Exhibit 10.2
CONFIDENTIAL
REDACTED TEXT FOR 10Q
FILING
CONFIDENTIAL FIRST RENEWAL
LICENSE AGREEMENT
FOR NINTENDO DS
(EEA, AUSTRALIA, AND NEW
ZEALAND)
THIS FIRST RENEWAL LICENSE AGREEMENT
(“Agreement”) is entered into between NINTENDO CO.,
LTD. (“NINTENDO”) at 11-1 Kamitoba Hokotate-cho,
Minami-ku, Kyoto, Japan 601-8501, Attn: General Manager,
International Division, International Business Department (Fax:
81.75.662.9620), and THQ INC. , whose address for contact is
29903 Agoura Road, Agoura Hills, California 91301 (Fax:
818.871.7400), Attn: VP of Business and Legal Affairs; THQ
INTERNATIONAL GmbH at Schweizergasse 14, 8001 Zurich,
Switzerland; and THQ (UK) LIMITED at Dukes Court, Duke
Street, Woking, Surrey GU21 5BH, United Kingdom; and THQ
ENTERTAINMENT GmbH at Kimplerstra b e 278, 47807 Krefeld , Germany; and THQ FRANCE SARL at
1 rue Saint Georges, 75009 Paris, France; and THQ ASIA PACIFIC
PTY LTD. at Level 8, 606 St. Kilda Road, Melbourne, VIC 3004,
Australia; and THQ NORDIC ApS , at Islands Brygge 43, 2300
Copenhagen S, Denmark; THQ INTERACTIVE ENTERTAINMENT
ESPAÑA, SL , at Avda de Europa 19, Edificio 1, 1ª
planta, Pozuela de Alarcón, 28224, Madrid, Spain; and THQ
ITALY SRL , at Strada della Ronna 53, 21013 Gallarate (VA),
Italy and a legal address at Via Monte Rosa 91, 20149 Milan, Italy
(together and severally: “LICENSEE”). NINTENDO and
LICENSEE agree as follows:
1.
RECITALS
1.1
NINTENDO designs, develops, manufactures, markets and sells
advanced design, high-quality video game systems, including the
Nintendo DS system.
1.2
LICENSEE desires use of the highly proprietary programming
specifications, development tools, unique and valuable security
technology, trademarks, copyrights and other valuable intellectual
property rights of NINTENDO, which rights are only available for
use under the terms of a license agreement, to develop, have
developed, have manufactured, advertise, market and sell video game
software for play on the Nintendo DS system.
1.3
NINTENDO is willing to grant a license to LICENSEE on the terms and
conditions set forth in this Agreement.
1.4
By a prior agreement between the parties effective July 20,
2005 (hereinafter the “Initial Agreement”), NINTENDO
granted to LICENSEE the right to develop video game software
compatible with the DS System, embodying and using the Licensed
Intellectual Properties. The Initial Agreement expired on
July 20, 2008. However, the parties have continued to operate
under the terms of the Initial Agreement. The parties desire to
enter into a renewal agreement (hereinafter the
“Agreement”) effective as of the expiration date of the
Initial Agreement, to continue the relationship between the parties
without interruption, with the Agreement consisting of the terms
and conditions set forth herein.
2.
DEFINITIONS
2.1
“Artwork” means the text and design specifications for
the Game Card Label and Printed Materials in the format specified
by NINTENDO in the Guidelines.
2.2
“Bulk Goods” means the Game Cards with Game Card Labels
affixed.
2.3
“Confidential Information” means the information
described in Section 8.1.
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CONFIDENTIAL
2.4
“Development Tools” means the development kits,
programming tools, emulators and other materials of NINTENDO, or
third parties authorized by NINTENDO, that may be used in the
development of Games under this Agreement.
2.5
“Effective Date” means the expiration date of the
Initial Agreement, or July 20, 2008.
2.6
“Finished Product(s)” means the fully assembled Game
Card with a Game Card label, Printed Materials, and packed in a
plastic storage case or other form of protective
packaging.
2.7
“Game Card(s)” means custom card media specifically
manufactured under the terms of this Agreement for play on the
Nintendo DS system, incorporating semiconductor components in which
a Game has been stored.
2.8
“Game(s)” means any interactive programs (including
source and object/binary code) developed to be compatible with the
Nintendo DS system.
2.9
“Guidelines” means the then-current version of the
“Nintendo DS Guidelines”; “Licensee Packaging
Guidelines”, pertaining to the layout, trademark usage and
requirements of the Game Card label, instruction manual and Game
Card packaging; “Marketing Materials”; “Nintendo
DS Development Manual”; “Trademark Guidelines”;
“Guidelines on Ethical Content”; “Nintendo DS
Software Submission Requirements”, together with other
guidelines that NINTENDO may provide to LICENSEE from time to time.
The Guidelines on Ethical Content are attached as Annex A, and the
remainder of the Guidelines have been provided to LICENSEE
independent of this Agreement. The Guidelines may be changed or
updated from time to time without notice (provided such changes or
updates shall be delivered to LICENSEE as soon as possible
thereafter), and the versions current from time to time will be
available on request from NINTENDO.
2.10
“Independent Contractor” means any individual or entity
that is not an employee of LICENSEE, including any independent
programmer, consultant, contractor, board member or
advisor.
2.11
“Intellectual Property Rights” means individually,
collectively or in any combination, Proprietary Rights owned,
licensed or otherwise held by NINTENDO that are associated with the
development, manufacturing, advertising, marketing or sale of the
Licensed Products, including, without limitation,
(a) registered and unregistered trademarks and trademark
applications used in connection with Games for the Nintendo DS
system including “Nintendo TM ”,
“Nintendo DS TM
”, and the “Official
Nintendo Seal of Quality TM ”, (b) select trade dress associated
with the Nintendo DS system and licensed Games for play thereon,
(c) Proprietary Rights in the Security Technology incorporated
into the Game Cards, (d) rights in the Development Tools for
use in developing the Games, excluding, however, rights to use,
incorporate or duplicate select libraries, protocols and/or sound
or graphic files associated with the Development Tools which belong
to any third party and for which no additional licenses or consents
are required, (e) patents, patent applications, utility
models, design registrations, or copyrights which may be associated
with the Game Cards, (f) copyrights in the Guidelines, and
(g) other Proprietary Rights of NINTENDO in the Confidential
Information.
2.12
“Licensed Products” means (a) Bulk Goods, and/or
(b) Finished Products after being assembled and packaged with
the Printed Materials in accordance with the Guidelines.
2.13
“Marketing Materials” means marketing, advertising or
promotional materials developed by or for LICENSEE (or subject to
LICENSEE’s approval) that promote the sale of the Licensed
Products, including, but not limited to, television, radio and
on-line advertising, point-of-sale materials (e.g. posters,
counter-cards), package advertising, print media and all audio or
video content other than the Game that is to be included on the
Game Card.
2.14
“NDA” means the non-disclosure agreement providing for
the protection of Confidential Information related to the Nintendo
DS system previously entered into between NINTENDO and/or NOA and
LICENSEE.
2.15 “NOA” means
NINTENDO’s subsidiary, Nintendo of America Inc., of Redmond,
Washington, USA.
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2.16
“Notice” means any notice permitted or required under
this Agreement. All Notices shall be sufficiently given when
(a) personally served or delivered, or (b) transmitted by
facsimile, with an original sent concurrently by mail, or
(c) deposited, carriage prepaid, with a guaranteed air courier
service, in each case addressed as stated herein, or addressed to
such other person or address either party may designate in a
Notice, or (d) transmitted by e-mail with an express written
acknowledgement of receipt sent personally by or on behalf of the
recipient (which shall include any automated reply). Notice shall
be deemed effective upon the earlier of actual receipt or two
(2) business days after transmittal, provided, however, any
Notice received after the recipient’s normal business hours
will be deemed received on the next business day.
2.17
“Price Schedule” means the then-current version of
NINTENDO’s schedule of purchase prices and minimum order
quantities for the Finished Products and the Bulk Goods. The Price
Schedule has been provided to LICENSEE independent of this
Agreement and may be changed or updated from time to time without
notice (provided such changes or updates shall be delivered to
LICENSEE as soon as possible thereafter), and the version current
from time to time will be available on request from
NINTENDO.
2.18
“Printed Materials” means the Game Card label and title
page, user instruction booklet, poster, warranty card and LICENSEE
inserts incorporating the Artwork, together with a precautions
booklet and optional printed materials.
2.19
“Proprietary Rights” means any rights or applications
for rights to the extent recognized anywhere in the Territory
relating to the Nintendo DS System, and owned, licensed or
otherwise held in patents, patent applications, trademarks, service
marks, copyrights and neighboring rights, semiconductor chip
layouts or masks, trade secrets, utility models, registered design
rights, unregistered design rights, database rights, get up, trade
dress, moral rights and publicity rights, together with all
inventions, discoveries, ideas, know-how, data, information,
processes, methods, procedures, formulas, drawings and designs,
computer programs, software source code and object code, and all
amendments, modifications, and improvements thereto for which such
patents, patent applications, trademarks, service marks, copyrights
and neighboring rights, semiconductor chip layouts or masks, trade
secrets, utility models, registered design rights, unregistered
design rights, database rights, get up, trade dress, moral rights
or publicity rights may exist or may be sought and obtained in the
future.
2.20
“Reverse Engineer(ing)” means, without limitation, _
**** ____________________________________________
______________________________________________________________________________________________________
______________________________________________________________________________________________________
_______________________________________________________________.
2.21
“Security Technology” means the highly proprietary
security features of the Nintendo DS system and the Licensed
Products to minimize the risk of unlawful copying and other
unauthorized or unsafe usage, including, without limitation, any
security signature, bios, data scrambling, password, hardware
security apparatus, watermark, hologram, encryption, digital rights
management system, copyright management information system,
proprietary manufacturing process or any feature which obstructs
piracy, limits unlawful, unsafe, or unauthorized use, or
facilitates or limits compatibility with other hardware, software,
accessories or peripherals with respect to a video game system
other than the Nintendo DS system, or limits distribution outside
of the Territory.
2.22
“Sole License” means a license under which only the
licensor and a single licensee can utilize the subject matter of
the license.
2.23
“Term” means three (3) years from the Effective
Date.
2.24
“Territory” means any and all countries within the
European Economic Area; namely Albania, Austria, Belgium, Bosnia,
Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia,
Finland, France, Germany, Greece, Herzegovina, Hungary, Iceland,
Ireland, Italy, Latvia, Liechtenstein, Lithuania, Luxembourg,
Macedonia, Malta, Montenegro, the Netherlands, Norway, Poland,
Portugal, Romania, Serbia, Slovakia, Slovenia, Spain, Sweden, and
the United Kingdom.
* Confidential portion omitted and filed
separately with the Securities and Exchange Commission.
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The Territory also includes
Australia, New Zealand, Russia, South Africa, Switzerland and
Turkey. NINTENDO may add additional countries to the Territory upon
written notice to LICENSEE.
2.25
“TM” means trade mark of NINTENDO, whether registered
or not.
3.
GRANT OF LICENSE; LICENSEE RESTRICTIONS
3.1
Limited License Grant. For the Term and for the Territory,
NINTENDO grants to LICENSEE a nonexclusive, nontransferable,
limited license to use the Intellectual Property Rights for the
purpose of and to the extent necessary, to develop (or have
developed on LICENSEE’s behalf) Games for manufacture,
advertising, marketing and sale by LICENSEE as Licensed Products,
subject to the terms and conditions of this Agreement. _****
______________
3.2
LICENSEE Acknowledgement . LICENSEE’s use of the
Intellectual Property Rights shall not create any right, title or
interest of LICENSEE therein. LICENSEE is authorized and permitted
to develop Games, and have manufactured, advertise, market and sell
Licensed Products, only for play on the Nintendo DS system and only
in accordance with this Agreement. In the event that LICENSEE
challenges NINTENDO’s ownership or the validity of the
Intellectual Property Rights, NINTENDO may terminate this Agreement
without any notice or procedure. Nothing contained herein shall be
deemed to grant NINTENDO any right, title or interest in and to
those portions of the Licensed Products that do not consist of
NINTENDO’s Intellectual Property Rights, Proprietary Rights
or Confidential Information associated with the Nintendo DS
system.
3.3
Restrictions on License Grant . NINTENDO does not guarantee
that the hardware for the Nintendo DS system is distributed
throughout the Territory. Moreover, the present limited license to
LICENSEE does not extend to the use of the Intellectual Property
Rights for the following purposes:
(a)
grant access to, distribute, transmit or broadcast a Game by
electronic means or by any other means known or hereafter devised,
including, without limitation, by wireless, cable, fiber optic,
telephone lines, microwave, radiowave, computer or other device
network, except (a) as a part of wireless Game play on and
among Nintendo DS systems, (b) for the purpose of facilitating
Game development under the terms of this Agreement, or (c) as
otherwise approved in writing by NINTENDO. LICENSEE shall use
reasonable security measures, customary within the high technology
industry, to reduce the risk of unauthorized interception or
retransmission of any Game transmission. No right of retransmission
shall attach to any authorized transmission of a Game;
(b)
authorize or permit any online activities involving a Game,
including, without limitation, multi-player, peer-to-peer or online
play, except as expressly permitted by NINTENDO in
writing;
(c)
modify, install or operate a Game on any server or computing device
for the purpose of or resulting in the rental, lease, loan or other
grant of remote access to the Game;
(d)
emulate, interoperate, interface or link a Game for operation or
use with any hardware or software platform, accessory, computer
language, computer environment, chip instruction set, consumer
electronics device, telephone, cellphone, PDA, or other device,
including for purposes of data interchange, password usage or
interactive video game play, other than a Nintendo DS system, an
application approved by NINTENDO, or the Development
Tools;
(e)
emulate any past, current or future NINTENDO brand video game
system, or any portion thereof, in software or hardware or any
combination thereof;
(f)
embed, incorporate, or store a Game in any media or format except
the Game Card format utilized by the Nintendo DS system, except as
may be necessary as a part of the Game development process under
this Agreement;
(g)
design, implement or undertake any process, procedure, program or
act designed to disable, obstruct, circumvent or otherwise diminish
the effectiveness or operation of the Security
Technology;
|
* Confidential portion omitted and filed
separately with the Securities and Exchange Commission.
|
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(h)
utilize the Intellectual Property Rights to design or develop any
interactive video game program, except as authorized under this
Agreement;
(i)
manufacture or reproduce a Game developed under this Agreement,
except through NINTENDO; or
(j)
Reverse Engineer or assist in Reverse Engineering all or any part
of the Nintendo DS system, including the hardware, software
(embedded or not), the Development Tools or the Security
Technology, except as specifically permitted under the laws and
regulations applicable in the Territory.
Nothing contained in this
Section 3.3 shall be deemed to prevent LICENSEE from
developing a game or games for other video game platforms, where
such game or games have a similar audiovisual display, look, feel,
or game elements as found in the Game(s) developed by LICENSEE
under this Agreement; provided, however, that LICENSEE hereby
acknowledges that any use of NINTENDO’s Intellectual Property
Rights, Proprietary Rights, and/or Confidential Information in such
other game or games without the prior written consent of NINTENDO
would be deemed to be a breach of this Agreement and an
infringement of Nintendo’s Intellectual Property
Rights.
3.4
Development Tools . NINTENDO and NOA may lease, loan or sell
Development Tools, including any improvements made by NINTENDO or
NOA from time to time, to LICENSEE to assist in the development of
Games under this Agreement on such terms as may be agreed between
the parties. Ownership and use of any Development Tools, whether
provided by NINTENDO or NOA, prior to or during the Term hereof,
shall be subject to the terms of this Agreement and any separate
license or purchase agreement required by NINTENDO or any
third-party licensing the Development Tools. LICENSEE acknowledges
the respective interests of NINTENDO, and in the case of third-
party Development Tools, such third parties, in and to the
Proprietary Rights associated with the Development Tools.
LICENSEE’s use of the Development Tools shall not create any
right, title or interest of LICENSEE therein. Any license to
LICENSEE to use the Development Tools does not extend to:
(a) use of the Development Tools for any purpose except the
design and development of Games under this Agreement,
(b) reproduction or creation of derivatives of the Development
Tools, except in association with the development of Games under
this Agreement, (c) Reverse Engineering of the Development
Tools (except as specifically permitted under the laws and/or
regulations applicable in the Territory), or (d) without
NINTENDO’s prior written approval, selling, leasing,
assigning, lending, licensing, encumbering or otherwise
transferring the Development Tools. Any tools developed or derived
by LICENSEE as a result of a study of the performance, design or
operation of any NINTENDO Development Tools shall be considered a
derivative work of the Intellectual Property Rights, but may be
retained and utilized by LICENSEE in connection with this
Agreement. Unless LICENSEE can demonstrate that such derivative
work has one or more applications that are independent of and
separate from the Intellectual Property Rights (“Independent
Applications”), it shall be deemed to have granted NOA and
NINTENDO an indefinite, worldwide, royalty-free, transferable and
Sole License (including the right to sub-license) to such
derivative work. To the extent that LICENSEE can demonstrate one or
more Independent Applications, LICENSEE shall be deemed to have
granted to NOA and NINTENDO a royalty-free and transferable
nonexclusive License (including the right to sub-license) in
relation to such Independent Applications for the Term. Any tools
developed or derived by LICENSEE as a result of a study of the
performance, design or operation of any third-party Development
Tools shall be governed by the terms of the license agreement
applicable to such Development Tools. Notwithstanding any referral
or information provided or posted regarding third-party Development
Tools, NINTENDO and NOA make no representations or warranties with
regard to any such third-party Development Tools. LICENSEE acquires
and utilizes third-party Development Tools at its own
risk.
3.5
In-Game Advertising. LICENSEE shall not include advertising
or produce placements for products or services of LICENSEE or third
parties, whether in the Game, as separate content (e.g., a
trailer), or in the Printed Materials, without NINTENDO’s
prior written consent, which consent shall not be unreasonably
withheld or delayed.
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4.
SUBMISSION OF GAME AND ARTWORK FOR APPROVAL
4.1
Development and Sale of the Games . LICENSEE may develop or
have developed Games and have manufactured, advertise, market and
sell Licensed Products for play on the Nintendo DS system only in
accordance with this Agreement.
4.2:
Third Party Developers . LICENSEE shall not disclose the
Confidential Information (as defined in Section 8 below), the
Guidelines or the Intellectual Property Rights to any Independent
Contractor, nor permit any Independent Contractor to perform or
assist in development work for a Game that requires use of the
Confidential Information, unless and until such Independent
Contractor has been approved by NINTENDO and has executed a written
confidentiality agreement with NINTENDO (or with LICENSEE as
provided in Section 8) relating to the Nintendo DS system.
Upon request by LICENSEE, NINTENDO shall, within a reasonable
period of time, inform LICENSEE whether any such third party is
approved by NINTENDO.
4.3
Delivery of Completed Game . Upon completion of a Game,
LICENSEE shall deliver a prototype of the Game to NINTENDO in a
format specified in the Guidelines. Delivery shall be made in
accordance with the methods set forth in the Guidelines. Each
submission shall include such other information or documentation
deemed necessary by NINTENDO, including, without limitation, a
complete set of written user instructions, a complete description
of any security holes, backdoors, time bombs, cheats, “Easter
eggs” or other hidden features or characters in the Game (of
which LICENSEE is aware) and a complete screen text script.
NINTENDO shall promptly evaluate the Game with regard to its
technical compatibility with and error-free operation on the
Nintendo DS system. LICENSEE must establish that the Game and any
other content included on the Game Card complies with the
guidelines of the Pan European Game Information System (PEGI), the
Unterhaltungssoftware Selbstkontrolle (USK), the Office of Film and
Literature Classification (OFLC), or any other applicable national
or regional game rating system that NINTENDO may accept, as
applicable. LICENSEE shall be responsible for the submission of the
Game to the appropriate national or regional game rating
organization and shall provide NINTENDO with a statement or
certificate in writing from the relevant organization, confirming
the rating for the Game. Where any such game has been rated as
being suitable only for players aged 18 and over (or an equivalent
rating), LICENSEE must submit a certificate in writing that
confirms the game is rated as no higher than “M”
(Mature) by the Entertainment Software Rating Board (ESRB) of the
U.S. In addition, NINTENDO reserves the right to require LICENSEE
to provide NINTENDO with such additional written indemnification
for damages, claims, loss, liability, fine or penalty resulting
from the marketing, distribution or sale of a Game with such an age
rating, as NINTENDO, in its sole discretion, may request. If any
such age rating is subsequently changed by the relevant
organization, LICENSEE shall inform NINTENDO forthwith in writing
of that fact and LICENSEE shall then comply with the above
provisions in relation to such new age rating.
4.4
Approval of Completed Game . NINTENDO shall, within a
reasonable period of time after receipt, approve or disapprove each
submitted Game in writing, which may include by e-mail. If a Game
is disapproved, NINTENDO shall specify in writing the reasons for
such disapproval and state what corrections or improvements are
necessary to receive approval. After making the necessary
corrections or improvements, LICENSEE shall submit a revised Game
to NINTENDO for approval. NINTENDO shall not unreasonably withhold
or delay its approval of any Game. The approval of a Game by
NINTENDO shall not relieve LICENSEE of its sole responsibility for
the development, quality and operation of the Game or in any way
create any warranty for a Game or a Licensed Product by
NINTENDO.
4.5
Submission and Approval of Artwork . Prior to submitting a
completed Game to NINTENDO under Section 4.3, LICENSEE shall
prepare and submit to NINTENDO all Artwork for the proposed
Licensed Product. Within ten (10) business days of receipt,
NINTENDO shall approve or disapprove the Artwork in writing, which
may include e-mail. If any Artwork is disapproved, NINTENDO shall
specify in writing the reasons for such disapproval and state what
corrections or improvements are necessary to obtain approval from
NINTENDO. After making the necessary corrections or improvements,
LICENSEE shall submit revised Artwork to NINTENDO for approval.
NINTENDO shall not unreasonably withhold or delay its approval of
any Artwork. The approval of the Artwork by NINTENDO shall not
relieve LICENSEE of its sole responsibility for the development
and
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quality of the Artwork or in any way
create any warranty for the Artwork or any Licensed Product by
NINTENDO. All Artwork must be approved prior to submitting an order
for the Bulk Goods or Finished Products, and LICENSEE shall not
produce any Printed Materials for commercial distribution until
such Artwork or Finished Products has been approved by
NINTENDO.
4.6
Artwork for Bulk Goods . If LICENSEE intends to submit an
order for Bulk Goods, all Artwork and other materials to be
included with the Licensed Product shall be submitted to NINTENDO
in accordance with Section 4.5 herein. No Printed Materials
shall be produced by LICENSEE until such Artwork has been approved
by NINTENDO under Section 4.5 herein.
5.
ORDER PROCESS, PURCHASE PRICE, PAYMENT AND
DELIVERY
5.1
Submission of Orders by LICENSEE . After receipt of
NINTENDO’s approval for a Game, LICENSEE may at any time
submit written purchase orders to NINTENDO for any approved
Licensed Product title. The purchase order shall specify whether it
is for Finished Products or Bulk Goods. The terms and conditions of
this Agreement shall take precedence over any contrary or
additional terms of such purchase order or any other written
documentation or verbal instructions from LICENSEE. All orders
shall be subject to acceptance by NINTENDO or its
designee.
5.2
Purchase Price and Minimum Order Quantities . The purchase
price and minimum order quantities for Finished Products and Bulk
Goods shall be set forth in NINTENDO’s then current Price
Schedule. Unless otherwise specifically provided for, the purchase
price includes the cost of manufacturing the Licensed Products. No
taxes, duties, import fees or other tariffs related to the
development, manufacture, import, marketing or sale of the Licensed
Products except for taxes imposed on NINTENDO’s income are
included in the purchase price and all such taxes are the
responsibility of LICENSEE. The Price Schedule is subject to change
by NINTENDO at any time without Notice, provided, however, that any
price increase shall be applicable only to purchase orders
submitted, paid for, and accepted by NINTENDO after the date of the
price increase, and provided that such changes shall be delivered
to LICENSEE as soon as possible thereafter.
5.3
Payment. Upon placement of an order with NINTENDO, LICENSEE
shall pay the full purchase price to NINTENDO either (a) by
tender of an irrevocable letter of credit in favor of NINTENDO (or
its designee) and payable at sight, issued by a bank acceptable to
NINTENDO and confirmed, if requested by NINTENDO, at
LICENSEE’s expense, or (b) in cash, by wire transfer to
an account designated by NINTENDO. All letters of credit shall
comply with NINTENDO’s written instructions and all
associated banking charges shall be for LICENSEE’s
account.
5.4
Delivery of Licensed Products . NINTENDO shall deliver the
Finished Products and Bulk Goods ordered by LICENSEE to LICENSEE
FOB Japan, CIP European Destination or ex-warehouse Grossostheim,
per the terms in the Price Schedule. Also per the Price Schedule,
______________________ ****______________________. Upon mutual
consent of NINTENDO and LICENSEE, orders may be delivered in
partial shipments with a minimum shipment quantity as specified in
the Price Schedule. Such orders shall be delivered only to
countries within the Territory. Title to the Licensed Products
shall vest in accordance with the terms of the applicable letter of
credit or, in the absence thereof, per Incoterms 2000.
6.
MANUFACTURE OF THE LICENSED PRODUCT
6.1
Manufacturing . Given NINTENDO’s ownership of the
valuable Intellectual Property Rights, NINTENDO shall be the
exclusive source for the manufacture of the Game Cards, and shall
control all aspects of the manufacturing process, including the
selection of the locations and specifications for any manufacturing
facilities, determination of materials and processes, appointment
of suppliers and subcontractors, and management of all
work-in-progress.
6.2
Manufacture of the Licensed Products . Upon acceptance by
NINTENDO of a purchase order from LICENSEE for an approved Licensed
Product title and receipt of payment as provided for under
Section 5.3 herein, NINTENDO (through its suppliers and
subcontractors) shall arrange for the manufacture of Finished
Product or Bulk Goods, as specified in LICENSEE’s purchase
order. In this regard, LICENSEE shall submit to NINTENDO certain
technical information as set forth
* Confidential portion omitted and filed
separately with the Securities and Exchange Commission.
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