"[*]” denotes confidential information omitted and filed
separately with the Securities and Exchange Commission pursuant to
a request for confidential treatment under Rule 24b-2 under
the Securities Exchange Act of 1934, as amended.
CONFIDENTIAL LICENSE AGREEMENT
FOR GAME BOY ADVANCE
(Western Hemisphere)
THIS LICENSE AGREEMENT
(“Agreement”) is entered into between NINTENDO OF
AMERICA INC. (“NOA”), at 4820 150th Avenue N.E.,
Redmond, WA 98052 Attn: General Counsel (Fax: 425-882-3585) and
Midway Home Entertainment, Inc., (“LICENSEE”) at 800
North Main Street, Corsicana, TX 75151 Attn: Donna Green (Fax:
(903) 872-8000). NOA and LICENSEE agree as follows:
1.1
NOA markets and sells advanced design, high-quality video game
systems, including the GAME BOY
®
ADVANCE system.
1.2
LICENSEE desires a license to use
highly proprietary programming specifications, development tools,
trademarks and other valuable intellectual property rights of NOA
and its parent company, Nintendo Co., Ltd. (collectively
“Nintendo”), to develop, have manufactured, advertise,
market and sell video game software for play on the GAME BOY
ADVANCE system.
1.3
NOA is willing to grant a license to
LICENSEE on the terms and conditions set forth in this
Agreement.
2.1
“Artwork” means the
design specifications for the Game Cartridge label and Printed
Materials in the format specified by NOA in the
Guidelines.
2.2
“Development Tools” means
the development kits, programming tools, emulators, and other
materials that may be used in the development of Games under this
Agreement.
2.3
“Effective Date” means
the last date on which all parties shall have signed this
Agreement.
2.4
“Finished Product(s)”
means the fully assembled and shrink-wrapped Licensed Products,
each including a Game Cartridge, Game Cartridge label and Printed
Materials.
2.5
“Game Cartridges(s)”
means custom cartridges specifically manufactured under the terms
of this Agreement for play on the GAME BOY ADVANCE system,
incorporating semiconductor components in which a Game has been
stored.
2.6
“Game(s)” means
interactive video game programs (including source and object/binary
code) developed for play on the GAME BOY ADVANCE system.
2.7
“Guidelines” means the
current version or any future revision of the “Game Boy
Packaging Guidelines”, “Nintendo Trademark
Guidelines”, “Game Boy Advance Development
Manual” and related guidelines.
2.8
“Independent Contractor”
means any individual or entity that is not an employee of LICENSEE,
including any independent programmer, consultant, contractor, board
member or advisor.
2.9
“Intellectual Property
Rights” means individually, collectively or in any
combination, Proprietary Rights owned, licensed or otherwise held
by Nintendo that are associated with the development,
manufacturing, advertising, marketing or sale of the Licensed
Products, including, without limitation, (a) registered and
unregistered trademarks and trademark applications used in
connection with video games for play on the GAME BOY ADVANCE system
including “Nintendo
®
”, “GAME BOY
®
ADVANCE,” “AGB and the “Official Nintendo Seal of
Quality
®
”, (b) select trade dress associated with the
PAGE 1
GAME BOY ADVANCE system and licensed video games for play thereon,
(c) Proprietary Rights in the Security Technology incorporated
into the Game Cartridges, (d) rights in the Development Tools
for use in developing the Games, (e) patents or design
registrations associated with the Game Cartridges,
(f) copyrights in the Guidelines, and (g) other
Proprietary Rights of Nintendo in Confidential
Information.
2.10
“Licensed Products” means
(a) Finished Products, or (b) Stripped Products when
fully assembled and shrink-wrapped with the Printed
Materials.
2.11
“Marketing Materials”
means marketing, advertising or promotional materials developed by
or for LICENSEE (or subject to LICENSEE’S approval) to
promote the sale of the Licensed Products, including, but not
limited to, television, radio and on-line advertising,
point-of-sale materials (e.g. posters, counter-cards), package
advertising and print media or materials.
2.12
“NDA” means the
non-disclosure agreement providing for the protection of
Confidential Information related to the GAME BOY ADVANCE system
previously entered into between NOA and LICENSEE.
2.13
“Notice” means any notice
permitted or required under this Agreement. All notices shall be
sufficiently given when (a) personally served or delivered, or
(b) transmitted by facsimile, with an original sent
concurrently by first class U.S. mail, or (c) deposited,
postage prepaid, with a guaranteed air courier service, in each
case addressed as stated herein, or addressed to such other person
or address either party may designate in a Notice. All Notices to
LICENSEE shall include a copy to: Vice President and General
Counsel, Midway Games Inc., 3401 North California Avenue, Chicago,
Illinois 60618, Facsimile (773) 961-2299. Notice shall be
deemed effective upon the earlier of actual receipt or two
(2) business days after transmittal.
2.14
“Price Schedule” means
the current version or any future revision of NOA’s schedule
of purchase prices and minimum order quantities for the Licensed
Products.
2.15
“Printed Materials” means
the box, user instruction booklet, poster, warranty card and
LICENSEE inserts incorporating the Artwork, together with a
precautions booklet as specified by NOA.
2.16
“Proprietary Rights”
means any rights or applications for rights owned, licensed or
otherwise held in patents, trademarks, service marks, copyrights,
mask works, trade secrets, trade dress, moral rights and publicity
rights, together with all inventions, discoveries, ideas,
technology, know-how, data, information, processes, formulas,
drawings and designs, licenses, computer programs, software source
code and object code, and all amendments, modifications, and
improvements thereto for which such patent, trademark, service
mark, copyright, mask work, trade secrets, trade dress, moral
rights or publicity rights may exist or may be sought and obtained
in the future.
2.17
“Reverse Engineer(ing)”
means, without limitation, (a) the x-ray, electronic scanning
or physical or chemical stripping of semiconductor components,
(b) the disassembly, decompilation, decryption or simulation
of object code or executable code, or (c) any other technique
designed to extract source code or facilitate the duplication of a
program or product.
2.18
“Security Technology”
means, without limitation, any security signature, bios, data
scrambling, password, hardware security apparatus, watermark,
hologram, copyright management information system or any feature
which facilitates or limits compatibility with other hardware or
software outside of the Territory or on a different video game
system.
2.19
“Stripped Product(s)”
means the Game Cartridges with Game Cartridge labels
affixed.
2.20
“Term” means three
(3) years from the Effective Date.
2.21
“Territory” means all
countries within the Western Hemisphere and their respective
territories and possessions.
PAGE 2
3.
GRANT OF LICENSE: LICENSEE
RESTRICTIONS
3.1
Limited License Grant . For
the Term and for the Territory, NOA grants to LICENSEE a
nonexclusive, nontransferable, limited license to use the
Intellectual Property Rights to develop Games for manufacture,
advertising, marketing and sale as Licensed Products, subject to
the terms and conditions of this Agreement. Except as permitted
under a separate written authorization from Nintendo, LICENSEE
shall not use the Intellectual Property Rights for any other
purpose.
3.2
LICENSEE Acknowledgement .
LICENSEE acknowledges (a) the value of the Intellectual
Property Rights, (b) the right, title, and interest of
Nintendo in and to the Intellectual Property Rights, and
(c) the right, title and interest of Nintendo in and to the
Proprietary Rights associated with all aspects of the GAME BOY
ADVANCE system. LICENSEE recognizes that the Games, Game Cartridges
and Licensed Products will embody valuable rights of Nintendo and
Nintendo’s licensors. LICENSEE represents and warrants that
it will not undertake any act or thing which in any way impairs or
is intended to impair any part of the right, title, interest or
goodwill of Nintendo in the Intellectual Property Rights.
LICENSEE’S use of the Intellectual Property Rights shall not
create any right, title or interest of LICENSEE therein.
3.3
LICENSEE Restrictions and
Prohibitions . LICENSEE represents and warrants that it will
not at any time, directly or indirectly, do or cause to be done any
of the following:
(a) grant
access to, distribute, transmit or broadcast a Game by electronic
means or by any other means known or hereafter devised, including,
without limitation, by wireless, cable, fiber optic, telephone
lines, microwave, radiowave, computer or other device network;
provided, however, that limited transmissions may be made for the
sole purpose of facilitating development under the terms of this
Agreement, but no right of retransmission shall attach to any such
authorized transmission and, reasonable security measures,
customary within the high technology industry, shall be. utilized
to reduce the risk of unauthorized interception or retransmission
of any such authorized transmission,
(b) authorize
or permit any online activities involving a Game, including,
without limitation, multiplayer, peer-to-peer or online
play,
(c) modify,
install or operate a Game on any server or computing device for the
purpose of or resulting in the rental, lease, loan or other grant
of remote access to the Game,
(d) emulate,
interoperate, interface or link a Game for operation or use with
any hardware or software platform, accessory, computer language,
computer environment, chip instruction set, consumer electronics
device or device other than the GAME BOY ADVANCE system or the
Development Tools,
(e) embed,
incorporate, or store a Game in any media or format except the
cartridge format utilized by the GAME BOY ADVANCE system, except as
may be necessary as a part of the Game development process under
this Agreement,
(f) design,
implement or undertake any process, procedure, program or act
designed to circumvent the Security Technology,
(g) utilize
the Intellectual Property Rights to design or develop any
interactive video game program, except as authorized under this
Agreement,
(h) manufacture
or reproduce a Game developed under this Agreement, except through
Nintendo, or
(i) Reverse
Engineer or assist in the Reverse Engineering of all or any part of
the GAME BOY ADVANCE system, including the hardware or software
(whether embedded or otherwise), or the Security
Technology.
PAGE 3
3.4
Development Tools . Nintendo
may lease, loan or sell Development Tools to LICENSEE to assist in
the development of Games under this Agreement. Ownership and use of
any Development Tools provided to LICENSEE by Nintendo shall be
subject to the terms of this Agreement. LICENSEE acknowledges the
exclusive interest of Nintendo in and to the Proprietary Rights
associated with the Development Tools. LICENSEE’s use of the
Development Tools shall not create any right, title or interest of
LICENSEE therein. LICENSEE shall not, directly or indirectly,
(a) use the Development Tools for any purpose except the
design and development of Games under this Agreement. (b) reproduce
or create derivatives of the Development Tools, except in
association with the development of Games under this Agreement,
(c) Reverse Engineer the Development Tools, or (d) sell,
lease, assign, lend, license, encumber or otherwise transfer the
Development Tools. Any tools developed or derived by LICENSEE as a
result of a study of the performance, design or operation of the
Development Tools shall be considered derivative works of the
Intellectual Property Rights, but may be retained and utilized by
LICENSEE in connection with this Agreement. In no event shall
LICENSEE (i) seek, claim or file for any patent, copyright or
other Proprietary Right with regard to any such derivative work,
(ii) make available any such derivative work to any third
party, or (iii) use any such derivative work except in
connection with the design and development of Games under this
Agreement.
4.
SUBMISSION OF GAME AND ARTWORK
FOR APPROVAL
4.1
Development and Sale of the
Games . LICENSEE may develop Games and have manufactured,
advertise, market and sell Licensed Products for play on the GAME
BOY ADVANCE system only in accordance with this
Agreement.
4.2
Third Party Developers .
LICENSEE shall not disclose the Confidential Information, the
Guidelines or the Intellectual Property Rights to any Independent
Contractor, nor permit any Independent Contractor to perform or
assist in development work for a Game, unless and until such
Independent Contractor has been approved by NOA and has executed a
written confidentiality agreement with NOA relating to the GAME BOY
ADVANCE system.
4.3
Delivery of Completed Game .
Upon completion of a Game, LICENSEE shall deliver a prototype of
the Game to NOA in a format specified in the Guidelines, together
with written user instructions, a complete description of any
security holes, backdoors, time bombs, cheats, “easter
eggs” or other hidden features or characters in the Game and
a complete screen text script. NOA shall promptly evaluate the Game
with regard to (a) its technical compatibility with and
error-free operation on the GAME BOY ADVANCE system, and
(b) its compliance with the game content guidelines of the
Entertainment Software Ratings Board (“ESRB). LICENSEE shall
provide NOA with a certificate of a rating for the Game from the
ESRB other than “AO” or “ADULTS
ONLY”.
4.4
Approval of Completed Game .
NOA shall, within a reasonable period of time after receipt,
approve or disapprove each submitted Game. If a Game is
disapproved, NOA shall specify in writing the reasons for such
disapproval and state what corrections or improvements are
necessary. After making the necessary corrections or improvements,
LICENSEE shall submit a revised Game to NOA for approval. NOA shall
not unreasonably withhold or delay its approval of any Game. The
approval of a Game by NOA shall not relieve LICENSEE of its sole
responsibility for the development, quality and operation of the
Game or in any way create any warranty for a Game or a Licensed
Product by NOA.
4.5
Submission of Artwork . Upon
submission of a completed Game to NOA, LICENSEE shall prepare and
submit to NOA the Artwork for the proposed Licensed Product. Within
[* ]
business days of receipt, NOA shall approve or disapprove the
Artwork. If any Artwork is disapproved, NOA shall specify in
writing the reasons for such disapproval and state what corrections
or improvements are necessary. After making the necessary
corrections or improvements, LICENSEE shall submit revised Artwork
to NOA for approval, NOA shall not unreasonably withhold or delay
its approval of any Artwork. The approval of the Artwork by NOA
shall not relieve LICENSEE of its sole responsibility for the
development and quality of the Artwork or in any way create any
warranty for the Artwork or the Licensed product by NOA.
*Information has been omitted and filed separately with the
Securities and Exchange Commission pursuant to a request for
confidential treatment pursuant to Rule 24b-2 under the
Securities Exchange Act of 1934, as amended.
PAGE 4
4.6
Artwork for Stripped Product
. If LICENSEE submits an order for Stripped Product, all Artwork
shall be submitted to NOA in advance of NOA’s acceptance of
the order and no production of Printed Materials shall occur until
such Artwork has been approved by NOA under Section 4.5
herein.
5 .
ORDER PROCESS, PURCHASE PRICE.
PAYMENT AND DELIVERY
5.1
Submission of Orders by
LICENSEE . LICENSEE may at any time submit written purchase
orders to NOA for any approved Licensed Product title. The purchase
order shall specify whether it is for Finished Product or Stripped
Product. The terms and conditions of this Agreement shall control
over any contrary terms of such purchase order or any other written
documents submitted by LICENSEE. All orders are subject to
acceptance by NOA in Redmond, WA.
5.2
Purchase Price and Minimum Order
Quantities . The purchase price and minimum order quantities
for the Licensed Products shall be set forth in NOA’s then
current Price Schedule. The purchase price includes the cost of
manufacturing together with a royalty for the use of the
Intellectual Property Rights. No taxes, duties, import fees or
other tariffs related to the development, manufacture, import,
marketing or sale of the Licensed Products are included in the
purchase price and all such taxes are the responsibility of
LICENSEE (except for taxes imposed on NOA’s income). The
Price Schedule is subject to change by NOA at any time without
Notice.
5.3
Payment. Upon placement of an
order with NOA . LICENSEE shall pay the full purchase price to
NOA either (a) by placement of an irrevocable letter of credit
in favor of NOA and payable at sight, issued by a bank acceptable
to NOA and confirmed, if requested by NOA, at Licensee’s
expense, or (b) in cash, by wire transfer to NOA’s
designated account. All associated banking charges shall be for
Licensee’s account.
5.4
Shipment and Delivery . The
Licensed Products shall be delivered F.O.B. Japan or such other
delivery point specified by NOA, with shipment at LICENSEE’S
direction and expense. Orders may be delivered by NOA in partial
shipments, each directed to not more than [*
]
destinations designated by LICENSEE within the Territory. Title to
the Licensed Products shall vest in accordance with the terms of
the applicable letter of credit or, in the absence thereof, at the
point of delivery.
6.
MANUFACTURE OF THE LICENSED
PRODUCT
6.1
Manufacturing . Nintendo Co.,
Ltd. shall be the exclusive source for the manufacture of the Game
Cartridges, with responsibility for all aspects of the
manufacturing process, including the selection of the locations and
specifications for any manufacturing facilities, determination of
materials and processes, appointment of suppliers and
subcontractors and management of all work-in-progress.
6.2
Manufacture of the Licensed
Products . Upon acceptance by NOA of a purchase order for an
approved Licensed Product title and payment as provided for under
Section 5.3 herein, NOA (through Nintendo Co., Ltd., and/or
its subcontractors), will arrange for the manufacture of Finished
Product or Stripped Product, as specified in LICENSEE’S
purchase order.
6.3
Security Features . The final
release version of the Game, Game Cartridges and Printed Materials
shall include such Security Technology as Nintendo, in its sole
discretion, may deem necessary or appropriate.
6.4
Production of Stripped Product
Printed Materials . For Stripped Product, LICENSEE shall
arrange and pay for the production of the Printed Materials using
the Artwork. Upon receipt of an order of Stripped Product, LICENSEE
shall assemble the Game Cartridges and Printed Materials into the
Licensed Products. Licensed Products may be sold or otherwise
distributed by LICENSEE only in fully assembled and shrink-wrapped
condition.
6.5
Prior Approval of
Licensee’s Independent Contractor . Prior to the
placement of a purchase order for Stripped Product, LICENSEE shall
obtain NOA’s approval of any Independent
*Information has been omitted and filed separately with the
Securities and Exchange Commission pursuant to a request for
confidential treatment pursuant to Rule 24b-2 under the
Securities Exchange Act of 1934, as amended.
PAGE 5
Contractors selected to perform the production and assembly
operations. LICENSEE shall provide NOA with the names, addresses
and all business documentation reasonably requested by NOA for such
Independent Contractors. NOA may, prior to approval and at
reasonable intervals thereafter, (a) require submission of
additional business or financial information regarding the
Independent Contractors, (b) inspect the facilities of the
Independent Contractors, and (c) be present to su
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