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CONFIDENTIAL LICENSE AGREEMENT FOR NINTENDO DS

License Agreement

CONFIDENTIAL LICENSE AGREEMENT
                      FOR NINTENDO DS | Document Parties: ATARI INC | NINTENDO OF AMERICA INC. You are currently viewing:
This License Agreement involves

ATARI INC | NINTENDO OF AMERICA INC.

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Title: CONFIDENTIAL LICENSE AGREEMENT FOR NINTENDO DS
Governing Law: New York     Date: 6/30/2006
Industry: Software and Programming    

CONFIDENTIAL LICENSE AGREEMENT
                      FOR NINTENDO DS, Parties: atari inc , nintendo of america inc.
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                                                                   Exhibit 99.6

                         CONFIDENTIAL LICENSE AGREEMENT
                      FOR NINTENDO DS (WESTERN HEMISPHERE)

     THIS LICENSE AGREEMENT ("Agreement") is entered into between NINTENDO OF
AMERICA INC. ("NOA"), at 4820 150th Avenue N.E., Redmond, WA 98052 Attn: General
Counsel (Fax: 425-882-3585) and Atari, Inc. ("LICENSEE") at 417 Fifth Avenue,
New York, New York 10016 Attn: Legal Department (Fax: 212 726 4239). NOA and
LICENSEE agree as follows:

1.    RECITALS

     1.1 NOA markets and sells advanced design, high-quality video game systems,
including the Nintendo DS system.

     1.2 LICENSEE desires a license to use highly proprietary programming
specifications, development tools, trademarks and other valuable intellectual
property rights of NOA and its parent company, Nintendo Co., Ltd. (collectively
"Nintendo"), to develop, have manufactured, advertise, market and sell video
game software for play on the Nintendo DS system.

     1.3 NOA is willing to grant a license to LICENSEE on the terms and
conditions set forth in this Agreement.

2.    DEFINITIONS

     2.1 "Artwork" means the design specifications for the Game Card label and
Printed Materials in the format specified by NOA in the Guidelines.

     2.2 "Bulk Goods" means the Game Cards with Game Card labels affixed.

     2.3 "Development Tools" means the development kits, programming tools,
emulators and other materials that may be used in the development of Games under
this Agreement.

     2.4 "Effective Date" means (****)

     2.5 "Finished Product(s)" means the fully assembled and shrink-wrapped
Licensed Products, each including a Game Card, Game Card label and Printed
Materials.

     2.6 "Game Card(s)" means custom card media specifically manufactured under
the terms of this Agreement for play on the Nintendo DS system, incorporating
semiconductor components in which a Game has been stored.

     2.7 "Game(s)" means the Nintendo DS version of an interactive video game
program, or other applications approved by Nintendo (including source and
object/binary code) developed for the Nintendo DS system.

     2.8 "Guidelines" means the current version or any future revision of the
"Nintendo DS Packaging Guidelines", "Nintendo DS Development Manual" and related
guidelines provided by NOA.

     2.9 "Independent Contractor" means any individual or entity that is not an
employee of LICENSEE, including any independent programmer, consultant,
contractor, board member or advisor.

     2.10 "Intellectual Property Rights" means individually, collectively or in
any combination, Proprietary Rights owned, licensed or otherwise held by
Nintendo that are associated with the development, manufacturing, advertising,
marketing or sale of the Licensed Products, including, without limitation, (a)
registered and unregistered trademarks and trademark applications used in
connection with Games for the Nintendo DS system including "Nintendo(R)",
"Nintendo DS(TM)", "DS(TM)", and the "Official Nintendo Seal(R)", (b) select
trade dress associated with the Nintendo DS system and licensed Games for


                                                                    PAGE 1 OF 14

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play thereon, (c) Proprietary Rights in the Security Technology incorporated
into the Game Cards, (d) rights in the Development Tools for use in developing
the Games, (e) patents or design registrations associated with the Game Cards,
(f) copyrights in the Guidelines, and (g) other Proprietary Rights of Nintendo
in the Confidential Information.

     2.11 "Licensed Products" means (a) Finished Products, or (b) Bulk Goods
when fully assembled and shrink-wrapped with the Printed Materials.

     2.12 "Marketing Materials" means marketing, advertising or promotional
materials developed by or for LICENSEE (or subject to LICENSEE's approval) to
promote the sale of the Licensed Products, including, but not limited to,
television, radio and on-line advertising, point-of-sale materials (e.g.
posters, counter-cards), package advertising and print media or materials.

     2.13 "NDA" means the non-disclosure agreement providing for the protection
of Confidential Information related to the Nintendo DS system previously entered
into between NOA and LICENSEE.

     2.14 "Notice" means any notice permitted or required under this Agreement.
All notices shall be sufficiently given when (a) personalty served or delivered,
(b) transmitted by facsimile, with an original sent concurrently by first class
U.S. mail, or (c) deposited, postage prepaid, with a guaranteed air courier
service, in each case addressed as stated herein, or addressed to such other
person or address either party may designate in a Notice. Notice shall be deemed
effective upon the earlier of actual receipt or two (2) business days after
transmittal.

     2.15 "Price Schedule" means the current version or any future revision of
NOA's schedule of purchase prices and minimum order quantities for Finished
Products and Bulk Goods.

     2.16 "Printed Materials" means the Game Card label and title sheet, user
instruction booklet, poster, warranty card and LICENSEE inserts incorporating
the Artwork, together with a precautions booklet as specified by NOA.

     2.17 "Proprietary Rights" means any rights or applications for rights
owned, licensed or otherwise held in patents, trademarks, service marks,
copyrights, mask works, trade secrets, trade dress, moral rights and publicity
rights, together with all inventions, discoveries, ideas, technology, know-how,
data, information, processes, formulas, drawings and designs, licenses, computer
programs, software source code and object code, and all amendments,
modifications, and improvements thereto for which such patent, trademark,
service mark, copyright, mask work, trade secrets, trade dress, moral rights or
publicity rights may exist or may be sought and obtained in the future.

     2.18 "Reverse Engineer(ing)" means, without limitation, (a) the x-ray,
electronic scanning or physical or chemical stripping of semiconductor
components, (b) the disassembly, decompilation, decryption or simulation of
object code or executable code, or (c) any other technique designed to extract
source code or facilitate the duplication of a program or product.

     2.19 "Security Technology" means, without limitation, any security
signature, bios, data scrambling, password, hardware security apparatus,
watermark, hologram, encryption, Digital Rights management system, copyright
management information system or any feature that facilitates or limits
compatibility with other hardware, software, or accessories or other peripherals
outside of the Territory or on a different video game system.

     2.20 "Term" means three years from the Effective Date.

     2.21 "Territory" means all countries within the Western Hemisphere and
their respective territories and possessions.


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3.    GRANT OF LICENSE; LICENSEE RESTRICTIONS

     3.1 Limited License Grant. For the Term and for the Territory, NOA grants
to LICENSEE a nonexclusive, nontransferable, limited license to use the
Intellectual Property Rights to develop Games for manufacture, advertising,
marketing and sale as Licensed Products, subject to the terms and conditions of
this Agreement. Except as permitted under a separate written authorization from
Nintendo, LICENSEE shall not use the Intellectual Property Rights for any other
purpose.

     3.2 LICENSEE Acknowledgement. LICENSEE acknowledges (a) the valuable nature
of the Intellectual Property Rights, (b) the right, title, and interest of
Nintendo in and to the Intellectual Property Rights, and (c) the right, title
and interest of Nintendo in and to the Proprietary Rights associated with all
aspects of the Nintendo DS system. LICENSEE recognizes that the Games, Game
Cards and Licensed Products will embody valuable rights of Nintendo and
Nintendo's licensors. LICENSEE represents and warrants that it will not
knowingly undertake any act or thing that in any way impairs or is intended to
impair any part of the right, title, interest or goodwill of Nintendo in the
Intellectual Property Rights. LICENSEE's use of the Intellectual Property Rights
shall not create any right, title or interest of LICENSEE therein.

     3.3 LICENSEE Restrictions and Prohibitions. LICENSEE is not licensed to,
and covenants that, without the express written consent of Nintendo, it will not
at any time, directly or indirectly, do or cause to be done any of the
following:

          (a) grant access to, distribute, transmit or broadcast a Game by
electronic means or by any other means known or hereafter devised, including,
without limitation, by wireless, cable, fiber optic, telephone lines, microwave,
radiowave, computer or other device network, except (a) as a part of wireless
Game play on and among Nintendo DS systems, (b) for the purpose of facilitating
Game development under the terms of this Agreement, or (c) as otherwise approved
in writing by Nintendo. LICENSEE shall use reasonable security measures,
customary within the high technology industry, to reduce the risk of
unauthorized interception or retransmission of any Game transmission. No right
of retransmission shall attach to any authorized transmission of a Game.

          (b) modify, install or operate a Game on any server or other device
for the purpose of or resulting in the rental, lease, loan or sale of rights of
access to the Game,

          (c) emulate, interoperate, interface or link a Game for operation or
use with any hardware platform, software program, accessory, computer language,
computer environment, chip instruction set, consumer electronics device,
telephone, cellphone, PDA, or other device, including for purposes of data
interchange, password usage or interactive video game play, other than a
Nintendo DS system, an application approved by Nintendo, or the Development
Tools,

          (d) emulate any past, current or future Nintendo brand video game
system, or any portion thereof, in software or hardware or any combination
thereof,

          (e) embed, incorporate, or store a Game in any media or format except
the Game Card format utilized by the Nintendo DS system, except as may be
necessary as a part of the Game development process under this Agreement,

          (f) design, implement or undertake any process, procedure, program or
act designed to circumvent the Security Technology,

          (g) utilize the Intellectual Property Rights to design or develop any
interactive video game program, except as authorized under this Agreement,

          (h) manufacture or reproduce a Game developed under this Agreement,
except through Nintendo, or


                                                                    PAGE 3 OF 14

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          (i) Reverse Engineer or assist in the Reverse Engineering of all or
any part of the Nintendo DS system, including the hardware or software (whether
embedded or otherwise), the Development Tools or the Security Technology.

     3.4 No Free-Riding; No Co-Publishing Arrangements. To protect Nintendo's
valuable Intellectual Property Rights, to prevent the dilution of Nintendo's
trademarks and to preclude free-riding by third parties on the goodwill
associated with Nintendo's trademarks, the license granted under this Agreement
is limited to LICENSEE and may not be delegated or contracted out for the
benefit of a third party, or to a division, affiliate, or subsidiary of
LICENSEE. This Agreement, together with all submissions, representations,
undertakings and approvals contemplated of LICENSEE by this Agreement, is and
shall remain the right and obligation only of LICENSEE. All Printed Materials
and Marketing Materials for a Game shall prominently and accurately identify
LICENSEE as NOA's licensee. NOA does not permit the designation or
identification of any third party co-publisher for a Game on any Licensed
Product Game Card case or Game Card label, however, LICENSEE may identify a
third party as a co-publisher, licensor, developer or other partner of LICENSEE
in those Printed Materials (other than the Game Card label), Marketing Materials
or Game credits, as authorized under the Guidelines. For purposes of
clarification, LICENSEE's name, or logo, will appear on the Licensed Product
Game Card case and Game Card label as it appears in the preamble of this
Agreement.

     3.5 Development Tools. Nintendo may lease, loan or sell Development Tools
to LICENSEE to assist in the development of Games under this Agreement.
Ownership and use of any Development Tools provided to LICENSEE by Nintendo
shall be subject to the terms of this Agreement and any separate license or
purchase agreement required by Nintendo. LICENSEE acknowledges the exclusive
interest of Nintendo in and to the Proprietary Rights associated with the
Development Tools. LICENSEE's use of the Development Tools shall not create any
right, title or interest of LICENSEE therein. LICENSEE shall not, directly or
indirectly, (a) use the Development Tools for any purpose except the design and
development of Games under this Agreement, (b) reproduce or create derivatives
of the Development Tools, except in association with the development of Games
under this Agreement, (c) Reverse Engineer the Development Tools, or (d) sell,
lease, assign, lend, license, encumber or otherwise transfer the Development
Tools. Any tools developed or derived by LICENSEE as a result of a study of the
performance, design or operation of the Development Tools shall be considered
derivative works of the Intellectual Property Rights and shall belong to
Nintendo, but may be retained and utilized by LICENSEE in connection with this
Agreement. In no event shall LICENSEE (i) seek, claim or file for any patent,
copyright or other Proprietary Right with regard to any such derivative work,
(ii) make available any such derivative work to any third party, or (iii) use
any such derivative work except in connection with the design and development of
Games under this Agreement.

4.    SUBMISSION OF GAME AND ARTWORK FOR APPROVAL

     4.1 Development and Sale of the Games. LICENSEE may develop Games and have
manufactured, advertise, market and sell Licensed Products for play on the
Nintendo DS system only in accordance with this Agreement.

     4.2 Third Party Developers. LICENSEE shall not disclose the Confidential
Information, the Guidelines or the Intellectual Property Rights to any
Independent Contractor, nor permit any Independent Contractor to perform or
assist in development work for a Game, unless and until such Independent
Contractor has been approved by NOA and has executed a written confidentiality
agreement with NOA relating to the Nintendo DS system.

     4.3 Delivery of Completed Game. Upon completion of a Game, LICENSEE shall
deliver a prototype of the Game to NOA in a format specified in the Guidelines,
together with written user instructions, a complete description of any security
holes, backdoors, time bombs, cheats, "easter eggs" or other hidden features or
characters in the Game and a complete screen text script. NOA shall promptly
evaluate the Game with regard to its technical compatibility with and error-free
operation on the Nintendo DS system. LICENSEE is responsible for ensuring that
the Game and any other content to be included on the Game Card complies with the
Advertising Code of Conduct of the Entertainment Software


                                                                    PAGE 4 OF 14

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Ratings Board ("ESRB") and that the Game has been rated EC, E, M or T by the
ESRB. LICENSEE shall provide NOA with a related certificate of rating for the
Game from the ESRB.

     4.4 Approval of Completed Game. NOA shall, within a reasonable period of
time after receipt, approve or disapprove each submitted Game. If a Game is
disapproved, NOA shall specify in writing the reasons for such disapproval and
state what corrections or improvements are necessary. After making the necessary
corrections or improvements, LICENSEE shall submit a revised Game to NOA for
approval. NOA shall not unreasonably withhold or delay its approval of any Game.
The approval of a Game by NOA shall not relieve LICENSEE of its sole
responsibility for the development, quality and operation of the Game or in any
way create any warranty for a Game or a Licensed Product by NOA.

     4.5 Submission of Artwork. Upon submission of a completed Game to NOA,
LICENSEE shall prepare and submit to NOA the Artwork for the proposed Licensed
Product. (****) NOA shall approve or disapprove the Artwork. If any Artwork is
disapproved, NOA shall specify in writing the reasons for such disapproval and
state what corrections or improvements are necessary. After making the necessary
corrections or improvements, LICENSEE shall submit revised Artwork to NOA for
approval. NOA shall not unreasonably withhold or delay its approval of any
Artwork. The approval of the Artwork by NOA shall not relieve LICENSEE of its
sole responsibility for the development and quality of the Artwork or in any way
create any warranty for the Artwork or any Licensed Product by NOA.

     4.6 Artwork for Bulk Goods. If LICENSEE submits an order for Bulk Goods,
all Artwork shall be submitted to NOA in advance of NOA's acceptance of the
order and no production of Printed Materials shall occur until such Artwork has
been approved by NOA under Section 4.5 herein.

5.    ORDER PROCESS, PURCHASE PRICE, PAYMENT AND DELIVERY

     5.1 Submission of Orders by LICENSEE. LICENSEE may at any time submit
written purchase orders to NOA for any approved Licensed Product title. The
purchase order shall specify whether it is for Finished Products or Bulk Goods.
The terms and conditions of this Agreement shall control over any contrary terms
of such purchase order or any other written documents submitted by LICENSEE. All
orders are subject to acceptance by NOA in Redmond, WA.

     5.2 Purchase Price and Minimum Order Quantities. The purchase price and
minimum order quantities for Finished Products and Bulk Goods shall be set forth
in NOA's then current Price Schedule. The purchase price includes the cost of
manufacturing together with a royalty for the use of the Intellectual Property
Rights. No taxes, duties, import fees or other tariffs related to the
development, manufacture, import, marketing or sale of the Licensed Products are
included in the purchase price and all such taxes are the responsibility of
LICENSEE (except for taxes imposed on NOA's income). The Price Schedule is
subject to change by NOA at any time, provided, however, that any price increase
shall be applicable only to purchase orders submitted, paid for, and accepted by
NOA after the effective date of the price increase.

     5.3 Payment. Upon placement of an order with NOA, LICENSEE shall pay the
full purchase price to NOA either (a) by placement of an irrevocable letter of
credit in favor of NOA and payable at sight, issued by a bank acceptable to NOA
and confirmed, if requested by NOA, at LICENSEE's expense, or (b) in cash, by
wire transfer to NOA's designated account. All associated banking charges are
the responsibility of the LICENSEE.

     5.4 Shipment and Delivery. All Licensed Products shall be delivered to
LICENSEE EXW Ex works Japan (as defined by Incoterms 2000), or such other
delivery point specified by NOA, with shipment at LICENSEE's direction and
expense. Orders may be delivered by NOA in partial shipments, each directed to
(****) destinations designated by LICENSEE within the Territory. Title to the
Licensed Products shall vest in accordance with the terms of the applicable
letter of credit or, in the absence thereof, at the point of delivery.


                                                                     PAGE 5 OF 14

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6.    MANUFACTURE OF THE LICENSED PRODUCT

     6.1 Manufacturing. Nintendo shall be the exclusive source for the
manufacture of the Game Cards, and shall control all aspects of the
manufacturing process, including the selection of the locations and
specifications for any manufacturing facilities, determination of materials and
processes, appointment of suppliers and subcontractors and management of all
work-in-progress.

     6.2 Manufacture of the Licensed Products. Upon acceptance by NOA of a
purchase order for an approved Licensed Product title and payment as provided
for under Section 5.3 herein, NOA will arrange for the manufacture of Finished
Product or Bulk Goods, as specified in LICENSEE's purchase order.

     6.3 Security Features. The final release version of the Game, Game Cards
and Printed Materials shall include such Security Technology as Nintendo, in its
sole discretion and at its sole expense, may deem necessary or appropriate.

     6.4 Production of Bulk Goods Printed Materials. For Bulk Goods, LICENSEE
shall arrange and pay for the production of the Printed Materials using the
Artwork. Upon receipt of an order of Bulk Goods, LICENSEE shall assemble the
Game Cards and Printed Materials into the Licensed Products. Games may be sold
or otherwise distributed by LICENSEE only in fully assembled and shrink-wrapped
Licensed Products.

     6.5 Prior Approval of LICENSEE's Independent Contractor. Prior to the
placement of a purchase order for Bulk Goods, LICENSEE shall obtain NOA's
approval of any Independent Contractors selected to perform LICENSEE's
production and assembly operations, such approval not to be unreasonably
withheld. LICENSEE shall provide NOA with the names, addresses and all business
documentation reasonably requested by NOA for such Independent Contractors. NOA
may, prior to approval and at reasonable intervals thereafter, (a) require
submission of additional business or financial information regarding the
Independent Contractors, (b) inspect the facilities of the Independent
Contractors, and (c) be present to supervise any work on the Licensed Products
to be done by any Independent Contractors


 
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