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CONFIDENTIAL LICENSE AGREEMENT FOR THE Wii CONSOLE
(Western Hemisphere)
THIS LICENSE AGREEMENT ("Agreement") is entered into between
NINTENDO OF AMERICA INC. ("NOA") at 4820 150th Avenue N.E.,
Redmond, WA 98052 Attn: General Counsel (Fax: 425-882-3585) and ZOO
GAMES INC. (flk/a Destination Software, Inc.) ("LICENSEE") at 700
Liberty Place, Sicklerville, NJ 08081 Attn: General Counsel (Fax:
865-262-00(6). NOA and LICENSEE agree as follows: 1.
RECITALS 1.1 NOA markets and sells advanced
design, high-quality video game systems, including the Wii video
game console ('Wii").
1.2 LICENSEE desires use of the highly proprietary programming
specifications, unique and valuable security technology,
trademarks, copyrights and other valuable intellectual property
rights of NOA and its parent company, Nintendo Co., Ltd., which
rights are only available for use under the terms of a license
agreement, to develop, have manufactured, advertise, market and
sell video game software for play on Wii.
1.3 NOA is willing to grant a license to LICENSEE on the terms and
conditions set forth in this Agreement. 2.
DEFINITIONS
2.1 "Artwork" means the text and design specifications for the Game
Disc label and the Printed Materials in the format specified by NOA
in the Guidelines.
2.2 "Bulk Goods" means Game Discs that have been printed with the
Game Disc label Artwork for delivery to LICENSEE without Printed
Materials or other packaging.
2.3 "Check Disc(s)" means the pre-production Game Discs to be
produced by Nintendo.
2.4 "Confidential Information" means the information described in
Section 8.1.
2.5 "Development Tools" means the development kits, programming
tools, emulators and other materials of Nintendo, or third parties
authorized by Nintendo, that may be used in the development of
Games under this Agreement.
2.6 "Effective Date" means December 12, 2006.
2.7 "Game Discs(s)" means custom optical discs for play on Wii on
which a Game has been stored.
2.8 "Game(s)" means any interactive programs (including source and
objecUbinary code) developed to be compatible with Wii.
2.9 "Guidelines" means the then current version of 'Wii Programming
Guidelines," "Licensee Packaging Guidelines," and "Nintendo
Trademark Guidelines," together with other guidelines provided by
NOA to LICENSEE from time to time.
2.10 "Independent Contractor" means any individual or entity that
is not an employee of LICENSEE, including any independent
programmer, consultant, contractor, board member or advisor.
2.11 "Intellectual Property Rights" means individually,
collectively or in any combination, Proprietary Rights owned,
licensed or otherwise held by Nintendo that are associated with the
development, manufacturing, advertising, marketing or sale of the
Licensed Products, including, without limitation, (a) registered
and unregistered trademarks and trademark applications used in
connection with Wii including Nintendo®, Wii™, Official
Nintendo Seal of Quality®, and Mii™ , (b) select trade
dress associated with Wii and licensed video games for play
thereon, (c) Proprietary Rights in the Security Technology employed
in the Games or Game Discs by Nintendo, (d) rights in the
Development Tools for use in developing the Games, excluding,
however, rights to use, incorporate or duplicate select libraries,
protocols and/or sound or graphic files associated with the
Development Tools which belong to any third party and for which no
additional licenses or consents are required, (e) patents, design
registrations or copyrights which may be associated with the Game
Discs or Printed Materials, (f) copyrights in the Guidelines, and
(g) other Proprietary Rights of Nintendo in the Confidential
Information. 2.12 "Licensed Products" means Bulk Goods after
being assembled by orfor LICENSEE with the Printed Materials in
accordance with the Guidelines.
2.13 "Marketing Materials" means marketing, advertising or
promotional materials developed by or for LICENSEE (or subject to
LICENSEE's approval) that promote the sale of the Licensed
Products, including but not limited to, television, radio and
on-line advertising, point-of-sale materials (e.g., posters,
counter-cards), package advertising, print media and all audio or
video content other than the Game that is to be included on the
Game Disc.
2.14 "NDA" means the non-disclosure agreement related to Wii
previously entered into between NOA and LICENSEE.
2.15 "Nintendo" means NOA's parent company, Nintendo Co., Ltd., of
Kyoto, Japan, individually or collectively with NOA.
2.16 "Notice" means any notice permitted or required under this
Agreement. All notices shall be sufficiently given when (a)
personally served or delivered, or (b) transmitted by facsimile,
with an original sent concurrently by first class U.S. mail, or (c)
deposited, postage prepaid, with a guaranteed air courier service,
in each case addressed as stated herein, or addressed to such other
person or address either party may designate in a Notice. Notice
shall be deemed effective upon the earlier of actual receipt or two
(2) business days after transmittal, provided, however, any Notice
received after the recipient's normal business hours will be deemed
received on the next business day.
2.17 "Price Schedule" means the then current version of NOA's
schedule of purchase prices and minimum order quantities for the
Bulk Goods.
2.18 "Printed Materials" means a plastic disc storage case, title
page, instruction booklet, warranty card and poster incorporating
the Artwork.
2.19 "Promotional Disc(s)" means custom optical discs compatible
with Wii that incorporate select game promotional or supplemental
materials, as may be specified or permitted in the Guidelines.
2.20 "Proprietary Rights" means any rights or applications for
rights owned, licensed or otherwise held in patents, trademarks,
service marks, copyrights, mask works, trade secrets, trade dress,
moral rights and publicity rights, together with all inventions,
discoveries, ideas, technology, know-how, data, information,
processes, formulas, drawings and designs, licenses, computer
programs, software source code and object code, and all amendments,
modifications, and improvements thereto for which such patent,
trademark, service mark, copyright mask work, trade secrets, trade
dress, moral rights or publicity rights may exist or may be sought
and obtained in the future.
2.21 "Rebate Program" means any then current version of NOA's
optional rebate program, establishing select terms for price
rebates under this Agreement. 2
2.22 "Reverse Engineer(ing)" means, without limitation,
(a) the x-ray, electronic scanning or physical or chemical
stripping of semiconductor components, (b) the disassembly,
decompilation, decryption or simulation of object code or
executable code, or (c) any other technique designed to extract
source code or facilitate the duplication of a program or product.
2.23 "Security Technology" means the highly proprietary
security features of the Wii and the Licensed Products to minimize
the risk of unlawful copying and other unauthorized or unsafe
usage, including, without limitation, any security signature, bios,
data scrambling, password, hardware security apparatus, watermark,
hologram, encryption, digital rights management system, copyright
management information system, proprietary manufacturing process or
any feature which obstructs piracy, limits unlawful, unsafe or
unauthorized use, or facilitates or limits compatibility with other
hardware, software, accessories or peripherals, or with respect to
a video game system other than the Wii, or limits distribution
outside of the Territory.
2.24 "Term" means three (3) years from the date of the last
signature below.
2.25 "Territory" means all countries within the Western Hemisphere
and their respective territories and possessions.
2.26 'Wii Network Services" means and includes the Wii Shop Channel
Services, WiiConnect24, and any related services and material
delivered to a consumer's Wii console over the Internet.
3. GRANT OF LICENSE: LICENSEE RESTRICTIONS
3.1 Limited License Grant. For the Term and for the Territory, NOA
grants to LICENSEE a nonexclusive, nontransferable, limited license
to use the Intellectual Property Rights to develop (or have
developed on LICENSEE's behalf) Games for manufacture, advertising,
marketing and sale by LICENSEE as Licensed Products, subject to the
terms and conditions of this Agreement. Except as permitted under a
separate written authorization from Nintendo, LICENSEE shall not
use the Intellectual Property Rights for any other purpose.
3.2 LICENSEE Acknowledgement. LICENSEE acknowledges (a) the
valuable nature of the Intellectual Property Rights, (b) the right,
title and interest of Nintendo in and to the Intellectual Property
Rights, and (c) the right, title, and interest of Nintendo in and
to the Proprietary Rights associated with all aspects of Wii.
LICENSEE recognizes that the Development Tools, Games, Game Discs
and Licensed Products will embody valuable rights of Nintendo and
Nintendo's licensors. LICENSEE represents and warrants that it will
not undertake any act or thing which in any way impairs or is
intended to impair any part of the right, title, interest or
goodwill of Nintendo in the Intellectual Property Rights.
LICENSEE's use of the Intellectual Property Rights shall not create
any right, title or interest of LICENSEE therein. Licensee is
authorized and permitted to develop Games, and have manufactured,
advertise, market, and sell Licensed Products, only for play on Wii
and only in accordance with this Agreement.
3.3 LICENSEE Restrictions and Prohibitions. LICENSEE is not
licensed to and covenants that, without the express, written
consent of NOA, it will not at any time, directly or indirectly, do
or cause to be done any of the following:
(a) grant access to, distribute, transmit or broadcast a Game by
electronic means or by any other means known or hereafter devised,
inclUding, without limitation, by wireless, cable, fiber optic,
telephone lines, microwave, radiowave, computer or other device
network, except (a) as a part of wireless Game play on and among
Wii systems, or between Wii and Nintendo OS systems (b) for the
purpose of facilitating Game development under the terms of this
Agreement, or (c) as otherwise approved in writing by Nintendo.
LICENSEE shall use reasonable security measures, customary within
the high technology industry, to reduce the risk of unauthorized
interception or retransmission of any Game transmission. No right
of retransmission shall attach to any authorized transmission of a
Game; 3
(b) authorize or permit any online activities involving a
Game, including, without limitation, multiplayer, peer-to-peer or
online play, except as expressly permitted by Nintendo in
writing;
(c) modify, install or operate a Game on any server or computing
device for the purpose of or resulting in the rental, lease, loan
or other grant of remote access to the Game;
(d) emulate, interoperate, interface or link a Game for operation
or use with any hardware or software platform, accessory, computer
language, computer environment, chip instruction set, consumer
electronics device or device other than Wii, the Nintendo DS
system, the Development Tools or such other Nintendo system as NOA
may authorize in the Guidelines;
(e) embed, incorporate, or store a Game in any media or format
except the optical disc format utilized by Wii, except as may be
necessary as a part of the Game development process under this
Agreement;
(f) design, implement or undertake any process, procedure, program
or act designed to disable, obstruct, circumvent or otherwise
diminish the effectiveness or operation of the Security
Technology;
(g) utilize the Intellectual Property Rights to design or develop
any interactive video game program, except as authorized under this
Agreement;
(h) manufacture or reproduce a Game developed under this
Agreement, except through Nintendo; or
(i) Reverse Engineer or assist in Reverse Engineering all or
any part of Wii, including the hardware, software (embedded or not)
or the Security Technology. 3.4 No Free-Riding; No
Co-Publishing Arrangements. To protect Nintendo's valuable
Intellectual Property Rights, to prevent the dilution of Nintendo's
trademarks and to preclude free-riding by third parties on the
goodwill associated with Nintendo's trademarks, LICENSEE desires
use of the highly proprietary programming specifications, unique
and valuable security technology, trademarks, copyrights and other
valuable intellectual property rights of NOA and its parent
company, Nintendo Co., Ltd., which rights are only available for
use under the terms of a license agreement, to develop, have
manufactured, advertise, market and sell video game software for
play on Wii. This Agreement, together with all submissions,
representations, undertakings and approvals contemplated of
LICENSEE by this Agreement, is and shall remain the right and
obligation only of LICENSEE. All Printed Materials and Marketing
Materials for a Game shall prominently and accurately identify
LICENSEE as NOA's licensee. NOA does not permit the designation or
identification of any third party co-publisher for a Game on any
Game Disc or Game Disc label Artwork, however, LICENSEE may
identify a third party as a co-publisher, licensor, developer or
other partner of LICENSEE in those Printed Materials (other than
the Game Disc label), Marketing Materials or Game credits, as
authorized under the Guidelines. For purposes of clarification,
LICENSEE's name, or logo, will appear on the Licensed Product Game
Disc case and Game Disc label as it appears in the preamble of this
Agreement.
3.5 Development Tools. NOA and Nintendo Co., Ltd. may lease, loan
or sell Development Tools to LICENSEE to assist in the development
of Games under this Agreement. Ownership and use of any Development
Tools shall be subject to the terms of this Agreement and any
separate license or purchase agreement required by Nintendo or any
third party licensing the Development Tools. LICENSEE acknowledges
the respective interests of Nintendo, and in the case of
third-party Development Tools, such third parties, in and to the
Proprietary Rights associated with the Development Tools.
LICENSEE's use of the Development Tools shall not create any right,
title or interest of LICENSEE therein. LICENSEE shall not, directly
or indirectly, (a) use the Development Tools for any purpose except
the design and development of Games under this Agreement, (b)
reproduce or create derivatives of the Development Tools, except in
association with the development of Games under this Agreement, (c)
Reverse Engineer the Development Tools, or (d) sell, lease, assign,
lend, license, encumber or otherwise transfer the Development
Tools. Anything developed or derived by LICENSEE as a result of a
study of the performance, design or operation of any Nintendo
Development Tools shall be considered a derivative work of the
Intellectual Property Rights and shall belong to Nintendo, but may
be retained and utilized by LICENSEE in connection with this
Agreement. In no event shall LICENSEE (i) seek, claim or file for
any patent, copyright or other Proprietary Right with regard to any
such derivative work, (ii) make available any such derivative work
to any third party, or (iii) use any such derivative work except in
connection with the design and development of Games under this
Agreement. Anything developed or derived by LICENSEE as a result of
a study of the performance, design or operation of any third-party
Development Tools shall be governed by the terms of the license
agreement applicable to such Development Tools. Notwithstanding any
referral or information provided or posted regarding third- party
Development Tools, NOA and Nintendo Co., Ltd. make no
representations or warranties with regard to any such third-party
Development Tools. LICENSEE acquires and utilizes third-party
Development Tools at its own risk. 4
3.6 Third Party Developers. LICENSEE shall not disclose
the Confidential Information, the Guidelines or the Intellectual
Property Rights to any Independent Contractor, nor permit any
Independent Contractor to perform or assist in development work for
a Game, unless and until such Independent Contractor has signed a
confidentiality agreement with LICENSEE that is no less restrictive
than the terms of Section 8 below, and that expressly includes the
following language:
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"Independent Contractor may have access to
highly- confidential and proprietary information, intellectual
property, and trade secrets of Nintendo Co., Ltd. and/or Nintendo
of America Inc. (collectively, "Nintendo"). Independent Contractor
expressly acknowledges (i) the valuable nature of such materials;
and (ii) Nintendo's right, title and interest in such materials.
All such materials constitute confidential information under this
agreement and shall be treated by Independent Contractor as such.
Independent Contractor shall not undertake any act or thing which
in any way impairs or is intended to impair any part of the right,
title, interest or goodwill of Nintendo in such materials.
Independent Contractor's use of such materials shall not create any
right, title or interest of Independent Contractor therein.
Nintendo Co., Ltd. and Nintendo of America Inc. are intended third
-party beneficiaries of this agreement."
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LICENSEE shall, upon request by NOA, provide NOA with
copies of the confidentiality agreements required by this Section.
Notwithstanding any such confidentiality agreement, LICENSEE shall
remain fully responsible for, and shall hold NOA and Nintendo Co.,
Ltd. harmless against, any breach of the confidentiality agreement
by any Independent Contractor involving any Confidential
Information, Guidelines, or Intellectual Property Rights.
3.7 Games Developed for Linked Play on Two Systems. In the event
the Guidelines permit LICENSEE to develop a Game for simultaneous
or linked play on Wii and on another Nintendo video game system,
LICENSEE shall be required to acquire and maintain with NOA such
additional licenses as are necessary for the use of the Proprietary
Rights associated with such other Nintendo video game system.
3.8 In Game Advertising. LICENSEE shall not include advertising or
product placements for products or services of third parties,
whether in the Game, as separate content on a Game Disc (e.g., a
trailer), or in the Printed Materials without Nintendo's prior
written consent.
3.9 Use of Mii Characters. LICENSEE shall not develop any Game that
permits Nintendo's Mii characters to appear in the Game without
NOA's prior written consent. 5
3.10 Sending Data to Consumers. LICENSEE shall not,
without the prior, written consent of NOA, send any data, content,
messages, advertising, or other communications of any kind to any
consumer's Wii console through the Wii Network Services or
otherwise. 3.11 Downloadable Content. If LICENSEE desires to
develop Games, or updates/additions of any kind for any Licensed
Product, to be downloaded to consumers through the Wii Network
Services, the terms and conditions of such development shall be
separately agreed in writing between the parties. LICENSEE
acknowledges that the rights granted herein do not include the
right to use the Intellectual Property Rights to develop
downloadable content.
4. SUBMISSION AND APPROVAL OF GAME AND ARTWORK
4.1 Submission of a Completed Game to NOA. Upon completion of a
Game, LICENSEE shall deliver a prototype of the Game to NOA in a
format specified in the Guidelines. Delivery shall be made in
accordance with the methods set forth in the Guidelines. Each
Submission shall include such other information or documentation
deemed necessary by NOA, including, without limitation, a complete
set of written user instructions, a complete description of any
security holes, backdoors, time bombs, cheats, "easter eggs" or
other hidden features or characters in the Game and a complete
screen text script. LICENSEE must establish that the Game and any
other content included on the Game Disc complies with the
Advertising Code of Conduct of the Entertainment Software Ratings
Board ("ESRB") and that the Game has been rated EC, E, E10+, Tor M
(or another non-Adult Only category added by the ESRB) by the ESRB.
LICENSEE shall provide NOA with a certificate of rating for the
Game issued by the ESRB.
4.2 Testing of a Completed Game. Upon submission of a completed
Game, NOA and Nintendo Co., Ltd. shall promptly test the Game with
regard to its technical compatibility with and error--free
operation on Wii, utilizing the lot check process. Within a
reasonable period of time after receipt, NOA shall approve or
disapprove such Game. If a Game is disapproved, NOA shall specify
in writing the reasons for such disapproval and state what
corrections are necessary. After making the necessary corrections,
LICENSEE shall submit a revised Game to NOA for testing. NOA shall
not unreasonably withhold or delay its approval of any Game.
Neither the testing nor approval of a Game by NOA or Nintendo Co.,
Ltd. shall relieve LICENSEE of its sole responsibility for the
development, quality and operation of the Game or in any way create
any warranty by NOA or Nintendo Co., Ltd. relating to any Licensed
Product.
4.3 Production of Check Discs. By submission of a completed Game to
NOA in accordance with section 4.1, LICENSEE authorizes Nintendo to
proceed with production of Check Discs for such Game. If NOA
approves a Game, it shall promptly, and without further
notification to or instruction from LICENSEE, submit such Game for
the production of Check Discs. Unless otherwise advised by
LICENSEE, following production of the Check Discs, NOA shall
deliver to LICENSEE approximately ten (10) Check Discs for content
verification, testing and final approval by LICENSEE.
4.4 Approval or Disapproval of Check Discs by LICENSEE. If, after
review and testing, LICENSEE approves the Check Discs, it shall
promptly transmit to NOA a signed authorization for production in
the form specified in the Guidelines. If LICENSEE does not approve
the sample Check Discs for any reason, LICENSEE shall advise NOA in
writing and may, after undertaking any necessary changes or
corrections, resubmit the Game to NOA for approval in accordance
with the procedures set forth in this Section 4. The absence of a
signed authorization form from LICENSEE within five (5) days after
delivery of the Check Discs to LICENSEE shall be deemed disapproval
of such Check Discs. Production of any order for Bulk Goods shall
not proceed without LICENSEE's signed authorization.
4.5 Cost of Check Discs and Disc Stamper. If LICENSEE: (a)
disapproves the Check Discs for any reason; (b) fails to order the
minimum order quantity of any Game approved by NOA within six (6)
months after the date the Game was first approved by NOA; or (c)
submits a revised version of the Game to NOA after production of
such Game has commenced, LICENSEE shall reimburse NOA (or its
designee) for the reasonable estimated cost of the production of
the Check Discs, including the cost of the disc stamper. The
payment will be due (i) thirty (30) days after NOA's written
notification to LICENSEE of the Check Disc fee due NOA because of
LICENSEE's failure to approve such Check Disc; (ii) six (6) months
after the date the Game was first approved by NOA; or (iii) upon
the subsequent submission by LICENSEE of a revised version of the
Game to NOA, as the case may be. 6
4.6 Submission and Approval of Artwork. Prior to submitting a
completed Game to NOA under Section 4.1, LICENSEE shall submit to
NOA all Artwork for the proposed Licensed Product. Within ten (10)
business days of receipt, NOA shall approve or disapprove the
Artwork. If any Artwork is disapproved, NOA shall specify in
writing the reasons for such disapproval and state what corrections
or improvements are necessary. After making the necessary
corrections or improvements, LICENSEE shall submit revised Artwork
to NOA for approval. NOA shall not unreasonably withhold or delay
its approval of any Artwork. The approval of the Artwork by NOA
shall not relieve LICENSEE of its sole responsibility for the
development and quality of the Artwork or in any way create any
warranty for the Artwork or the Licensed Product by NOA. All
Artwork must be approved prior to submitting an order for the Bulk
Goods, and LICENSEE shall not produce any Printed Materials for
commercial distribution until such Artwork has been approved by
NOA.
4.7 Promotional Discs. In the event NOA issues Guidelines in the
future that permit LICENSEE to develop and distribute Promotional
Discs, either separately or as a part of the Licensed Product, the
content and specifications of such Promotional Disc shall be
subject to all of the terms and conditions of this Agreement,
including, without limitation, the Guidelines, the Price Schedule
and the submission and approval procedures provided for in this
Section 4.
5. ORDER PROCESS, PURCHASE PRICE, PAYMENT AND
DELIVERY
5.1 Submission of Orders by LICENSEE. After receipt o
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