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CONFIDENTIAL LICENSE AGREEMENT
FOR NINTENDO GAMECUBE
(Western Hemisphere)
THIS LICENSE
AGREEMENT ("Agreement") is entered into between NINTENDO OF
AMERICA INC. ("NOA") at 4820 150th Avenue
N.E., Redmond, WA 98052 Attn: General
Counsel (Fax: 425-882-3585) and Majesco
Sales, Inc. ("LICENSEE") at 160 Raritan
Center Parkway, Edison, NJ 08837 Attn:
Joseph Sutton (Fax: (732)-225-8408). NOA
and LICENSEE agree as follows:
1. RECITALS
1.1 NOA markets
and sells advanced design, high-quality video game systems,
including the "NINTENDO GAMECUBE(TM)K:
system.
1.2 LICENSEE
desires use of the highly proprietary programming
specifications, unique and valuable
security technology, trademarks, copyrights
and other valuable intellectual property
rights of NOA and Its parent company,
Nintendo Co., Ltd., which rights are only
available for use under the terms of a
license agreement, to develop, have
manufactured, advertise, market and sell
video game software for play on the
NINTENDO GAMECUBE system.
1.3 NOA is
willing to grant a license to LICENSEE on the terms and
conditions set forth in this Agreement.
2. DEFINITIONS
2.1 "Artwork"
means the text and design specifications for the Game Disc
label and the Printed Materials In the
format specified by NOA In the
Guidelines.
2.2 "Bulk Goods"
means Game Discs that have been printed with the Game Disc
label Artwork for delivery to LICENSEE
without Printed Materials or other
packaging.
2.3 "Check
Disc(s)" means the pre-production Game Discs to be produced by
Nintendo.
2.4
"Confidential Information" means the information described in
Section
8.1.
2.5 "Development
Tools" means the development kits, programming tools,
emulators and other materials that may be
used in the development of Games under
this Agreement.
2.6 "Effective
Date" means the last date on which all parties shall have
signed this Agreement.
2.7 "Finished
Goods" means Game Discs that have been fully assembled with
the Printed Materials, cellophane wrapped
and boxed for delivery to LICENSEE by
NOA
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2.8 "Game
Discs(s)" means custom optical discs for play on the NINTENDO
GAMECUBE system on which a Game has been
stored.
2.9 "Game(s)"
means interactive video game programs (including source and
object/binary code) developed for play on
the NINTENDO GAMECUBE system.
2.10
"Guidelines" means the then current version of the "NINTENDO
GAMECUBE
Development Manual," "NINTENDO GAMECUBE
Packaging Guidelines," "Nintendo
Trademark Guidelines" and the "Nintendo
Game Content Guidelines", together with
related guidelines provided by NOA to
LICENSEE from time to time.
2.11
"Independent Contractor" means any Individual or entity that is not
an
employee of LICENSEE, including any
independent programmer, consultant,
contractor, board member or advisor.
2.12
"Intellectual Property Rights" means individually, collectively or
in
any combination, Proprietary Rights owned,
licensed or otherwise held by
Nintendo that are associated with the
development, manufacturing, advertising,
marketing or sale of the Licensed Products,
Including, without limitation, (a)
registered and unregistered trademarks and
trademark applications used in
connection with the NINTENDO GAMECUBE
system including "Nintendo(R)", "NINTENDO
GAMECUBE(TM)" "GCN" and "Official Nintendo
Seal of Quality(R)", and (b) select
trade dress associated with the NINTENDO
GAMECUBE system and licensed video
games for play thereon, (c) Proprietary
Rights in the Security Technology
employed in the Games or Game Discs by
Nintendo, (d) rights In the Development
Tools for use in developing the Games,
excluding, however, rights to use,
incorporate or duplicate select libraries,
protocols and/or sound or graphic
files associated with the Development Tools
which belong to any third party,
without obtaining any necessary licenses or
consents, (e) patents, design
registrations or copyrights which may be
associated with the Game Discs or
Printed Materials, (f) copyrights in the
Guidelines, and (g) other Proprietary
Rights of Nintendo in the Confidential
Information.
2.13 "Licensed
Products" means (a) Finished Goods, or (b) Bulk Goods after
being assembled with the Printed Materials
in accordance with the Guidelines by
LICENSEE.
2.14 "Marketing
Materials" means marketing, advertising or promotional
materials developed by or for LICENSEE (or
subject to LICENSEE'S approval) that
promote the sale of the Licensed Products,
including but not limited to,
television, radio and on-line advertising,
point-of-sale materials (e.g.,
posters, counter-cards), package
advertising, print media and all audio or video
media other than the Game that is to be
included on the Game Disc.
2.15 "NDA" means
the non-disclosure agreement related to the NINTENDO
GAMECUBE system previously entered into
between NOA and LICENSEE.
2.16 "Nintendo"
means NOA's parent company, Nintendo Co., Ltd., of Kyoto,
Japan, individually or collectively with
NOA.
2.17 "Notice"
means any notice permitted or required under this Agreement.
All notices shall be sufficiently given
when (a) personally served or delivered,
or (b) transmitted by facsimile, with an
original sent concurrently by first
class U.S. mail, or (c) deposited, postage
prepaid, with a
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guaranteed air courier service, In each
case addressed as stated herein, or
addressed to such other person or address
either party may designate in a
Notice. Notice shall be deemed effective
upon the earlier of actual receipt or
two (2) business days after
transmittal.
2.18 "Price
Schedule" means the then current version of NOA's schedule of
purchase prices and minimum order
quantities for the Licensed Products.
2.19 "Printed
Materials" means a plastic disc storage case, title page,
instruction booklet, warranty card and
poster incorporating the Artwork,
together with a precautions booklet in the
form specified by NOA.
2.20
"Promotional Disc(s)" means custom optical discs compatible with
the
NINTENDO GAMECUBE system that Incorporate
select game promotional or
supplemental materials, as may be specified
or permitted in the Guidelines.
2.21
"Proprietary Rights" means any rights or applications for
rights
owned, licensed or otherwise held in
patents, trademarks, service marks,
copyrights, mask works, trade secrets,
trade dress, moral rights and publicity
rights, together with all inventions,
discoveries, ideas, technology, know-how,
data, Information, processes, formulas,
drawings and designs, licenses, computer
programs, software source code and object
code, and all amendments,
modifications, and Improvements thereto for
which such patent, trademark,
service mark, copyright mask work, trade
secrets, trade dress, moral rights or
publicity rights may exist or may be sought
and obtained in the future.
2.22 "Rebate
Program" means any then current version of NOA's optional
rebate program, establishing select terms
for price rebates under this
Agreement.
2.23 "Reverse
Engineer(ing)" means, without limitation, (a) the x-ray,
electronic scanning or physical or chemical
stripping of semiconductor
components, (b) the disassembly,
decompilation, decryption or simulation of
object code or executable code, or (C) any
other technique designed to extract
source code or facilitate the duplication
of a program or product.
2.24 "Security
Technology" means the highly proprietary security features
incorporated by Nintendo into the Licensed
Products to minimize the risk of
unlawful copying and other unauthorized or
unsafe usage, including, without
limitation, any security signatures bios,
data scrambling, password, hardware
security apparatus, watermark, hologram,
copyright management Information
system, proprietary manufacturing process
or any feature which obstructs piracy,
limits unlawful, unsafe or unauthorized use
or facilitates or limits
compatibility with other hardware or
software outside of the Territory or on a
different video game system.
2.25 "Term"
means three (3) years from the Effective Date.
2.26 "Territory"
shall mean all countries within the Western Hemisphere and
their respective territories and
possessions.
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3. GRANT OF LICENSE: LICENSEE
RESTRICTIONS
3.1 Limited
License Grant. For the Term and for the Territory, NOA grants
to LICENSEE a nonexclusive,
nontransferable, limited license to use the
Intellectual Property Rights to develop (or
have developed on their behalf)
Games for manufacture, advertising,
marketing and sale as Licensed Products,
subject to the terms and conditions of this
Agreement. Except as permitted under
a separate written authorization from
Nintendo, LICENSEE shall not use the
Intellectual Property Rights for any other
purpose.
3.2 LICENSEE
Acknowledgement. LICENSEE acknowledges (a) the value of the
Intellectual Property Rights, (b) the
right, title and interest of Nintendo in
and to the Intellectual Property Rights,
and (c) the right, title, and interest
of Nintendo in and to the Proprietary
Rights associated with all aspects of the
NINTENDO GAMECUBE system. LICENSEE
recognizes that the Games, Game Discs and
Licensed Products will embody valuable
rights of Nintendo and Nintendo's
licensors. LICENSEE represents and warrants
that it will not undertake any act
or thing which in any way impairs or is
intended to impair any part of the
right, title, interest or goodwill of
Nintendo in the intellectual Property
Rights. LICENSEE's use of the Intellectual
Property Rights shall not create any
right, title or interest of LICENSEE
therein.
3.3 LICENSEE
Restrictions and Prohibitions. LICENSEE represents and
warrants that it will not at any time,
directly or Indirectly, do or cause to be
done any of the following:
(a) grant access to, distribute, transmit or broadcast a Game
by
electronic means or by any other means
known or hereafter devised, including,
without limitation, by wireless, cable,
fiber optic, telephone lines, microwave,
radiowave, computer or other. device
network; provided, however, that limited
transmissions may be made for the sole
purpose of facilitating development under
the terms of this Agreement, but no right
of retransmission shall attach to any
such authorized transmission and reasonable
security measures, customary within
the high technology industry, shall be
utilized to reduce the risk of
unauthorized Interception or retransmission
of any such authorized transmission,
(b) authorize or permit any online activities involving a Game,
including, without limitation, multiplayer,
peer-to-peer or online play,
(c) modify, install or operate a Game on any server or computing
device
for the purpose of or resulting in the
rental, lease, loan or other grant of
remote access to the Game,
(d) emulate, interoperate, interface or link a Game for operation
or
use with any hardware or software platform,
accessory, computer language,
computer environment, chip instruction set,
consumer electronics device or
device other than the NINTENDO GAMECUBE
system or the Development Tools,
(e) embed, incorporate, or store a Game In any media or format
except
the optical disc format utilized by the
NINTENDO GAMECUBE system, except as may
be necessary as a part of the Game
development process under this Agreement,
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(f) design, Implement or undertake any process, procedure, program
or
act designed to disable, obstruct,
circumvent or otherwise diminish the
effectiveness or operation of the Security
Technology,
(g) utilize the Intellectual Property Rights to design or develop
any
interactive video game program, except as
authorized under this Agreement,
(h) manufacture or reproduce a Game developed under this
Agreement,
except through Nintendo, or
(i) Reverse Engineer or assist in Reverse Engineering all or any
part
of the NINTENDO GAMECUBE system, Including
the hardware, software (embedded or
not) or the Security Technology.
3.4 Nintendo
Development Tools. NOA and Nintendo Co., Ltd. may lease, loan
or sell Development Tools to LICENSEE to
assist in the development of Games
under this Agreement. LICENSEE acknowledges
the exclusive Interest of Nintendo
in and to the Proprietary Rights associated
with the Development Tools.
LICENSEE's use of the Development Tools
shall not create any right, title or
interest of LICENSEE therein. LICENSEE
shall not, directly or indirectly, (a)
use the Development Tools for any purpose
except the design and development of
Games under this Agreement, (b) reproduce
or create derivatives to the
Development Tools, except in association
with the development of Games under
this Agreement, (c) Reverse Engineer the
Development Tools, or (d) sell, lease,
assign, lend, license, encumber or
otherwise transfer the Development Tools. Any
tools developed or derived by LICENSEE as a
result of a study of the
performance, design or operation of the
Development Tools shall be considered a
derivative work of the intellectual
Property Rights, but may be retained and
utilized by LICENSEE in connection with
this Agreement. In no event shall
LICENSEE (i) seek, claim or file for any
such derivative work to any third
party, or (iii) use any such derivative
work except in connection with the
design and development of Games under this
Agreement.
3.5 Third Party
Development Tools. NOA and Nintendo Co., Ltd. may authorize
third parties to develop and market
Development Tools to authorized developers
of Games. Notwithstanding any referral or
information provided or posted
regarding such Development Tools, NOA and
Nintendo Co., Ltd. make no
representations or warranties with regard
to any such third party Development
Tools. Licensee acquires and utilizes such
Development Tools at its own risk.
LICENSEE shall not, directly or indirectly,
use such Development Tools for any
purpose except the design and development
of Games under this Agreement. All
Nintendo Proprietary Rights contained In or
derived from such Development Tools
shall remain owned by Nintendo.
3.6 Games
Developed for Linked Play on Two Systems. In the event the
Guidelines permit LICENSEE to develop a
Game for simultaneous or linked play on
the NINTENDO GAMECUBE system and on another
Nintendo video game system, LICENSEE
shall be required to acquire and maintain
with NOA such additional licenses as
are necessary for the use of the
Proprietary Rights associated with such other
Nintendo video game system.
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4. SUBMISSION AND APPROVAL OF
GAME AND ARTWORK
4.1 Submission
of a Completed Game to NOA. Upon completion of a Game,
LICENSEE shall deliver a prototype of the
Game to NOA In a format specified in
the Guidelines. Delivery shall be made in
accordance with the methods approved
in the Guidelines. Each Submission shall
Include such other information or
documentation deemed necessary by NOA,
including, without limitation, a complete
set of written user Instructions, a
complete description of any security holes,
backdoors, time bombs, cheats, "easter
eggs" or other hidden features or
characters in the Game and a complete
screen text script. LICENSEE must
establish that the Game and any other
content included on the Game Disc complies
with the Advertising Code of Conduct of the
Entertainment Software Ratings Board
("ESRB") and has been rated EC, E, M or T
by the ESRB.
4.2 Testing of a
Completed Game. Upon submission of a completed Game, NOA
and Nintendo 00, Ltd. shall promptly test
the Game with regard to its technical
compatibility with and error-free operation
on the NINTENDO GAMECUBE system
utilizing the lot check process. Within a
reasonable period of time after
receipt, NOA shall approve or disapprove
such Game. If a Game is disapproved,
NOA shall specify In writing the reasons
for such disapproval and state, what
corrections are necessary. After making the
necessary corrections, LICENSEE
shall submit a revised Game to NOA for
testing. NOA shall not unreasonably
withhold or delay Its approval of any Game.
Neither the testing nor approval of
a Game by NOA or Nintendo Co., Ltd. shall
relieve LICENSEE of Its sole
responsibility for the development, quality
and operation of the Game or In any
way create any warranty for Licensed
Product by NOA or Nintendo Co., Ltd.
4.3 Production
of Check Discs. By submission of a completed Game to NOA in
accordance with section 4.1, LICENSEE
authorizes Nintendo to proceed with
production of Check Discs for such Game. If
NOA approves a Game, it shall
promptly, and without further notification
to or instruction from LICENSEE,
submit such Game for the production of
Check Discs. Unless otherwise advised by
LICENSEE, following production of the Check
Discs, NOA shall deliver to LICENSEE
approximately ten (10) Check Discs for
content verification, testing and final
approval by LICENSEE.
4.4 Approval or
Disapproval of Check Discs by LICENSEE. If, after review
and testing, LICENSEE approves the Check
Discs, it shall promptly transmit to
NOA a signed authorization for production
in the form specified In the
Guidelines. If LICENSEE does not approve
the sample Check Discs for any reason,
LICENSEE shall advise NOA in writing and
may, after undertaking any necessary
changes or corrections, resubmit the Game
to NOA for approval in accordance with
the procedures set forth In this Section 4.
The absence of a signed
authorization form from LICENSEE within
five (5) days after delivery of the
Check Discs to LICENSEE shall be deemed
disapproval of such Check Discs.
Production of any order for Licensed
Product shall not proceed without
LICENSEE's signed authorization.
4.5 Cost of Disc
Stamper Production. ****
4.6 Submission
and Approval and Artwork. Prior to submitting a completed
Game to NOA under Section 4.1, LICENSEE
shall submit to NOA all Artwork for the
proposed Licensed Product. Within ten (10)
business days of receipt, NOA shall
approve or disapprove the Artwork. If
[*] Confidential portion omitted and filed
separately with the Securities and
Exchange Commission.
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any Artwork is disapproved, NOA shall
specify in writing the reasons for such
disapproval and state what corrections or
improvements are necessary. After
making the necessary corrections or
Improvements, LICENSEE shall submit revised
Artwork to NOA for approval. NOA shall not
unreasonably withhold or delay its
approval of any Artwork. The approval of
the Artwork by NOA shall not relieve
LICENSEE of its sole responsibility for the
development and quality of the
Artwork or in any way create any warranty
for the Artwork or the Licensed
Product by NOA. All Artwork must be
approved prior to submitting an order for
the Licensed Product.
4.7 Artwork for
Bulk Goods. If LICENSEE intends to submit an order for Bulk
Goods, all Artwork shall be submitted to
NOA in accordance with Section 4.6
herein. No Printed Materials shall be
produced by LICENSEE until such Artwork
has been approved by NOA.
4.8 Promotional
Discs. In the event NOA issues Guidelines in the future
that permit LICENSEE to develop and
distribute Promotional Discs, either
separately or as a part of the Licensed
Product, the content and specifications
of such Promotional Disc shall be subject
to all of the terms and conditions of
this Agreement, including, without
limitation, the Guidelines, the Price
Schedule and the submission and approval
procedures provided for in this Section
4.
5. ORDER PROCESS, PURCHASE
PRICE, PAYMENT AND DELIVERY
5.1 Submission
of Orders by LICENSEE. After receipt of NOA's approval for a
Game and Artwork, LICENSEE may at any time
submit a written purchase order to
NOA for such Game. The purchase order shall
specify whether the order is for
Finished Goods or Bulk Goods. The terms and
conditions of this Agreement shall
control over any contrary terms of such
purchase order or any other written
documentation or verbal instruction from
LICENSEE. All orders shall be subject
to acceptance by NOA in Redmond, WA.
5.2 Purchase
Price and Minimum Order Quantities. The purchase price and
minimum order quantities for the Licensed
Products (both Finished Goods and Bulk
Goods) shall be set forth in NOA's then
current Price Schedule. Unless otherwise
specifically provided for, the purchase
price includes the cost of manufacturing
a single Game Disc, together with a royalty
for the use of the Intellectual
Property Rights. No taxes, duties, import
fees or other tariffs related to the
development, manufacture, import, marketing
or sale of the Licensed Products
(except for taxes Imposed on NOA's income)
are Included In the Purchase Price
and all such taxes are the responsibility
of LICENSEE. The Price Schedule Is
subject to change by NOA at any time
without Notice.
5.3 Payment.
Upon placement of an order with NOA, LICENSEE shall pay the
full purchase price either (a) by tender of
an irrevocable letter of credit in
favor of NOA (or its designee) and payable
at sight, issued by a bank acceptable
to NOA and confirmed, if requested by NOA,
at LICENSEE's expense, or (b) in
cash, by wire transfer to an account
designated by NOA. Alt letters of credit
shall comply with NOA's written
instructions and all associated banking charges
shall be for LICENSEE's account.
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5.4 Delivery of
Finished Goods. Finished Goods shall be delivered to
LICENSEE FCA North Bend, Washington USA, or
such other delivery point within the
continental United States as may be
specified by NOA. Orders may be delivered In
partial shipments, at NOA's option. Title
to Finished Goods shall vest In
LICENSEE ****.
5.5 Delivery of
Bulk Goods. Bulk Goods shall be delivered to LICENSEE FCA
Torrance, California USA, or such other
delivery point within the continental
United States as may be specified by NOA.
Orders may be delivered In partial
shipments, at NOA's option. Title to Bulk
Goods shall vest in LICENSEE ****.
5.6 Rebate
Program. NOA, at Its sole option, may elect to offer LICENSEE a
Rebate Program. The terms and conditio