Exhibit 10.1
**** Denotes
confidential information that has been omitted and filed
separately, accompanied by a confidential treatment request, with
the Securities and Exchange Commission pursuant to 17 C.F.R.
200.83.
AMENDMENT TO THE
XBOX 360 PUBLISHER LICENSE
AGREEMENT
(2008 Renewal; Tier C; Hits
Program Revisions; Expansion Packs; New Xbox 360 Live and PDLC
Incentive Program; XLSP; Japan Volume Rebate Revision; Token
Promotions; Joint Promotions)
This Amendment to the Xbox 360
Publisher License Agreement (this “Amendment”) is
entered into and effective as of the later of the two signature
dates below (the “Amendment Effective Date”) by and
between Microsoft Licensing, GP, a Nevada general partnership
(“Microsoft”), and TAKE-TWO INTERACTIVE SOFTWARE, INC.
(“Publisher”), and supplements that certain Xbox 360
Publisher License Agreement between the parties dated as of
November 17, 2005, as amended (the “Xbox 360
PLA”).
RECITALS
A.
Microsoft and Publisher entered into
the Xbox 360 PLA to establish the terms under which Publisher may
publish video games for Microsoft’s Xbox 360 video game
system.
B.
The parties now wish to extend the
term and otherwise amend certain terms of the Xbox 360 PLA as set
forth below.
Accordingly, for and in
consideration of the mutual covenants and conditions contained
herein, and for other good and valuable consideration, receipt of
which each party hereby acknowledges, Microsoft and Publisher agree
as follows:
1.
Definitions
1.1
The definitions
of “ Asian
Manufacturing Region ”, “
North American Manufacturing
Region ”, “
European Manufacturing Region
” and
“ Manufacturing
Region ” are hereby deleted
from the Xbox 360 PLA.
1.2
The definition of
“ Online Content
” is hereby
amended and restated in its entirety as follows:
“Online
Content” means any content, feature,
or access to software or online service that is distributed by
Microsoft pursuant to this Agreement. Online Content
includes, but is not limited to, Online Game Features, Title
Updates, Demo Versions, Xbox LIVE Arcade games, trailers,
“themes,” “gamer pictures” or any other
category of online content or service approved by Microsoft from
time to time. Trailers, “themes,” “gamer
pictures” and any other approved Online Content is further
described in the Xbox 360 Publisher Guide.
1.3
The definition of
“ Software Title
” is hereby
expanded to include Expansion Pack(s).
1.4
The following
definitions are hereby added to Section 2 of the Xbox 360
PLA.
1.4.1
“
Expansion Pack ” means an FPU that is
an add-on, mission pack, game expansion, incremental content,
and/or other addition to a Software Title that (i) would not
be generally considered in the console game industry to be a next
full version release (e.g., a version 1.0 to 1.5);
(ii) requires another full version video game in order to
operate, (iii) is derived from the content, story, characters
or other intellectual property of the full version video game
required to play it, and (iv) has a WSP (defined below) that
is equal to or below the Threshold Price (defined below) listed for
the royalty tiers applicable to Expansion Packs in Section 1
b. of Exhibit 1 attached hereto. In order to meet
this definition of Expansion Pack, such addition to a Software
Title must be approved by Microsoft as an Expansion
Pack.
1.4.2
“
Family Hit ” means any Hits
Software Title that (i) received an “E,” or
an “E10” rating from the ESRB; a “PEGI 3+”
or “PEGI 7+” rating in Europe, an “A: All
Ages” rating from CERO in Japan and/or an equivalent rating
in the applicable Sales Territory (to the extent Software Titles
are rated by regulatory boards within the applicable Sales
Territory); and (ii) is character based and/or appeals, as
determined by Microsoft in its sole good faith discretion, to
children 12 years of age and younger. Notwithstanding the
foregoing, annual sports titles will not qualify as a Family
Hit.
MICROSOFT CONFIDENTIAL
1.4.3
“
Hit(s) FPU ” means each unit of a
Software Title that is qualified and participating in a Hits
Program.
1.4.4
“
Hits Program(s) ” mean Xbox 360
Platinum or Classic Hits and/or the Xbox 360 Family Hits
programs.
1.4.5
“Hits Software Title
” means any
Software Title that qualifies to participate in the Hits Program
pursuant to Section 2 of Exhibit 1 attached
hereto.
1.4.6
“
Standard FPU ” means an FPU of a
Software Title that is not a Hits FPU.
1.4.7
“
Standard Software Title
” means
any Software Title that is not a Hits Software Title or an
Expansion Pack.
1.4.8
“
Threshold Price ” means the Wholesale
Price (WSP) in the case of the North American, European, and Asian
Sales Territories, or Suggested Retail Price (SRP) in the Japan
Sales Territory at which Publisher intends to sell the Software
Title. If the Software Title is bundled with any other
product or service that is not another Software Title, the
Threshold Price will be the applicable WSP or SRP for the entire
bundle.
1.5
Except as
expressly provided otherwise in this Amendment, capitalized terms
shall have the same meanings as those ascribed to them in the Xbox
360 PLA.
2.
Term
Section 17.1 of the
Xbox 360 PLA is hereby amended and restated in its entirety as
follows:
“
17.1
Term . The term of this
Agreement shall commence on the Effective Date and shall continue
until six (6) years after such date that the Xbox 360 is first
commercially released by Microsoft in the United States.
Unless one party gives the other notice of non-renewal within
[****] of the end of the then-current term, this Agreement shall
automatically renew for successive one year
terms.”
3.
Pre-Certification
Section 4.1.2 of the
Xbox 360 PLA is hereby amended and restated in its entirety as
follows:
“4.1.2
Pre-Certification.
If the Concept is
approved, Publisher may, at Publisher’s option, deliver to
Microsoft a code-complete version of the Software Title or Online
Content that includes all current features of the Software Title
and such other content as may be required under the Xbox 360
Publisher Guide. Upon receipt thereof and payment by
Publisher of the applicable Pre-Certification fee as set forth in
the Xbox 360 Publisher Guide, Microsoft shall conduct technical
screen and/or other testing of the Software Title or Online Content
consistent with the Xbox 360 Publisher Guide and will subsequently
provide Publisher with advisory feedback regarding such
testing.”
4.
Exhibits
4.1
Exhibits 1, 2 and
3 of the Xbox 360 PLA are hereby amended and restated in their
entirety as attached hereto. Exhibit 6 (Japan/Asian Royalty
Incentive Program) of the Xbox 360 PLA has expired. Exhibits
6 and 8 attached hereto are hereby added to the Xbox 360
PLA.
4.2
The term of the
Xbox 360 Live Incentive Program attached as Exhibit 7
of the Xbox 360 PLA (the “Original Live Incentive
Program”) is hereby [****]. Effective [****], the
Original Live Incentive Program is replaced by the Xbox Live and
PDLC Incentive Program attached as Exhibit 7 to this
Amendment.
5.
Non-Disclosure
Section 13.1 of the Xbox 360 PLA is hereby
deleted and replaced by the following:
“13.1
“
Non-Disclosure Agreement
. The
information, materials and software exchanged by the parties
hereunder or under an XDK License, including the terms and
conditions hereof and of the XDK License, are subject to the
Non-Disclosure Agreement between the parties attached hereto as
Exhibit 5 (the “Non-Disclosure Agreement”),
which is
2
incorporated herein by
reference; provided, however, that for purposes of the foregoing,
any time limitation in the Non-Disclosure Agreement on the
parties’ obligations to refrain from disclosing information
protected under the Non-Disclosure Agreement (“Confidential
Information”) shall be extended so that any Confidential
Information provided in relation to this Agreement or by way of the
XDK License in whatever form (e.g. information, materials, tools
and/or software exchanged by the parties hereunder or under an XDK
License), including the terms and conditions hereof and of the XDK
License, unless otherwise specifically stated, will be protected
from disclosure for as long as it remains
confidential.”
6.
Promotions
6.1
Token
Promotions . In the event
Publisher desires to distribute password-protected codes
representing “tokens” (a “Token Promotion”)
that are redeemable by users for Online Content downloads from Xbox
Live (“Content Tokens”) as part of promotional
activities related to a Software Title using Xbox Live Marketplace,
Publisher shall submit to Microsoft a Content Token Request form
available in the Xbox 360 Publisher Guide (“Token
Form”) for approval by Microsoft. Upon approval by
Microsoft, [****] or Microsoft may, but is not obligated to, offer
Publisher credit terms for payment of such fees. As soon as
commercially feasible after payment by Publisher for an order for
Content Tokens (or Microsoft’s determination of
Publisher’s credit worthiness), Microsoft shall create
Content Tokens and deliver them to Publisher. Publisher may
distribute the Content Tokens for the Content download solely as
part of the Token Promotion within the Sales Territory and during
the term of the Token Promotion specified on the Token Form.
No other payments under the Xbox 360 PLA (MS Points or otherwise)
will be paid with respect to the Content Tokens. Publisher shall be
solely responsible for all aspects of marketing and fulfillment of
the Token Promotion, including without limitation all advertising
and other promotional materials related to the Token Promotion
which shall be deemed Marketing Materials.
6.2
Joint
Promotions. Microsoft and
Publisher may from time to time to develop, execute, and administer
promotions involving the Software Title(s) (e.g., Play and Win
weekends for the Software Titles on Xbox LIVE, promotional
sweepstakes involving the Software Titles, etc.) (each, a
“Promotion”). In connection therewith, the
parties shall execute a promotion schedule to this Agreement in the
form set forth in the Xbox 360 Publisher Guide (each, a
“Promotion Schedule”). The parties agree that the
following additional terms and conditions shall apply to each
Promotion for which a Promotion Schedule has been fully executed:
(i) each party shall have the right and license to use the
specific properties indentified in the Promotion Schedule solely in
connection with the Promotion during the promotional period and
territory identified in the Promotion Schedule; (ii) all
promotional materials prepared by or on behalf of the parties for
the Promotion shall be subject to the other party’s approval.
The party approving such materials shall have [****] to approve or
disapprove such materials. Failure to respond within such [****]
period shall be deemed an approval; and (iii) the parties
shall comply with all other obligations set forth in the Promotion
Schedule.
7.
Online Content Samples.
7.1
Xbox LIVE
Arcade . For each piece of
Online Content that is an Xbox LIVE Arcade game, Microsoft will be
entitled to create [****] Content Tokens, [****] of which Microsoft
will provide to the Publisher and [****] of which Microsoft may use
in marketing, as product samples, for customer support, testing and
archival purposes. Publisher shall not be entitled to any
Royalty Fee or other compensation with respect to Microsoft’s
distribution of Content Tokens as authorized under this
Section 7.1.
7.2
Premium Online
Content . For each piece of
Premium Online Content, Microsoft will be entitled to create up to
[****] Content Tokens, which Publisher and Microsoft may use in
marketing, as product samples, for customer support, testing and
archival purposes (the Content Tokens will be split approximately
[****] between Publisher and Microsoft respectively).
Publisher shall not be entitled to any Royalty Fee or other
compensation with respect to Microsoft’s distribution of
Content Tokens as authorized under this
Section 7.2
8.
Online Content
Notwithstanding
any termination or expiration of Microsoft’s license to
distribute Online Content, Publisher acknowledges and agrees that
Microsoft will retain a copy of Online Content, and Publisher
hereby grants Microsoft the license to redistribute the final
version of any Online Content to Xbox Live Users who have
previously purchased it, directly or indirectly, from
Microsoft.
3
9.
Minimum Order Quantities
9.1
The MOQ per
Software Title set forth in Section 7.5.1 of the Xbox 360 PLA
for the [****].
9.2
Section 7.5.2 of the
Xbox 360 PLA is hereby amended and restated as follows:
“7.5.2
For the purposes
of this section, a “Disc” shall mean an FPU that is
signed for use on a certain defined range of Xbox 360 hardware,
regardless of the number of languages or product skus contained
thereon. Publisher must meet the MOQs independently for each
Sales Territory. For example, if an FPU is released in both
the North American Sales Territory and the European Sales
Territory, then the Publisher must place orders to manufacture
(i) at least [****] FPUs for sale in the North American Sales
Territory, including a minimum of [****] per Disc included in such
FPUs, and (ii) [****] FPUs for the European Sales Territory,
including a minimum of [****] per Disc included in such
FPUs.”
10.
Except and to the
extent expressly modified by this Amendment, the Xbox 360 PLA shall
remain in full force and effect and is hereby ratified and
confirmed. In the event of any conflict between this
Amendment and the Xbox 360 PLA the terms of this Amendment shall
control.
IN WITNESS WHEREOF, the parties
hereto have caused this Amendment to be executed as of the
Amendment Effective Date.
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MICROSOFT LICENSING, GP
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TAKE-TWO INTERACTIVE SOFTWARE,
INC.
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/s/ Astrid B. Ford
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/S/ Daniel P. Emerson
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By (sign)
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By (sign)
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Astrid B. Ford
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Daniel P. Emerson
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Name (Print)
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Name (Print)
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Sr. Xbox Program Manager
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Vice President and Associate General
Counsel
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Title
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Title
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12/04/08
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11/26/08
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Date (Print mm/dd/yy)
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Date (Print mm/dd/yy)
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4
EXHIBIT 1
PAYMENTS
1.
Platform Royalty
a.
For each FPU
manufactured during the term of this Agreement, Publisher shall pay
Microsoft nonrefundable royalties in accordance with the royalty
tables set forth below (Tables 1 and 2) and the “Unit
Discount” table set forth in Section 1.d of this
Exhibit 1 (Table 3).
b.
To determine the
applicable royalty rate for a particular Software Title that will
be sold in a particular Sales Territory, the applicable Threshold
Price from Table 1 below for the category of Software Title
(Standard Software Title, Hits Software Title and Expansion Pack)
will determine the correct royalty “Tier” (except with
respect to the first Commercial Release of Hits Software Titles as
described further in (ii) below). The royalty rate is
then as set forth in Table 2 based on such Tier and the Sales
Territory in which the FPUs will be sold. For example, assume
the Wholesale Price of a Standard Software Title to be sold in the
European Sales Territory is [****]. According to Table 1,
Tier B royalty rates will apply to that Software Title and the
royalty rate for each FPU as set forth in Table 2 is
[****].
Table 1: Tier
[****]
Table 2: Royalty Rate
[****]
c.
Setting the
Royalty .
(i)
Standard
Software Titles and Expansion Packs . Publisher shall submit to
Microsoft, at least [****] for a Standard Software Title or an
Expansion Pack, a completed and signed “Xbox 360 Royalty Tier
Selection Form” in the form attached to this Agreement as
Exhibit 2 for each Sales Territory. The selection
indicated in the Xbox 360 Royalty Tier Selection Form will
only be effective once it has been approved by Microsoft. If
a Standard Software Title or Expansion Pack does not have an
approved Xbox 360 Royalty Tier Selection Form as required
hereunder (e.g. as a result of the Publisher not providing a Xbox
360 Royalty Tier Selection Form or because Microsoft has not
approved the Xbox 360 Royalty Tier Selection Form), the royalty
rate for such Standard Software Title will default to [****] or for
such Expansion Pack will default to [****], regardless of the
actual Threshold Price (i.e., if Microsoft does not approve an Xbox
360 Royalty Tier Selection Form because it is filled out
incorrectly, the royalty rate will default to [****]). Except
as set forth in Section 2 (Hits Programs), the selection of a
royalty tier for a Standard Software Title or Expansion Pack in a
Sales Territory is binding for the life of that Software Title or
Expansion Pack even if the Threshold Price is reduced following the
Software Title’s Commercial Release.
(ii)
Hits Software Title
. Publisher shall submit to
Microsoft, at least [****] a completed and signed Hits Programs
Election Form in the form attached hereto as
Exhibit 6 for each Sales Territory. The Hits
Programs Election Form will only be effective once it has been
approved by Microsoft. If a Hits Software Title does not have
an approved Hits Programs Election Form as required hereunder
(e.g. as a result of the Publisher not providing a Hits Programs
Election Form or because Microsoft has not approved the Hits
Programs Election Form), the royalty rate for such Hits Software
Title will default to [****] (i.e., if Microsoft does not approve a
Hits Programs Election Form because it is filled out
incorrectly, the royalty rate will default to [****]). Unless
the Software Title is a Family Hits Title, the first time a
Software Title is Commercially Released as a Hits Software Title,
the [****] royalty rate will apply. However, if the Software
Title is a Family Hits Title and meets the WSP requirements set
forth in Table 1 above, Publisher may select the [****] royalty
rate. For the avoidance of doubt, all Hits Software Titles
for the European Sales Territory shall default to the [****]
royalty rate.
5
[****] after the Commercial Release
of a Hits Software Title at the [****] royalty rate,
Publi
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