without limitation, those
rights granted in this Section 7, are rights in
“intellectual property” within the scope of
Section 101 (or its successors) of the United States
Bankruptcy Code (“Bankruptcy Code”). Licensee shall
have the rights set forth herein |
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with respect to the Franchise when
and as developed or created. In addition, Licensee, as a licensee
of intellectual property rights hereunder, shall have and may fully
exercise all rights available to a licensee under the Bankruptcy
Code, including, without limitation, under Section 365(n) or
its successors. In the event of a case under the Bankruptcy Code
involving Licensor, Licensee shall have the right to obtain (and
Licensor or any trustee for Licensor or its assets shall, at
Licensee’s written request, deliver to Licensee ) a copy of
all embodiments (including, without limitation, any work in
progress) of any intellectual property rights granted hereunder,
including, without limitation, embodiments of the Franchise or any
other intellectual property necessary or desirable for Licensee to
use or exploit the Franchise or any Licensed Product or to exercise
its rights hereunder. |
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The Licensed Products created by or
on behalf of Licensee or its sublicensees shall include a proper
trademark and/or copyright notices indicating Licensor’s
ownership in the elements and rights licensed to Licensee under
this License and contained in any such Licensed Products in a form
to be provided by Licensor, provided that the failure to include
any such notice shall not be deemed to be a material breach of this
License by Licensee where Licensee’s endeavors to promptly
and prospectively correct such error. |
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No later than five (5) days
after the Effective Date, Licensor shall deliver or otherwise make
available to Licensee all of the items set forth on
Exhibit D and Exhibit D1 hereto. |
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8. Reserved
Rights:
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Except for the Licensed Products
created by or on behalf of Licensee, Licensor hereby reserves the
sole and exclusive ownership of the Franchise. Subject to the
distribution agreement referenced below in Section 15 and
notwithstanding the exclusive license grant described in
Section 7, Licensor reserves the exclusive right to continue
to distribute during the Term all of the Catalog Titles released
prior to the Effective Date. This license is also subject to the
existing licenses specified in Exhibit C hereto and to
existing licenses relating to the Franchise granted by Licensee or
its affiliates (other than Licensor and Licensor’s
subsidiaries). All rights not expressly granted in this License are
reserved by Licensor. As between Licensor and Licensee, Licensee
shall be sole and exclusive owner of the Licensed Products created
by or on behalf of Licensee excluding those elements or rights
contained therein that are (x) in a Catalog Title and owned by
Licensor or a third party or (y) set forth in
Exhibit A . Except for Licensee’s ownership of
the Licensed Products created by or on behalf of Licensee:
(a) nothing contained in this License shall be construed as an
assignment or grant to Licensee of any ownership right in or to the
Franchise, or any other right, title, or interest in or to the
Franchise, except as expressly set forth herein; (b) all uses
of the Franchise shall inure to the benefit of Licensor; and
(c) Licensee recognizes the value of the good will associated
with the Franchise and acknowledges that the Franchise, |
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and all rights therein and the good
will pertaining thereto, belong exclusively to Licensor. |
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9. Wireless
Platform
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Notwithstanding the license grant
described in Section 7 above, Licensee’s right with
respect to Licensed Products playable on wireless devices,
including, but not limited to, personal digital assistants and
mobile, cell and satellite phones (the “Wireless
Platform”) is limited, during the two (2) year period
following the Effective Date, to the right to sublicense such right
to an appropriate and qualified third party wireless game publisher
on reasonable market terms. Licensee shall enter into such
sublicense and cause the first Wireless Platform Licensed Product
to be released in all major markets (i.e., United States and the
major countries of the European Union) not later than six months
after release of TDU2 (as hereinafter defined). Failure by Licensee
to timely satisfy this commitment shall result in a reversion to
Licensor of all rights with respect to Licensed Products on the
Wireless Platform. |
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After the expiration of the two year
period commencing on the Effective Date, Licensee may, with respect
to Licensed Products playable on the Wireless Platform, either
sublicense its right to an appropriate and qualified third party
wireless game publisher on reasonable market terms and with no
obligation as to the markets of release, or publish itself, or
together with an appropriate and qualified third party partner,
such Licensed Products. |
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10. Advance
Royalty:
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Licensee shall pay to Licensor a
non-refundable fully recoupable advance against Royalties otherwise
payable hereunder in the amount of One Million Dollars (USD)
($1,000,000.00) (the “Advance Royalty”). The Advance
Royalty shall be paid to Licensor within 5 (five) business
days after signature of this License. The Advance Royalty shall
accrue interest at a yearly rate of fifteen percent (15%)
throughout the Term (the Advance Royalty, as increased by interest,
compounded annually, the “Cumulative Advance Amount”).
The Cumulative Advance Amount shall be fully recoupable by Licensee
from Royalties earned by and otherwise due to Licensor as per this
License. Notwithstanding anything to the contrary set forth herein,
the Licensor shall be required to repay any unrecouped portion of
the Cumulative Advance Payment as part of the Liquidated Damages
(as such term is defined in Section 20). |
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11.
Royalties:
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Licensee shall pay Licensor a base
royalty rate of 1.8% of Net Revenue actually received by Licensee
from the sale of the Licensed Products created by or on behalf of
Licensee. |
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Notwithstanding the foregoing,
Licensee shall pay to Licensor, in lieu of the foregoing royalties,
a royalty on Net Revenue actually received by Licensee from the
exploitation of Licensed Products on the Wireless Platform created
by or on behalf of its sublicensees in the amount of ten percent
(10%) of Net Revenue. |
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12. Net
Revenue :
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All revenue received in connection
with Licensed Products created by or on behalf of Licensee or its
sublicensees less: (a) Chargebacks (as defined below) incurred by
Licensee; (b) freight, taxes, insurance, duties, customs and
brokerage fees incurred by Licensee; and (c) in the case of
sublicenseing, agency fees, IP registration and protection and
enforcement costs. “Chargebacks” are defined as price
protections, returns, co-op, MDF and other customary deductions and
discounts, taken or granted by Licensee to its customers
specifically in connection with Licensed Products created by or on
behalf of Licensee or its sublicensees, plus, except with respect
to sublicensing revenue, an additional three percent (3%) of gross
receipts deducted in order to reflect retailer-level deductions
taken for early payment, volume discounts, and similar items, but
excluding marketing expenses. |
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13. Performance
Clause:
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(A) Release Commitment .
Licensee shall develop (and/or have developed) and commercially
release (and/or have commercially released) in all major markets
(i.e., United States and the major countries of the European
Union): (i) one (1) interactive software game based on the
Franchise (“TDU2”) for at least one Major Platform (as
defined below) and the PC Platform within twenty (20) months
of the Effective Date; and (ii) at least one additional
interactive software game based on the Franchise
(“TDU3”) for at least one Major Platform and the PC
Platform within 60 months of the Effective Date. A
“Major Platform” shall mean Xbox 360, PS3, Wii, or the
successors to any of the foregoing. Each of the two
(2) above-mentioned interactive software games satisfying the
minimum commitment must be a new stand-alone game and not a port,
expansion pack or episodic content. |
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(B) Distribution
Commitment. Licensee shall make and maintain commercially
reasonable arrangements for the manufacture, distribution, sale and
timely delivery of sufficient qua |
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