Exhibit 10.27
TETRIS LICENSE AND DISTRIBUTION
AGREEMENT
This Tetris License and Distribution
Agreement (this “ Agreement ”) is made
and entered into as of April 20, 2005 (the “ Effective
Date ”), by and among The Tetris Company, LLC, a
Delaware limited liability company whose registered address is 103
Foulk Road, Suite 202, Wilmington, Delaware 19803, USA (“
Licensor ”), Blue Lava Wireless, LLC, a Hawaii
limited liability company with a business address at 2800 Woodlawn
Drive, Suite 245, Honolulu, Hawaii 96822, USA (“
Licensee ”), JAMDAT Mobile Inc., a Delaware
corporation with a business address at 3415 S. Sepulveda Blvd.,
Suite 700, Los Angeles, CA 90034 USA (“ JAMDAT
”), and JAMDAT Mobile (Hawaii) LLC, a Delaware limited
liability company ( “JAMDAT Hawaii
”) . Attached as Schedule 1 to this
Agreement is an acknowledgement and agreement by the entity set
forth therein (the “ Acknowledging Party
” ). Attached as Schedule 2 to this
Agreement is an acknowledgement and agreement by the entity set
forth therein.
RECITALS
A.
Licensor and Licensee are parties to that certain Copyright and
Trademark License and Distribution Agreement dated May 18, 2002, as
amended (the “ Existing License Agreement
”), pursuant to which Licensor granted to Licensee a license
to exploit Licensor’s rights in the trademark
“Tetris” and in the game known as “Tetris”
in connection with wireless mobile handset telephones.
B.
Licensor is a publisher of games and other entertainment
applications for wireless devices.
C.
JAMDAT is a publisher of games and other entertainment applications
for wireless devices.
D.
JAMDAT, JAMDAT Hawaii, Licensee and the members of Licensee have
entered into that certain Purchase Agreement of even date herewith
(“ Purchase Agreement ”) pursuant to
which JAMDAT Hawaii will acquire Licensee (the “
Acquisition ”).
E.
It is a condition to the closing of the Acquisition under the
Purchase Agreement that Licensor and Licensee enter into this
Agreement pursuant to which Licensor and Licensee are terminating
the Existing License Agreement and Licensor is granting to Licensee
an exclusive license (subject to certain existing agreements) to
exploit Licensor’s rights in the trademark
“Tetris” and in the game known as “Tetris”
in connection with Mobile Telephony Devices (as defined
herein).
NOW , THEREFORE , in consideration of the
foregoing and other good and valuable consideration, the receipt
and sufficiency of which is hereby acknowledged, the parties hereby
agree as follows:
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1.
DEFINITIONS
1.1
“ Adapted Game
” shall mean any application or game that incorporates or
that infringes any of the intellectual property rights embodied in
the Licensed Properties or that under U.S. Copyright Law would be
deemed to be a derivative work of the Licensed Properties, and is
designed for play on a Mobile Telephony Device, including any new
versions or new releases of such application or game that complies
with the provisions of Section 5.
1.2
“ Collateral
Product ” shall mean any product that incorporates or
that infringes any of the intellectual property rights embodied in
the Licensed Properties or that under U.S. Copyright Law would be
deemed to be a derivative work of the Licensed Properties, (e.g.,
T-shirts, hats, shoes, apparel, clothing accessories, sports
equipment, pens, and other promotional products), and that is
incidental to the Commercial Exploitation of Adapted Games.
Unless the context indicates otherwise, all references to Adapted
Games in this Agreement include Collateral Products.
1.3
“ Commercially
Exploit ” (and variants thereof such as “
Commercially Exploiting ” and “
Commercial Exploitation ”) shall mean, as to
Adapted Games that are resident on a Mobile Telephony Device or
remotely accessed through a Mobile Telephony Device, to make,
import, use, reproduce, market, advertise, promote, distribute,
sell, exploit, publicly display, publicly perform, prepare
derivative works of, license, grant subscriptions to, sublicense or
otherwise exploit such games, whether directly or indirectly
through a third party acting on Licensee’s behalf, on a
revenue-generating basis.
1.4
“ Distribution
Channel ” shall mean any and all methods or channels,
whether now known or hereafter developed or devised, of
distributing or selling products or other content to be up-loaded,
downloaded, remotely accessed and/or used on Mobile Telephony
Devices, including, without limitation, the following: (i) over the
air provisioning via wireless cellular networks or other satellite
wireless networks or systems (using existing or future transport,
delivery, transmission, or provisioning technologies of any kind);
(ii) online or wireless sites, shops, storefronts or portals;
(iii) retailers, including, without limitation, carrier retail
locations and other retail locations where Mobile Telephony Devices
are generally sold; (iv) OEM methods of distribution, including,
without limitation, embedded or bundling transactions; and (v)
through the distribution, sale or use of physical media (or similar
means) that enable the delivery of such products or content to
Mobile Telephony Devices, including, without limitation, SD cards,
MMC cards and similar such media.
1.5
“ Existing Gaming
Devices ” means the devices listed in Appendix
B , attached hereto.
1.6
“ Existing License
Agreement ” is defined in Recital A.,
above.
1.7
“ Game ”
shall mean the game known as “TETRIS®”, in
whatever form or format.
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1.8
“ Gaming Device
” shall mean:
(a)
desktop, laptop and other personal
computers and gaming consoles (e.g., PlayStation 2,
Xbox);
(b)
Existing Gaming Devices;
(c)
any Successor or Derivative Devices
to the devices identified in subsection (a) above and to Existing
Gaming Devices; and
(d)
any other device (other than a
Mobile Telephony Device) that is conceived, designed or developed
after the Effective Date and that is capable of playing games or
similar applications (such as handheld gaming devices, iPods, MP3
players, electronic organizers or personal digital assistants, in
each case which are not capable of voice telephone
communication).
The parties acknowledge and agree
that any and all devices now existing or conceived, designed or
developed after the Effective Date by Nintendo Co. Ld., or any of
its Subsidiaries (“ Nintendo ”), will be
deemed to be a Gaming Device, unless Nintendo enters into the
business of selling Mobile Telephony Devices and the sale of Mobile
Telephony Devices represents a material portion of Nintendo’s
then-existing overall business or Nintendo is acquired by a company
for which the sale of Mobile Telephony Devices represents a
material portion of its business. In each of the foregoing
instances, “material” means annual sales of at least
one billion U.S. dollars.
1.9
“ Licensed
Properties ” shall mean: (i) the Game, and all games
and elements embodying the essential play pattern, the rules and/or
the “look and feel” of the Game, including, without
limitation, any of Licensor’s patents, design scripts, screen
displays, audiovisual works, the source code and object code for
any software included therein, and Licensor’s copyrights and
other rights related thereto; (ii) the Tetris Marks; (iii) the
Tetris Music; and (iv) any sequels, updates or derivatives to any
of items described in the foregoing clauses (i) to (iii) developed
by or on behalf of Licensor during the Term. The Licensed
Properties include, without limitation, those items listed in
Appendix A , attached hereto, and shall also include
any sequels, updates or derivatives thereof developed by or on
behalf of Licensor during the Term.
1.10
“ Mobile Telephony
Device ” shall mean any mobile device (other than a
Gaming Device) now existing or that is conceived, designed or
developed after the Effective Date that enables a user to send and
receive a telephone call (voice telephone communication).
Examples of devices that would be classified as Mobile Telephony
Devices in accordance with the foregoing include, without
limitation, mobile telephones, cellular telephones, satellite
telephones, fixed wireless telephones, wireless PDA/telephone
devices (generally known as “smart phones”) and
convergence device handsets or combination or
“convergence” devices that combine the ability to send
and receive a telephone call (voice telephone communication) with
other capabilities (such as RIM Blackberry, Nokia
N-Gage,
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handheld gaming devices, iPods, MP3
players or electronic organizers, in each case which are capable of
voice telephone communication). A Mobile Telephony Device may
operate on any platform, including, but not limited to Wireless
Platforms, and may be used to Commercially Exploit Adapted Games
through any Distribution Channel.
1.11
“ OEM ”
means a manufacturer of a Mobile Telephony Device.
1.12
“Purchase
Agreement ” is
defined in Recital D., above.
1.13
“ Sublicensee
” shall mean as to Licensee, any Subsidiary, and any
unaffiliated third party sublicensee, including, without
limitation, an OEM sublicensee, local or foreign distribution
partner, third party publisher or a network carrier.
1.14
“ Subsidiary
” shall mean, with respect to any party, a corporation,
company, partnership, limited liability company or entity that is
controlled by such party. For purposes hereof, “
control ” shall mean: (i) in the case of
corporate entities, direct or indirect ownership of greater than
fifty percent (50%) of the stock or shares entitled to vote for the
election of the board of directors or other governing body of the
entity; and (ii) in the case of non-corporate entities, direct or
indirect ownership of greater than or equal to fifty percent (50%)
of the equity interest with the power to direct the management and
policies of such non-corporate entities.
1.15
“ Successor or
Derivative Devices ” shall mean any device that is
conceived, designed or developed after the Effective Date and that
incorporates substantially the same or similar functionality and
features as an existing device, but also includes substantial new
functionality and/or features.
1.16
“ Term ”
is defined in Section 10.1.
1.17
“ Tetris Design
Guidelines ” shall mean Licensor’s guidelines
for the design of games published under the trademark
“TETRIS®”, as set forth in Appendix C ,
attached hereto. Licensor shall provide Licensee the right to
participate in updating and/or revising such guidelines, which
revised guidelines will apply only to devices designed after the
date Licensor releases a revised version of such guidelines to all
its licensees of the Licensed Properties. In all events, such
revisions: (i) will be commercially reasonable with respect to
changes required from the existing guidelines and with respect to
the time required to implement the new guidelines; and (ii) will
not have a material adverse impact on Licensee’s ability to
Commercially Exploit any Adapted Game.
1.18
“ Tetris Logo
” shall mean Licensor’s Tetris logo, as set forth in
Appendix D , attached hereto.
1.19
“ Tetris Marks
” shall mean the trademark “TETRIS®” and the
Tetris Logo.
1.20
“ Tetris Music
” shall mean Licensor’s music associated with the play
of the Game.
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1.21
“ Wireless
Platforms ” shall mean any and all computer systems
or bases of technologies, now known or hereafter developed or
devised (whether hardware-based, software-based, a combination
thereof, or otherwise), underlying or embodied on a Mobile
Telephony Device, upon which an application program can operate,
can be made to operate or can be developed, including without
limitation, all development platforms, application environments,
runtime environments and programming languages, whether now known
or hereafter developed or devised, and further including, without
limitation, short message service, BREW (Binary Runtime Environment
for Wireless), J2ME (Java 2 Platform, Micro Edition), WAP (Wireless
Application Protocol—WML and xHTML), MOPHUN, Smartphone,
Symbian, ExEn, Palm OS, Windows Mobile, I-mode (cHTML) and
iAppli.
2.
GRANT OF RIGHTS
2.1
Exclusive License
Grant . Licensor
hereby grants to Licensee, during the Term, an exclusive,
non-transferable (except as set forth in Section 12.3), worldwide,
right and license, with the right to sublicense (but only in
accordance with Section 2.4) to the Licensed Properties
to:
(a)
create and have created Adapted
Games in conformance with the Tetris Design Guidelines and the
approval process set forth in Section 5;
(b)
Commercially Exploit Adapted Games
for play only on Mobile Telephony Devices;
(c)
Use, reproduce and display the
Tetris Marks, solely in connection with Licensee’s exercise
of the license rights granted under subsection (b) above and
Section 2.2 below; and
(d)
Use, reproduce, modify and perform
the Tetris Music, solely in connection with Licensee’s
exercise of the license rights granted under subsection (b) above
and Section 2.2 below.
2.2
Non-exclusive Collateral Products
License Grant .
Licensor hereby grants to Licensee, during the Term, a
non-exclusive, non-transferable (except as set forth in Section
12.3), worldwide, royalty-free, right and license, with the right
to sublicense (but only in accordance with Section 2.4) to the
Licensed Properties to Commercially Exploit Collateral Products,
solely in connection with Licensee’s Commercial Exploitation
of Adapted Games, as permitted under Section 2.1 and provided that
Licensee receives no monetary compensation (or any equivalent
benefit) directly from Licensee’s exercise of the rights
granted under this Section 2.2.
2.3
Exceptions to License
Rights . Licensee
acknowledges and agrees that, prior to the Effective Date,
Licensor, Licensee or Blue Planet Software, Inc entered into the
license agreements listed on Appendix E , attached
hereto (the “ Existing Tetris License
Agreements ”) pursuant to which Licensor, Licensee or
Blue Planet Software, Inc granted to certain licensees the right to
Commercially Exploit the Licensed Properties on or in connection
with various devices, including Mobile Telephony Devices.
Licensee further acknowledges and
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agrees that each Existing Tetris
License Agreement will remain in full force and effect until the
expiration of the current term or earlier termination of each such
agreement in accordance with its terms, and that the license rights
granted to Licensee under Section 2.1 are subject to the
rights granted to Licensor’s, Licensee’s or Blue Planet
Software, Inc.’s licensees under the Existing Tetris License
Agreements. Licensor and Licensee each agrees that it shall
allow to lapse (and not renew) each of the Existing Tetris License
Agreements to which it is a party upon expiration of the current
term of each such agreement.
2.4
Sublicensing
.
(a)
Licensee has the right to sublicense
any of the rights granted to Licensee under Section 2.1 to
Sublicensees pursuant to a written agreement with each Sublicensee
that imposes obligations on such Sublicensees that are consistent
in all material respects with the obligations imposed on Licensee
hereunder.
(b)
Without limiting the provisions of
subsection (a), in the event Licensee enters into a written
sublicense agreement with a Sublicensee that is not a carrier, OEM,
online or wireless portal (e.g., Yahoo) or a “brick and
mortar,” online or wireless retailer (e.g., Radio Shack,
Amazon.com) and is a third party publisher (each, a “
Publisher Sublicensee ”), Licensee shall enter
into a written sublicense agreement with each such Publisher
Sublicensee (a “ Publisher Sublicense
Agreement ”) that: (i) requires the Publisher
Sublicensee to acknowledge Licensor’s and its
licensor’s ownership rights in and to the Licensed
Properties; and (ii) include provisions that enable Licensee to
comply with its obligations under Section 6. By way of
example, the following publishers are Publisher Sublicensees for
purposes of this Agreement: Com2uS and G-Mode. At
Licensor’s request, Licensee shall provide Licensor with an
unredacted copy of each proposed Publisher Sublicense Agreement to
enable Licensor to confirm that such agreement complies with the
foregoing requirements.
2.5
Restrictions and
Exclusions . Only
Licensee and its Sublicensees, if any, may Commercially Exploit the
Adapted Games. End user players of the Adapted Games are
granted a license to use the Adapted Games for their personal use
only.
2.6
Reservation of Rights
. Licensor reserves all rights
and licenses in and to the Licensed Properties not expressly
granted to Licensee in this Agreement. No rights or licenses
are granted to Licensee or its Sublicensees by implication,
estoppel or otherwise.
2.7
Delivery of Licensed Properties
to Licensee .
Licensor shall deliver all Licensed Properties listed in
Appendix A to Licensee on the Effective Date. All
written materials shall be provided in hard copy and in a computer
file (if feasible, in a data file that may be accessed using an
application that enables text searching, e.g., in a Microsoft Word
file).
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3.
PROMOTION AND MARKETING
3.1
Obligation
. During the Term, Licensee
shall use its commercially reasonable efforts to Commercially
Exploit the Adapted Games.
4.
PAYMENT
4.1
Initial Payment
. In partial consideration of
the license rights granted by Licensee to Licensor hereunder,
Licensee will pay Licensor a non-refundable, non-recoupable license
fee in the amount of seven million four hundred thousand dollars
($7,400,000). In no event will the license fee paid by
Licensee pursuant to this Section 4.1 be deemed an advance against
any royalties payable by Licensee pursuant to Section
4.3.
4.2
Certain Definitions
. For purposes of calculating
the royalties payable by Licensee to Licensor under this Agreement,
the terms Net Revenue and Permitted Deductions are defined as
follows:
(a)
“Net
Revenues ”
shall mean the amounts actually received by Licensee from the
Commercial Exploitation of the Adapted Games by Licensee and its
Sublicensees, net of the Permitted Deductions; provided ,
however, that: (i) Net Revenues shall be calculated without
regard for any taxes withheld from amounts paid to Licensee or any
Sublicensee, and (ii) as to Publisher Sublicensees only, the
amounts received by Licensee will be deemed to be no less than the
amount actually received by such Publisher Sublicensee in
connection with the Commercial Exploitation of the Adapted Games,
without deduction of any kind other than carrier or platform
provider revenue shares. In addition, “Net
Revenues” shall include any amounts not collected by Licensee
(or its Sublicensees) from any affiliated customers.
(b)
“ Permitted
Deductions ” shall mean any actual returns,
chargebacks, refunds or credits that are supported by written
documentation, and any fees, charges, expenses or other amounts
paid by Licensee or Sublicensees to network carriers, Wireless
Platform providers or Distribution Channel owners for the Adapted
Games. “Permitted Deductions” shall not include
any fees, charges, expenses or other amounts paid by Licensee to
third parties for advertising, promotional, marketing and like
services or for content included within Adapted Games.
4.3
Royalties . Licensee shall pay to Licensor royalties
based on Licensee’s Net Revenues from the Commercial
Exploitation by Licensee and its Sublicensees of the Adapted Games
(“ Payments ”) calculated in accordance
with the applicable royalty rate set forth in Appendix F ,
attached hereto.
4.4
Payment Terms
. Licensee shall make all
Payments due and payable under Section 4.3 on a quarterly basis
within forty-five (45) days after the last day of each calendar
quarter. All payments shall be made by wire transfer in U.S.
dollars into Licensor’s bank account at Key Bank, 201 S.
Warrant St., Syracuse, New York 13202, Account No. 326900004903,
ABA No. 021300077. All expenses
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connected with transferring Payments
shall be borne by Licensee. Licensee may not setoff against
any Payments due and payable under Section 4.3 amounts that
Licensee or any Sublicensee claims are due to it under this
Agreement or otherwise.
4.5
Delay of Royalty
Payment . In case a
Payment is not made within the forty-five (45) day period described
in Section 4.4, such unpaid Payment will bear interest calculated
at the rate of one percent (1%) per month, compounded daily, for
the number of actual days that have elapsed between the date such
Payment was due and the date it is paid or the highest rate
permitted by applicable law, whichever is lower.
4.6
Quarterly Royalty
Reports . Within
forty-five (45) days after the end of each calendar quarter,
Licensee shall furnish to Licensor a written royalty report for the
immediately preceding calendar quarter in the format set forth in
Appendix G , attached hereto (each such report, a “
Royalty Report ”). However, the first
such Royalty Report shall cover the time period between the
Effective Date and the end of the then-current calendar
quarter.
4.7
Taxes . All foreign, federal, state, county or
municipal sales, use, excise or similar tax assessments, levies,
fees or other charges assessed or charged on the payments by
Licensee to Licensor hereunder shall be Licensor’s
responsibility. Except as required by law, Licensee shall not
withhold any taxes, levies, fees or charges from any amounts
payable to Licensor; provided, however, if Licensee is required by
applicable law to withhold any amount for payment of taxes, levies,
fees or charges, Licensee shall remit the amounts withheld to the
appropriate taxing authorities and provide Licensor with a written
receipt from the tax authority for all such taxes, levies, fees or
charges so withheld. Licensee shall provide all assistance,
documentation and information reasonably required for Licensor to
obtain an exemption or reduced withholding tax rate.
4.8
Records . During the Term and for a period of two
(2) years thereafter, Licensee shall keep and maintain complete and
accurate books, records and other customary documentation (and
shall require its Sublicensees to maintain such books, records and
other customary documentation) (collectively, “ Royalty
Records ”) regarding Licensee’s and its
Sublicensees’ Commercial Exploitation of the Adapted
Games. Such Royalty Records shall be in sufficient detail and
shall include, without limitation, all data and information
reasonably required to enable Licensor to confirm the information
set forth in the Royalty Reports delivered to Licensor pursuant to
Section 4.6 during the 2 year period prior to the
audit.
4.9
Audit . For the purpose of verifying the
correctness of the Payments paid or to be paid by Licensee,
Licensor may retain, at its own expense, not more than once during
any calendar year, an independent nationally recognized certified
public accountant (who shall not be compensated on a contingent fee
basis) to audit the Royalty Records solely for the purpose of
verifying the accuracy of the Payments. Notwithstanding the
foregoing, Licensor will have the right to have an additional audit
conducted within one (1) year following any occurrence of a
Material Shortfall (defined below). Licensor’s
accountant may only conduct such an audit
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upon a minimum of fifteen (15) days
written notice prior to any audit; provided , that all
audits are conducted during Licensee’s regular business hours
and on Licensee’s premises. Licensor’s accountant
shall enter into an appropriate confidentiality agreement with
Licensee, and shall deliver a copy of its audit report and related
work papers simultaneously to Licensor and Licensee. If any
audit uncovers a shortfall in payments owed to Licensor hereunder,
then Licensee shall immediately pay such shortfall to Licensor plus
interest pursuant to Section 4.5 hereof on the amount past
due. If such shortfall exceeds five percent (5%) of the
Payments due and payable to Licensor during the royalty period(s)
in which the shortfall occurred (a “ Material
Shortfall ”), Licensee shall, in addition,
immediately reimburse Licensor the reasonable out-of-pocket costs
paid by Licensor to the accountant in connection with conducting
such an audit.
5.
QUALITY AND APPROVAL OF ADAPTED GAMES
5.1
Quality . Licensee may itself create or have
created Adapted Games. Licensee agrees that the Adapted Games
shall meet Licensor’s standards of quality, as reasonably
determined and applied by Licensor. Licensee shall not
Commercially Exploit any new version of an Adapted Game, unless and
until the same has been submitted to Licensor.
5.2
Quality Control
Process . At least
ten (10) days prior to the commercial release or distribution of
any Adapted Game, Licensee shall provide to Licensor: (A) the gold
master of such Adapted Game, and (B) sample text and sample screen
shots for such Game. Licensor will have the right to test the
Adapted Game on representative Mobile Telephony Devices on which
such Adapted Game is designed to operate, including applicable
Mobile Telephony Devices with the lowest functionality on which
Licensee intends to distribute the Adapted Game. If Licensor
disapproves of any such Adapted Game, then (i) Licensor shall
notify Licensee in writing within five (5) business days of receipt
of such Adapted Game, which written notice shall specify in detail
the basis for such disapproval; and (ii) Licensee shall
promptly modify the Adapted Game so as to overcome Licensor’s
written objections. This procedure will be repeated with each
submission until Licensor fails to provide a written notice of
disapproval to Licensee within five (5) business days of receipt of
a revised version of the Adapted Game. Licensor may not
disapprove any Adapted Game based on the failure of an Adapted Game
to conform with the Tetris Design Guidelines if and to the extent
it is impossible or commercially impracticable for Licensee to make
such Adapted Game conform with the Tetris Design Guidelines due to
a conflict with a Wireless Platform’s or Mobile Telephony
Device’s technical requirements applicable to such Adapted
Game. Licensee shall not be required to submit to, or seek
approval from, Licensor any ported, localized, updated or
derivative version of a previously approved version of an Adapted
Game.
5.3
Copies of Adapted
Games . Upon
commercial release of any new version of an Adapted Game, Licensee
shall provide to Licensor two copies of the same in a format
mutually agreed upon by the parties. Licensor shall have the
absolute and unqualified right, at any time, to request samples of
and to inspect each Adapted
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Game (including any promotional
materials) to ensure they meet Licensor’s commercially
reasonable standard of quality.
5.4
Promotional Materials
. Licensor has the right to
review and disapprove each new marketing, advertising, or
promotional material (“ Promotional Material
”) that incorporates a Tetris Mark. Licensee shall
provide to Licensor a copy of such Promotional Material at least
ten (10) days prior to any commercial release or public
distribution of such Promotional Material. If Licensor
reasonably disapproves of any Promotional Material, then (i)
Licensor shall notify Licensee in writing within five (5) business
days of receipt of such Promotional Material, which written notice
shall specify in detail the basis for such disapproval; and (ii)
Licensee shall promptly modify such Promotional Material so as to
overcome Licensor’s reasonable written objections. This
procedure will be repeated with each submission until Licensor
fails to provide a written notice of disapproval to Licensee within
five (5) business days of receipt of such Promotional
Material.
6.
PROPRIETARY RIGHTS
6.1
Licensor’s Ownership
Rights . Licensor
and its licensors exclusively own all right, title and interest in
and to the Licensed Properties, including all worldwide copyright
rights, trademark rights and all other intellectual property or
proprietary rights therein. Without limiting the foregoing,
Licensee expressly acknowledges and agrees that it will not
challenge the validity of Licensor’s and its licensors’
ownership, proprietary or other rights or interests in the Game and
the Licensed Properties.
6.2
Licensee Ownership
Rights . Subject to
and without limiting Licensor’s and its licensor’s
rights and interests in and to the Licensed Properties, as between
Licensee and Licensor, Licensee will own all right, title and
interest in and to any code, modules, game elements, functionality,
features and other portions of the Adapted Games developed by or on
behalf of Licensee (or its Sublicensees) (collectively, “
Licensee-Owned Developments ”), including all
worldwide copyright rights, trademark rights and all other
intellectual property or proprietary rights therein. Licensor
acknowledges that it will have no rights or interests in and to any
such Licensee-Owned Developments, except as set forth below in
Section 6.3 or unless otherwise expressly agreed to in writing by
the parties.
6.3
Joint Ownership Rights
. Notwithstanding the
provisions set forth in Section 6.2, subject to and without
limiting Licensor’s and its licensors’ rights and
interests in and to the Licensed Properties, Licensor and Licensee
shall jointly own all copyright rights, trademark rights and any
other intellectual property or propr