Exhibit 10.1
DP# 543787
AMENDMENT NO. 2 TO
THE
XBOX 360 PUBLISHER LICENSE
AGREEMENT
(2008 Renewal; Tier C; Hits
Program Revisions; Expansion Packs; New Xbox 360 Live and PDLC
Incentive Program;
XLSP; Japan Volume Rebate Revision; Token Promotions; Joint
Promotions)
This Amendment to the Xbox 360
Publisher License Agreement (this “Amendment”) is
entered into and effective as of the later of the two signature
dates below (the “Amendment Effective Date”) by and
between Microsoft Licensing, GP, a Nevada general partnership
(“Microsoft”), and THQ, INC.
(“Publisher”), and supplements that certain Xbox 360
Publisher License Agreement between the parties dated as of
October 31, 2005, as amended (the “Xbox 360
PLA”).
RECITALS
A.
Microsoft and Publisher entered into
the Xbox 360 PLA to establish the terms under which Publisher may
publish video games for Microsoft’s Xbox 360 video game
system.
B.
The parties now wish to extend the
term and otherwise amend certain terms of the Xbox 360 PLA as set
forth below.
Accordingly, for and in
consideration of the mutual covenants and conditions contained
herein, and for other good and valuable consideration, receipt of
which each party hereby acknowledges, Microsoft and Publisher agree
as follows:
1.
Definitions
1.1
The definitions
of “ Asian
Manufacturing Region ”, “
North American Manufacturing
Region ”, “
European Manufacturing Region
” and
“ Manufacturing
Region ” are hereby deleted
from the Xbox 360 PLA.
1.2
The definition of
“ Online Content
” is hereby
amended and restated in its entirety as follows:
“Online Content”
means any
content, feature, or access to software or online service that is
distributed by Microsoft pursuant to this Agreement. Online
Content includes, but is not limited to, Online Game Features,
Title Updates, Demo Versions, Xbox LIVE Arcade games, trailers,
“themes,” “gamer pictures” or any other
category of online content or service approved by Microsoft from
time to time. Trailers, “themes,” “gamer
pictures” and any other approved Online Content is further
described in the Xbox 360 Publisher Guide.
1.3
The definition of
“ Software Title
” is hereby
expanded to include Expansion Pack(s).
1.4
The following
definitions are hereby added to Section 2 of the Xbox 360
PLA.
1.4.1
“
Expansion Pack ” means an FPU that is
an add-on, mission pack, game expansion, incremental content,
and/or other addition to a Software Title that (i) would not
be generally considered in the console game industry to be a next
full version release (e.g., a version 1.0 to 1.5);
(ii) requires another full version video game in order to
operate, (iii) is derived from the content, story, characters
or other intellectual property of the full version video game
required to play it, and (iv) has a WSP (defined below) that
is equal to or below the Threshold Price (defined below) listed for
the royalty tiers applicable to Expansion Packs in Section 1
b. of Exhibit 1 attached hereto. In order to meet
this definition of Expansion Pack, such addition to a Software
Title must be approved by Microsoft as an Expansion
Pack.
1.4.2
“
Family Hit ” means any Hits
Software Title that (i) received an “E,” or
an “E10” rating from the ESRB; a “PEGI 3+”
or “PEGI 7+” rating in Europe, an “A: All
Ages” rating from CERO in Japan and/or an equivalent rating
in the applicable Sales Territory (to the extent Software Titles
are rated by regulatory boards within the applicable Sales
Territory); and (ii) is character based and/or appeals, as
determined by Microsoft in its sole good faith discretion, to
children 12 years of age and younger. Notwithstanding the
foregoing, annual sports titles will not qualify as a Family
Hit.
MICROSOFT CONFIDENTIAL
1
1.4.3
“
Hit(s) FPU ” means each unit of a
Software Title that is qualified and participating in a Hits
Program.
1.4.4
“
Hits Program(s) ” mean Xbox 360
Platinum or Classic Hits and/or the Xbox 360 Family Hits
programs.
1.4.5
“Hits Software Title
” means any
Software Title that qualifies to participate in the Hits Program
pursuant to Section 2 of Exhibit 1 attached
hereto.
1.4.6
“
Standard FPU ” means an FPU of a
Software Title that is not a Hits FPU.
1.4.7
“
Standard Software Title
” means
any Software Title that is not a Hits Software Title or an
Expansion Pack.
1.4.8
“
Threshold Price ” means the Wholesale
Price (WSP) in the case of the North American, European, and Asian
Sales Territories, or Suggested Retail Price (SRP) in the Japan
Sales Territory at which Publisher intends to sell the Software
Title. If the Software Title is bundled with any other
product or service that is not another Software Title, the
Threshold Price will be the applicable WSP or SRP for the entire
bundle.
1.5
Except as
expressly provided otherwise in this Amendment, capitalized terms
shall have the same meanings as those ascribed to them in the Xbox
360 PLA.
2.
Term
Section 17.1 of the
Xbox 360 PLA is hereby amended and restated in its entirety as
follows:
“
17.1
Term . The term of this
Agreement shall commence on the Effective Date and shall continue
until six (6) years after such date that the Xbox 360 is first
commercially released by Microsoft in the United States.
Unless one party gives the other notice of non-renewal within sixty
(60) days of the end of the then-current term, this Agreement shall
automatically renew for successive one-year
terms.”
3.
Pre-Certification
Section 4.1.2 of the
Xbox 360 PLA is hereby amended and restated in its entirety as
follows:
“4.1.2
Pre-Certification.
If the Concept is
approved, Publisher may, at Publisher’s option, deliver to
Microsoft a code-complete version of the Software Title or Online
Content that includes all current features of the Software Title
and such other content as may be required under the Xbox 360
Publisher Guide. Upon receipt thereof and payment by
Publisher of the applicable Pre-Certification fee as set forth in
the Xbox 360 Publisher Guide, Microsoft shall conduct technical
screen and/or other testing of the Software Title or Online Content
consistent with the Xbox 360 Publisher Guide and will subsequently
provide Publisher with advisory feedback regarding such
testing.”
4.
Exhibits
4.1
Exhibits 1, 2 and
3 of the Xbox 360 PLA are hereby amended and restated in their
entirety as attached hereto. Exhibit 6 (Japan/Asian Royalty
Incentive Program) of the Xbox 360 PLA has expired. Exhibits
6, 8 and 9 attached hereto are hereby added to the Xbox 360
PLA.
4.2
The term of the
Xbox 360 Live Incentive Program attached as Exhibit 7
of the Xbox 360 PLA (the “Original Live Incentive
Program”) is hereby extended until December 31,
2008. Effective January 1, 2009, the Original Live
Incentive Program is replaced by the Xbox Live and PDLC Incentive
Program attached as Exhibit 7 to this
Amendment.
5.
Non-Disclosure
Section 13.1 of the Xbox 360 PLA is hereby
deleted and replaced by the following:
2
“13.1
“
Non-Disclosure Agreement
. The
information, materials and software exchanged by the parties
hereunder or under an XDK License, including the terms and
conditions hereof and of the XDK License, are subject to the
Non-Disclosure Agreement between the parties attached hereto as
Exhibit 5 (the “Non-Disclosure Agreement”),
which is incorporated herein by reference; provided, however, that
for purposes of the foregoing, any time limitation in the
Non-Disclosure Agreement on the parties’ obligations to
refrain from disclosing information protected under the
Non-Disclosure Agreement (“Confidential Information”)
shall be extended so that any Confidential Information provided in
relation to this Agreement or by way of the XDK License in whatever
form (e.g. information, materials, tools and/or software exchanged
by the parties hereunder or under an XDK License), including the
terms and conditions hereof and of the XDK License, unless
otherwise specifically stated, will be protected from disclosure
for as long as it remains confidential.”
6.
Promotions
6.1
Token
Promotions . In the event
Publisher desires to distribute password-protected codes
representing “tokens” (a “Token Promotion”)
that are redeemable by users for Online Content downloads from Xbox
Live (“Content Tokens”) as part of promotional
activities related to a Software Title using Xbox Live Marketplace,
Publisher shall submit to Microsoft a Content Token Request form
available in the Xbox 360 Publisher Guide (“Token
Form”) for approval by Microsoft. Upon approval by
Microsoft, Publisher will pre-pay all applicable fees as set forth
in the Xbox 360 Publisher Guide, or Microsoft may****. As
soon as ****, Microsoft shall create Content Tokens and deliver
them to Publisher. Publisher may distribute the Content
Tokens for the Content download solely as part of the Token
Promotion within the Sales Territory and during the term of the
Token Promotion specified on the Token Form. No other
payments under the Xbox 360 PLA (MS Points or otherwise) will be
paid with respect to the Content Tokens. Publisher shall be solely
responsible for all aspects of marketing and fulfillment of the
Token Promotion, including without limitation all advertising and
other promotional materials related to the Token Promotion which
shall be deemed Marketing Materials.
6.2
Joint
Promotions. Microsoft and
Publisher may from time to time agree to develop, execute, and
administer promotions involving the Software Title(s) (e.g.,
Play and Win weekends for the Software Titles on Xbox LIVE,
promotional sweepstakes involving the Software Titles, etc.) (each,
a “Promotion”). In connection therewith,
Microsoft and Publisher shall mutually agree upon and execute a
promotion schedule to this Agreement in the form set forth in the
Xbox 360 Publisher Guide (each, a “Promotion
Schedule”). The parties agree that the following
additional terms and conditions shall apply to each Promotion for
which a Promotion Schedule has been fully executed:
****.
7.
Online Content Samples.
7.1
Xbox LIVE
Arcade . For each piece of
Online Content that is an Xbox LIVE Arcade game, Microsoft will be
entitled to create **** Content Tokens, **** of which Microsoft
will provide to the Publisher and **** of which Microsoft may use
in marketing, as product samples, for customer support, testing and
archival purposes. Publisher shall not be entitled to any
Royalty Fee or other compensation with respect to Microsoft’s
distribution of Content Tokens as authorized under this
Section 7.1.
7.2
Premium Online
Content . For each piece of
Premium Online Content, Microsoft will be entitled to create up to
**** Content Tokens, which Publisher and Microsoft may use in
marketing, as product samples, for customer support, testing and
archival purposes (the Content Tokens will be split approximately
**** between Publisher and Microsoft respectively). Publisher
shall not be entitled to any Royalty Fee or other compensation with
respect to Microsoft’s distribution of Content Tokens as
authorized under this Section 7.2
8.
Online Content
Notwithstanding
any termination or expiration of Microsoft’s license to
distribute Online Content, Publisher acknowledges and agrees that
Microsoft will retain a copy of Online Content, and Publisher
hereby grants Microsoft the license to redistribute the final
version of any Online Content to Xbox Live Users who have
previously purchased it, directly or indirectly, from
Microsoft.
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* Confidential portion omitted and filed
separately with the Securities and Exchange Commission.
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3
9.
Minimum Order Quantities
9.1
The MOQ per
Software Title set forth in Section 7.5.1 of the Xbox 360 PLA
for the North American Sales Territory is hereby increased to
****.
9.2
Section 7.5.2 of the
Xbox 360 PLA is hereby amended and restated as follows:
“7.5.2
For the purposes
of this section, a “Disc” shall mean an FPU that is
signed for use on a certain defined range of Xbox 360 hardware,
regardless of the number of languages or product skus contained
thereon. Publisher must meet the MOQs independently for each
Sales Territory. For example, if an FPU is released in both
the North American Sales Territory and the European Sales
Territory, then the Publisher must place orders to manufacture
(i) at least **** FPUs for sale in the North American Sales
Territory, including a minimum of **** per Disc included in such
FPUs, and (ii) **** FPUs for the European Sales Territory,
including a minimum of **** per Disc included in such
FPUs.”
10.
Except and to the
extent expressly modified by this Amendment No. 2, the Xbox
360 PLA shall remain in full force and effect and is hereby
ratified and confirmed. In the event of any conflict
between this Amendment No. 2 and the Xbox 360 PLA the terms of
this Amendment shall control.
IN WITNESS WHEREOF, the parties
hereto have caused this Amendment to be executed as of the
Amendment Effective Date.
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MICROSOFT LICENSING, GP
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THQ, Inc.
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By (sign)
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By (sign)
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Name (Print)
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Name (Print)
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Title
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Title
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Date (Print mm/dd/yy)
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Date (Print mm/dd/yy)
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* Confidential portion omitted and filed
separately with the Securities and Exchange Commission.
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4
EXHIBIT 1
PAYMENTS
1.
Platform Royalty
a.
For each FPU
manufactured during the term of this Agreement, Publisher shall pay
Microsoft nonrefundable royalties in accordance with the royalty
tables set forth below (Tables 1 and 2) and the “Unit
Discount” table set forth in Section 1.d of this
Exhibit 1 (Table 3).
b.
To determine the
applicable royalty rate for a particular Software Title that will
be sold in a particular Sales Territory, the applicable Threshold
Price from Table 1 below for the category of Software Title
(Standard Software Title, Hits Software Title and Expansion Pack)
will determine the correct royalty “Tier” (except with
respect to the first Commercial Release of Hits Software Titles as
described further in (ii) below). The royalty rate is
then as set forth in Table 2 based on such Tier and the Sales
Territory in which the FPUs will be sold. For example, assume
the Wholesale Price of a Standard Software Title to be sold in the
European Sales Territory is ****. According to Table 1, ****
royalty rates will apply to that Software Title and the royalty
rate for each FPU as set forth in Table 2 is ****.
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* ****.
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* Confidential portion omitted and filed
separately with the Securities and Exchange Commission.
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5
c.
Setting the
Royalty .
(i)
Standard
Software Titles and Expansion Packs . Publisher shall submit to
Microsoft, at least **** before placing the first manufacturing
order for a Standard Software Title or an Expansion Pack, a
completed and signed “Xbox 360 Royalty Tier Selection
Form” in the form attached to this Agreement as
Exhibit 2 for each Sales Territory. The selection
indicated in the Xbox 360 Royalty Tier Selection Form will
only be effective once it has been approved by Microsoft. If
a Standard Software Title or Expansion Pack does not have an
approved Xbox 360 Royalty Tier Selection Form as required
hereunder (e.g. as a result of the Publisher not providing a Xbox
360 Royalty Tier Selection Form or because Microsoft has not
approved the Xbox 360 Royalty Tier Selection Form), the royalty
rate for such Standard Software Title will default to **** or for
such Expansion Pack will default to ****, regardless of the actual
Threshold Price (i.e., if Microsoft does not approve an Xbox 360
Royalty Tier Selection Form because it is filled out
incorrectly, the royalty rate will default to ****). Except
as set forth in Section 2 (Hits Programs), the selection of a
royalty tier for a Standard Software Title or Expansion Pack in a
Sales Territory is binding for the life of that Software Title or
Expansion Pack even if the Threshold Price is reduced following the
Software Title’s Commercial Release.
(ii)
Hits Software Title
. Publisher shall submit to
Microsoft, at least **** prior to the targeted Commercial Release
of the Hits Software Title a completed and signed Hits Programs
Election Form in the form attached hereto as
Exhibit 6 for each Sales Territory. The Hits
Programs Election Form will only be effective once it has been
approved by Microsoft. If a Hits Software Title does not have
an approved Hits Programs Election Form as required hereunder
(e.g. as a result of the Publisher not providing a Hits Programs
Election Form or because Microsoft has not approved the Hits
Programs Election Form), the royalty rate for such Hits Software
Title will default to **** (i.e., if Microsoft does not approve a
Hits Programs Election Form because it is filled out
incorrectly, the royalty rate will default to ****). Unless
the Software Title is a Family Hits Title, the first time a
Software Title is Commercially Released as a Hits Software Title,
the **** royalty rate will apply. However, if the Software
Title is a Family Hits Title and meets the WSP requirements set
forth in Table 1 above, Publisher may select the **** royalty
rate. For the avoidance of doubt, all Hits Software Titles
for the European Sales Territory shall default to the **** royalty
rate.
Beginning **** after the Commercial
Release of a Hits Software Title at the **** royalty rate,
Publisher may elect to change the previously elected royalty rate
for such Hits Software Title to **** in a specific Sales Territory
provided that the Hits Software Title has a WSP or SRP that meets
the requirements for **** royalty rate in Table 1 above. Publisher
must submit to Microsoft, at least **** before placing the first
manufacturing order for the applicable Hits Software Title, a
completed Xbox 360 Royalty Tier Migration Form (a “Tier
Migration Form”) set forth in Exhibit 8 for each
Sales Territory. The change in royalty rate will only apply to
manufacturing orders for such Hits Software Title placed after the
relevant Tier Migration Form has been approved by
Microsoft.
(iii)
Cross
Territory Sales . Except for FPUs
manufactured pursuant to Section 5 below (Asia Simship
Program), Publisher may not sell FPUs in a certain Sales Territory
that were manufactured for a different Sales Territory. For
example, if Publisher were to manufacture and pay royalties on FPUs
designated for sale in the Asian Sales Territory, Publisher could
not sell those FPUs in the European Sales Territory.
d.
Unit
Discounts . Publisher is
eligible for a discount to FPUs manufactured for a particular Sales
Territory (a “Unit Discount”) based on the number of
FPUs that have been manufactured for sale in that Sales Territory
as described in Table 3 below. Except as provided in
Section 5 below, units manufactured for sale in a Sales
Territory are aggregated only towards a discount on FPUs
manufactured for that Sales Territory; there is no worldwide or
cross-territorial aggregation of units for a particular Software
Title. The discount will be rounded up to the nearest Cent,
Yen or hundredth of a Euro.
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Table 3: Unit
Discounts
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* Confidential portion omitted and filed
separately with the Securities and Exchange Commission.
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6
* The revised Unit Discounts for the
Japan Sales Territory will only be effective for Software Titles
that are initially manufactured for the Japan Sales Territory after
the Amendment Effective Date. All Software Titles initially
manufactured prior to the Amendment Effective Date are subject to
the Unit Discounts set forth in the Xbox 360 PLA prior to this
Amendment.
2.
Hits Programs
a.
If a Software
Title meets the criteria set forth below and the applicable
participation criteria in a particular Sales Territory at the time
of the targeted Commercial Release date of the Hits FPU and
Microsoft receives the Hits Programs Election Form within the
time period set forth in Section 2.a.iv below, Publisher is
authorized to manufacture and distribute Hits FPUs in such Sales
Territory and at the royalty rate in Table 2 of Section 1
above applicable to Hits FPUs. In order for a Software Title
to qualify as a Hits FPU in a Sales Territory, the following
conditions, as applicable per Hits Program, must be
satisfied:
i.
the Software
Title must have been commercially available as a Standard FPU in
the applicable Sales Territory for at least **** but not more than
**** at the time of Commercial Release of the Hits FPU.
ii.
In any calendar
year in a Sales Territory, Publisher may not publish more than ****
Software Titles as a Family Hit.
iii.
The Threshold
Price for the Hits FPU must not exceed a maximum Threshold Price
for the relevant Sales Territory (**** for the North American Sales
Territory, **** in the European Sales Territory, **** in the Japan
Sales Territory, or the equivalent of **** for the Asian Sales
Territory).
iv.
Publisher must
provide notice to Microsoft, at least **** prior to the targeted
Commercial Release, of its intent to have a certain Software Title
participate in the Hits Program by providing Microsoft with a
completed Hits Program Election Form.
b.
As of the date
Publisher wishes to Commercially Release the Software Title as a
Hits FPU, Publisher must have manufactured the following minimum
FPUs of the Software Title as a Standard Software Title for the
applicable time period, Sales Territory and Hits
Program.
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Table 1: Manufacturing
Requirements
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From the Amendment Effective Date to
March 31, 2009
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c.
All Marketing
Materials for a Hits Software Title must comply with all Microsoft
branding requirements as may be required in each Sales Territory,
and Publisher shall submit all such Marketing Materials to
Microsoft for its approval in accordance with the Xbox 360
PLA. Notwithstanding the foregoing, all Hit FPUs must comply
with the basic branding and other requirements for Marketing
Materials set forth in the Xbox 360 Publisher Guide.
d.
The Hit FPU
version must be the same or substantially equivalent to the
Standard FPU version of the Software Title. Publisher may
modify or add additional content or features to the Hit FPU version
of the Software Title (e.g., demos or game play changes) subject to
Microsoft’s review and approval, and Publisher acknowledges
that any such modifications or additions may require the Software
Title to be re-Certified at Publisher’s expense.
e.
Publisher
acknowledges that Microsoft may change any of the qualifications
for participation in a Hit Program upon **** advanced written
notice to Publisher.
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* Confidential portion omitted and filed
separately with the Securities and Exchange Commission.
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7
3.
Payment Process
Publisher will
pre-pay all royalties owed to Microsoft for all FPUs manufactured
by its Authorized Replicator, in United States dollars for all FPUs
manufactured for sale in the North American Sales Territory, in
Euros for all FPUs manufactured for sale in the European Sales
Territory and in Yen for all FPUs manufactured for sale in the
Japan and Asian Sales Territories. Publisher shall not
authorize its Authorized Replicators to begin production until such
time as ****. Depending upon Publisher’s credit
worthiness, Microsoft may, but is not obligated to, offer Publisher
credit terms for the payment of royalties due under this Agreement
within **** from invoice creation. All payments will be made by
wire transfer only, in accordance with the payment instructions set
forth in the Xbox 360 Publisher Guide.
4.
Billing Address
a.
Publisher may
have only two “bill to” addresses for the payment of
royalties under this Agreement, one for FPUs manufactured by
Authorized Replicators located in the North American Sales
Territory and one for FPUs manufactured by Authorized Replicators
located in the Japan Sales Territory and Asian Sales
Territory. If Publisher desires to have a
“bill-to” address in a European country, Publisher (or
a Publisher Affiliate) must execute an Xbox 360 Publisher
Enrollment Form with MIOL within ten (10) business days
prior to establishing a billing address in a European country in
the form attached to this Agreement as Exhibit 3
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Publisher’s billing address(es) is as
follows:
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North American Sales Territory:
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Japan and Asian Sales Territory (if different
than the North American billing address):
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Name:
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Name:
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Address:
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Address:
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Attention:
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Attention:
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Email address:
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Email address:
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Fax:
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Fax:
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Phone:
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Phone:
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5.
Asia Simship Program
The purpose of this program is to encourage
Publisher to release Japanese, North American or European FPUs,
that have been multi-region signed to run on NTSC-J boxes
(hereinafter collectively referred to as “Simship
Titles”), in Hong Kong, Singapore, Korea and Taiwan (referred
to as “Simship Territory”) at the same time as
Publisher releases the Software Title in the Japan, European and/or
North American Sales Territories. In order for a Software
Title to qualify as a Simship Title, Publisher must Commercially
Release the Software Title in the Simship Territory on the same
date as the Commercial Release date of such Software Title in the
Japan, European and/or North American Sales Territories, wherever
the Software Title was first Commercially Released (referred to as
“Original Territory”). To the extent that a
Software Title qualifies as a Simship Title, the applicable royalty
tier (under Section 1.b of this Exhibit 1 above)
and Unit Discount (under Section 1.d of this
Exhibit 1 above) is determined as if all FPUs of such
Software Title manufactured for distribution in both the Original
Territory and the Simship Territory were manufactured for
distribution in the Original Territory. For example, if a
Publisher initially manufactures **** FPUs of a Software Title for
the Japan Sales Territory and simships **** of those units to the
Simship Territory,
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