“[ * ]”
denotes confidential information omitted and filed separately with
the Securities and Exchange Commission pursuant to a request for
confidential treatment under Rule 24b-2 under the Securities
Exchange Act of 1934, as amended.
CONFIDENTIAL LICENSE
AGREEMENT
FOR THE Wii CONSOLE
(Western Hemisphere)
THIS
LICENSE AGREEMENT (“Agreement”) is entered into between
NINTENDO OF AMERICA INC. (“NOA”) and MIDWAY HOME
ENTERTAINMENT INC. (“LICENSEE”). NOA and LICENSEE agree
as follows:
1.1
NOA markets and sells advanced design, high-quality video game
systems, including the Wii video game console
(“Wii”).
1.2
LICENSEE desires use of the highly proprietary programming
specifications, unique and valuable security technology,
trademarks, copyrights and other valuable intellectual property
rights of NOA and its parent company, Nintendo Co., Ltd., which
rights are only available for use under the terms of a license
agreement, to develop, have manufactured, advertise, market and
sell video game software for play on Wii.
1.3
NOA is willing to grant a license to LICENSEE on the terms and
conditions set forth in this Agreement.
2.1
“Artwork” means the text and design specifications for
the Game Disc label and the Printed Materials in the format
specified by NOA in the Guidelines.
2.2
“Bulk Goods” means Game Discs that have been printed
with the Game Disc label Artwork for delivery to LICENSEE without
Printed Materials or other packaging.
2.3
“Check Disc(s)” means the pre-production Game Discs to
be produced by Nintendo.
2.4
“Confidential Information” means the information
described in Section 8.1.
2.5
“Development Tools” means the development kits,
programming tools, emulators and other materials of Nintendo, or
third parties authorized by Nintendo, that may be used in the
development of Games under this Agreement.
2.6
“Effective Date” means the earlier of November 19,
2006, or the date that LICENSEE placed its first order for Bulk
Goods.
2.7
“Game Discs(s)” means custom optical discs for play on
Wii on which a Game has been stored.
2.8
“Game(s)” means any interactive programs (including
source and object/binary code) developed to be compatible with
Wii.
2.9
“Guidelines” means the then current version of
“Wii Programming Guidelines,” “Licensee Packaging
Guidelines,” and “Nintendo Trademark Guidelines,”
together with other guidelines provided by NOA to LICENSEE from
time to time.
2.10
“Independent Contractor” means any individual or entity
that is not an employee of LICENSEE, including any independent
programmer, consultant, contractor, board member or
advisor.
2.11
“Intellectual Property Rights” means individually,
collectively or in any combination, Proprietary Rights owned,
licensed or otherwise held by Nintendo that are associated with the
development, manufacturing, advertising, marketing or sale of the
Licensed Products, including, without limitation,
(a) registered and unregistered trademarks and trademark
applications used in connection with Wii including Nintendo
®
, Wii
TM
, Official
Nintendo Seal of Quality ®
, and
Mii TM
,
(b) select trade dress associated with Wii and licensed video
games for play thereon, (c) Proprietary Rights in the Security
Technology employed in the Games or Game Discs by Nintendo,
(d) rights in the Development Tools for use in developing the
Games, excluding, however, rights to use, incorporate or duplicate
select libraries, protocols and/or sound or graphic files
associated with the Development Tools which belong to any third
party and for which no additional licenses or consents are
required, (e) patents, design registrations or copyrights
which may be associated with the Game Discs or Printed Materials,
(f) copyrights in the Guidelines, and (g) other Proprietary
Rights of Nintendo in the Confidential Information.
2.12
“Licensed Products” means Bulk Goods after being
assembled by or for LICENSEE with the Printed Materials in
accordance with the Guidelines.
2.13
“Marketing Materials” means marketing, advertising or
promotional materials developed by or for LICENSEE (or subject to
LICENSEE’s approval) that promote the sale of the Licensed
Products, including but not limited to, television, radio and
on-line advertising, point-of-sale materials (e.g., posters,
counter-cards), package advertising, print media and all audio or
video content other than the Game that is to be included on the
Game Disc.
2.14
“NDA” means the non-disclosure agreement related to Wii
previously entered into between NOA and LICENSEE.
2.15
“Nintendo” means NOA’s parent company, Nintendo
Co., Ltd., of Kyoto, Japan, individually or collectively with
NOA.
2.16
“Notice” means any notice permitted or required under
this Agreement. All notices shall be sufficiently given when
(a) personally served or delivered, or (b) transmitted by
facsimile, with an original sent concurrently by first class U.S.
mail, or (c) deposited, postage prepaid, with a guaranteed air
courier service, in each case addressed as stated below, or
addressed to such other person or address either party may
designate in a Notice. Notice shall be deemed effective upon the
earlier of actual receipt or [
* ] after transmittal,
provided, however, any Notice received after the recipient’s
normal business hours will be deemed received on the next business
day.
Nintendo of America
Inc.
4820 -150 th
Ave. NE
Redmond, WA 98052
Attn: General Counsel
Fax: 425-882-3585
Senior Vice President
& Chief Marketing Officer
Midway Home Entertainment Inc.
c/o Midway Amusement Games, LLC
2704 W. Roscoe Street
Chicago, IL 60618
Fax: 773-961-2299
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*
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Information
has been omitted and filed separately with the Securities and
Exchange Commission pursuant to a request for confidential
treatment pursuant to Rule 24b-2 under the Securities Exchange
Act of 1934, as amended.
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CONFIDENTIAL
LICENSE AGREEMENT FOR THE Wii CONSOLE (WESTERN
HEMISPHERE)
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With a copy to: SVP and
General Counsel
Midway Games Inc.
2704 West Roscoe St.
Chicago, IL 60618
2.17
“Price Schedule” means the then current version of
NOA’s schedule of purchase prices and minimum order
quantities for the Bulk Goods.
2.18
“Printed Materials” means a plastic disc storage case,
title page, instruction booklet, warranty card and poster
incorporating the Artwork.
2.19
“Promotional Disc(s)” means custom optical discs
compatible with Wii that incorporate select game promotional or
supplemental materials, as may be specified or permitted in the
Guidelines.
2.20
“Proprietary Rights” means any rights or applications
for rights owned, licensed or otherwise held in patents,
trademarks, service marks, copyrights, mask works, trade secrets,
trade dress, moral rights and publicity rights, together with all
inventions, discoveries, ideas, technology, know-how, data,
information, processes, formulas, drawings and designs, licenses,
computer programs, software source code and object code, and all
amendments, modifications, and improvements thereto for which such
patent, trademark, service mark, copyright mask work, trade
secrets, trade dress, moral rights or publicity rights may exist or
may be sought and obtained in the future.
2.21
“Rebate Program” means any then current version of
NOA’s optional rebate program, establishing select terms for
price rebates under this Agreement.
2.22
“Reverse Engineer(ing)” means, without limitation,
(a) the x-ray, electronic scanning or physical or chemical
stripping of semiconductor components, (b) the disassembly,
decompilation, decryption or simulation of object code or
executable code, or (c) any other technique designed to
extract source code or facilitate the duplication of a program or
product.
2.23
“Security Technology” means the highly proprietary
security features of the Wii and the Licensed Products to minimize
the risk of unlawful copying and other unauthorized or unsafe
usage, including, without limitation, any security signature, bios,
data scrambling, password, hardware security apparatus, watermark,
hologram, encryption, digital rights management system, copyright
management information system, proprietary manufacturing process or
any feature which obstructs piracy, limits unlawful, unsafe or
unauthorized use, or facilitates or limits compatibility with other
hardware, software, accessories or peripherals, or with respect to
a video game system other than the Wii, or limits distribution
outside of the Territory.
2.24
“Term” means three (3) years from the Effective
Date.
2.25
“Territory” means all countries within the Western
Hemisphere and their respective territories and
possessions.
2.26
“Wii Network Services” means and includes the Wii Shop
Channel Services, WiiConnect24, and any related services and
material delivered to a consumer’s Wii console over the
Internet.
3. GRANT OF LICENSE;
LICENSEE RESTRICTIONS
3.1
Limited License Grant . For the Term and for the Territory,
NOA grants to LICENSEE a nonexclusive, nontransferable, limited
license to use the Intellectual Property Rights to develop (or have
developed on LICENSEE’s behalf) Games for manufacture,
advertising, marketing and sale by LICENSEE as Licensed Products,
subject to the terms and conditions of this Agreement. Except as
permitted under a separate written authorization from Nintendo,
LICENSEE shall not use the Intellectual Property Rights for any
other purpose.
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*
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Information
has been omitted and filed separately with the Securities and
Exchange Commission pursuant to a request for confidential
treatment pursuant to Rule 24b-2 under the Securities Exchange
Act of 1934, as amended.
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CONFIDENTIAL
LICENSE AGREEMENT FOR THE Wii CONSOLE (WESTERN
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3.2
LICENSEE Acknowledgement . LICENSEE acknowledges
(a) the valuable nature of the Intellectual Property Rights,
(b) the right, title and interest of Nintendo in and to the
Intellectual Property Rights, and (c) the right, title, and
interest of Nintendo in and to the Proprietary Rights associated
with all aspects of Wii. LICENSEE recognizes that the Development
Tools, Games, Game Discs and Licensed Products will embody valuable
rights of Nintendo and Nintendo’s licensors. LICENSEE
represents and warrants that it will not undertake any act or thing
which in any way impairs or is intended to impair any part of the
right, title, interest or goodwill of Nintendo in the Intellectual
Property Rights. LICENSEE’s use of the Intellectual Property
Rights shall not create any right, title or interest of LICENSEE
therein. Licensee is authorized and permitted to develop Games, and
have manufactured, advertise, market, and sell Licensed Products,
only for play on Wii and only in accordance with this
Agreement.
3.3
LICENSEE Restrictions and Prohibitions . LICENSEE is not
licensed to and covenants that, without the express, written
consent of NOA, it will not at any time, directly or indirectly, do
or cause to be done any of the following:
(a) grant
access to, distribute, transmit or broadcast a Game by electronic
means or by any other means known or hereafter devised, including,
without limitation, by wireless, cable, fiber optic, telephone
lines, microwave, radiowave, computer or other device network,
except (a) as a part of wireless Game play on and among Wii
systems, or between Wii and Nintendo DS systems (b) for the
purpose of facilitating Game development under the terms of this
Agreement, or (c) as otherwise approved in writing by
Nintendo. LICENSEE shall use reasonable security measures,
customary within the high technology industry, to reduce the risk
of unauthorized interception or retransmission of any Game
transmission. No right of retransmission shall attach to any
authorized transmission of a Game;
(b) authorize
or permit any online activities involving a Game, including,
without limitation, multiplayer, peer-to-peer or online play,
except as expressly permitted by Nintendo in writing;
(c) modify,
install or operate a Game on any server or computing device for the
purpose of or resulting in the rental, lease, loan or other grant
of remote access to the Game;
(d) emulate,
interoperate, interface or link a Game for operation or use with
any hardware or software platform, accessory, computer language,
computer environment, chip instruction set, consumer electronics
device or device other than Wii, the Nintendo DS system, the
Development Tools or such other Nintendo system as NOA may
authorize in the Guidelines;
(e) embed,
incorporate, or store a Game in any media or format except the
optical disc format utilized by Wii, except as may be necessary as
a part of the Game development process under this
Agreement;
(f) design,
implement or undertake any process, procedure, program or act
designed to disable, obstruct, circumvent or otherwise diminish the
effectiveness or operation of the Security Technology;
(g) utilize
the Intellectual Property Rights to design or develop any
interactive video game program, except as authorized under this
Agreement;
(h) manufacture
or reproduce a Game developed under this Agreement, except through
Nintendo; or
(i) Reverse
Engineer or assist in Reverse Engineering all or any part of Wii,
including the hardware, software (embedded or not) or the Security
Technology.
3.4
No Free-Riding; No Co-Publishing Arrangements . To protect
Nintendo’s valuable Intellectual Property Rights, to prevent
the dilution of Nintendo’s trademarks and to preclude
free-riding by third parties on the goodwill associated with
Nintendo’s trademarks, the license granted under this
Agreement is limited to LICENSEE and may not be delegated or
contracted out for the benefit of a third party, or to a division,
affiliate, or subsidiary of LICENSEE. This Agreement, together with
all submissions, representations, undertakings and approvals
contemplated of LICENSEE by this Agreement, is and shall remain the
right and obligation only of LICENSEE. All Printed Materials and
Marketing Materials for a
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CONFIDENTIAL
LICENSE AGREEMENT FOR THE Wii CONSOLE (WESTERN
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Game shall prominently and
accurately identify LICENSEE as NOA’s licensee. Unless NOA
agrees otherwise, in advance, in writing. NOA does not permit the
designation or identification of any third party co-publisher for a
Game on any Game Disc or Game Disc label Artwork, however, LICENSEE
may identify a third party as a co-publisher, licensor, developer
or other partner of LICENSEE in those Printed Materials (other than
the Game Disc label), Marketing Materials or Game credits, as
authorized under the Guidelines. For purposes of clarification,
LICENSEE’s name, or logo, will appear on the Licensed Product
Game Disc case and Game Disc label as it appears in the preamble of
this Agreement.
3.5
Development Tools . NOA and Nintendo Co., Ltd. may lease,
loan or sell Development Tools to LICENSEE to assist in the
development of Games under this Agreement. Ownership and use of any
Development Tools shall be subject to the terms of this Agreement
and any separate license or purchase agreement required by Nintendo
or any third party licensing the Development Tools. LICENSEE
acknowledges the respective interests of Nintendo, and in the case
of third-party Development Tools, such third parties, in and to the
Proprietary Rights associated with the Development Tools.
LICENSEE’s use of the Development Tools shall not create any
right, title or interest of LICENSEE therein. LICENSEE shall not,
directly or indirectly, (a) use the Development Tools for any
purpose except the design and development of Games under this
Agreement, (b) reproduce or create derivatives of the Development
Tools, except in association with the development of Games under
this Agreement, (c) Reverse Engineer the Development Tools, or
(d) sell, lease, assign, lend, license, encumber or otherwise
transfer the Development Tools. Anything developed or derived by
LICENSEE as a result of a study of the performance, design or
operation of any Nintendo Development Tools shall be considered a
derivative work of the Intellectual Property Rights and shall
belong to Nintendo, but may be retained and utilized by LICENSEE in
connection with this Agreement. In no event shall LICENSEE
(i) seek, claim or file for any patent, copyright or other
Proprietary Right with regard to any such derivative work,
(ii) make available any such derivative work to any third
party, or (iii) use any such derivative work except in
connection with the design and development of Games under this
Agreement. Anything developed or derived by LICENSEE as a result of
a study of the performance, design or operation of any third-party
Development Tools shall be governed by the terms of the license
agreement applicable to such Development Tools. Notwithstanding any
referral or information provided or posted regarding third-party
Development Tools, NOA and Nintendo Co., Ltd. make no
representations or warranties with regard to any such third-party
Development Tools. LICENSEE acquires and utilizes third-party
Development Tools at its own risk.
3.6
Third Party Developers . LICENSEE shall not disclose the
Confidential Information, the Guidelines or the Intellectual
Property Rights to any Independent Contractor, nor permit any
Independent Contractor to perform or assist in development work for
a Game, unless and until such Independent Contractor has signed a
confidentiality agreement with LICENSEE that is no less restrictive
than the terms of Section 8 below. LICENSEE shall, upon
request by NOA, provide NOA with copies of the confidentiality
agreements required by this Section. Notwithstanding any such
confidentiality agreement, LICENSEE shall remain fully responsible
for, and shall hold NOA and Nintendo Co., Ltd. harmless against,
any breach of the confidentiality agreement by any Independent
Contractor involving any Confidential Information, Guidelines, or
Intellectual Property Rights.
3.7
Games Developed for Linked Play on Two Systems . In the
event the Guidelines permit LICENSEE to develop a Game for
simultaneous or linked play on Wii and on another Nintendo video
game system, LICENSEE shall be required to acquire and maintain
with NOA such additional licenses as are necessary for the use of
the Proprietary Rights associated with such other Nintendo video
game system.
3.8
In Game Advertising. LICENSEE shall not include advertising
or product placements for products or services of third parties,
whether in the Game, as separate content on a Game Disc (e.g., a
trailer), or in the Printed Materials without Nintendo’s
prior written consent.
3.9
Use of Mii Characters. LICENSEE shall not develop any Game
that permits Nintendo’s Mii characters to appear in the Game
without NOA’s prior written consent.
3.10
Sending Data to Consumers. LICENSEE shall not, without the
prior, written consent of NOA, send any data, content, messages,
advertising, or other communications of any kind to any
consumer’s Wii console through the Wii Network Services or
otherwise.
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CONFIDENTIAL
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3.11
Downloadable Content. If LICENSEE desires to develop Games,
or updates/additions of any kind for any Licensed Product, to be
downloaded to consumers through the Wii Network Services, the terms
and conditions of such development shall be separately agreed in
writing between the parties. LICENSEE acknowledges that the rights
granted herein do not include the right to use the Intellectual
Property Rights to develop downloadable content.
4. SUBMISSION AND
APPROVAL OF GAME AND ARTWORK
4.1
Submission of a Completed Game to NOA . Upon completion of a
Game, LICENSEE shall deliver a prototype of the Game to NOA in a
format specified in the Guidelines. Delivery shall be made in
accordance with the methods set forth in the Guidelines. Each
Submission shall include such other information or documentation
deemed necessary by NOA, including, without limitation, a complete
set of written user instructions, a complete description of any
security holes, backdoors, time bombs, cheats, “easter
eggs” or other hidden features or characters in the Game and
a complete screen text script. LICENSEE must establish that the
Game and any other content included on the Game Disc complies with
the Advertising Code of Conduct of the Entertainment Software
Ratings Board (“ESRB”) and that the Game has been rated
EC, E, E10+, T or M (or another non-Adult Only category added by
the ESRB) by the ESRB. LICENSEE shall provide NOA with a
certificate of rating for the Game issued by the ESRB.
4.2
Testing of a Completed Game . Upon submission of a completed
Game, NOA and Nintendo Co., Ltd. shall promptly test the Game with
regard to its technical compatibility with and error-free operation
on Wii, utilizing the lot check process. Within a reasonable period
of time after receipt, NOA shall approve or disapprove such Game.
If a Game is disapproved, NOA shall specify in writing the reasons
for such disapproval and state what corrections are necessary.
After making the necessary corrections, LICENSEE shall submit a
revised Game to NOA for testing. NOA shall not unreasonably
withhold or delay its approval of any Game. Neither the testing nor
approval of a Game by NOA or Nintendo Co., Ltd. shall relieve
LICENSEE of its sole responsibility for the development, quality
and operation of the Game or in any way create any warranty by NOA
or Nintendo Co., Ltd. relating to any Licensed Product.
4.3
Production of Check Discs . By submission of a completed
Game to NOA in accordance with section 4.1, LICENSEE authorizes
Nintendo to proceed with production of Check Discs for such Game.
If NOA approves a Game, it shall promptly, and without further
notification to or instruction from LICENSEE, submit such Game for
the production of Check Discs. Unless otherwise advised by
LICENSEE, following production of the Check Discs, NOA shall
deliver to LICENSEE approximately [ * ] Check Discs for
content verification, testing and final approval by
LICENSEE.
4.4
Approval or Disapproval of Check Discs by LICENSEE . If,
after review and testing, LICENSEE approves the Check Discs, it
shall promptly transmit to NOA a signed authorization for
production in the form specified in the Guidelines. If LICENSEE
does not approve the sample Check Discs for any reason, LICENSEE
shall advise NOA in writing and may, after undertaking any
necessary changes or corrections, resubmit the Game to NOA for
approval in accordance with the procedures set forth in this
Section 4. The absence of a signed authorization form from
LICENSEE within [ * ] after delivery of the Check Discs to
LICENSEE shall be deemed disapproval of such Check Discs.
Production of any order for Bulk Goods shall not proceed without
LICENSEE’s signed authorization.
4.5
Cost of Check Discs and Disc Stamper . If LICENSEE:
(a) disapproves the Check Discs for any reason; (b) fails
to order the minimum order quantity of any Game approved by NOA
within [ * ] after the date the Game was first approved by
NOA; or (c) submits a revised version of the Game to NOA after
production of such Game has commenced, LICENSEE shall reimburse NOA
(or its designee) for the reasonable estimated cost of the
production of the Check Discs, including the cost of the disc
stamper. The payment will be due (i) [ * ] after NOA’s
written notification to LICENSEE of the Check Disc fee due NOA
because of LICENSEE’s failure to approve such Check Disc;
(ii) [ * ] after the date the Game was first approved by
NOA; or (iii) upon the subsequent submission by LICENSEE of a
revised version of the Game to NOA, as the case may be.
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*
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Information
has been omitted and filed separately with the Securities and
Exchange Commission pursuant to a request for confidential
treatment pursuant to Rule 24b-2 under the Securities Exchange
Act of 1934, as amended.
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CONFIDENTIAL
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4.6
Submission and Approval of Artwork . Prior to submitting a
completed Game to NOA under Section 4.1, LICENSEE shall submit
to NOA all Artwork for the proposed Licensed Product. Within [
* ] of receipt, NOA shall approve or disapprove the Artwork.
If any Artwork is disapproved, NOA shall specify in writing the
reasons for such disapproval and state what corrections or
improvements are necessary. After making the necessary corrections
or improvements, LICENSEE shall submit revised Artwork to NOA for
approval. NOA shall not unreasonably withhold or delay its approval
of any Artwork. The approval of the Artwork by NOA shall not
relieve LICENSEE of its sole responsibility for the development and
quality of the Artwork or in any way create any warranty for the
Artwork or the Licensed Product by NOA. All Artwork must be
approved prior to submitting an order for the Bulk Goods, and
LICENSEE shall not produce any Printed Materials for commercial
distribution until such Artwork has been approved by
NOA.
4.7
Promotional Discs . In the event NOA issues Guidelines in
the future that permit LICENSEE to develop and distribute
Promotional Discs, either separately or as a part of the Licensed
Product, the content and specifications of such Promotional Disc
shall be subject to all of the terms and conditions of this
Agreement, including, without limitation, the Guidelines, the Price
Schedule and the subm
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