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CONFIDENTIAL LICENSE AGREEMENT FOR GAME BOY ADVANCE

Confidentiality Agreement

CONFIDENTIAL LICENSE AGREEMENT  FOR GAME BOY ADVANCE | Document Parties: MAJESCO HOLDINGS INC | NINTENDO OF AMERICA INC. You are currently viewing:
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MAJESCO HOLDINGS INC | NINTENDO OF AMERICA INC.

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Title: CONFIDENTIAL LICENSE AGREEMENT FOR GAME BOY ADVANCE
Governing Law: Washington     Date: 8/11/2004
Industry: Computer Services     Sector: Technology

CONFIDENTIAL LICENSE AGREEMENT  FOR GAME BOY ADVANCE, Parties: majesco holdings inc , nintendo of america inc.
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                         CONFIDENTIAL LICENSE AGREEMENT

                              FOR GAME BOY ADVANCE

                              (Western Hemisphere)

 

     THIS LICENSE AGREEMENT ("Agreement") is entered into between NINTENDO OF

AMERICA INC. ("NOA"), at 4820 150th Avenue N.E., Redmond, WA 98052 Attn: General

Counsel (Fax: (425)-882-3585) and Majesco Sales, Inc., ("LICENSEE") at 160

Raritan Center Parkway, Edison, NJ 08837 Attn: Jesse Sutton (Fax: (732)

225-8408). NOA and LICENSEE agree as follows:

 

1.    RECITALS

 

     1.1 NOA markets and sells advanced design, high-quality video game systems,

including the GAME BOY(R) ADVANCE system.

 

     1.2 LICENSEE desires a license to use highly proprietary programming

development specifications, development tools, trademarks and other valuable

intellectual property rights of NOA and its parent company, Nintendo Co., Ltd.

(collectively "Nintendo"), to develop, have manufactured, advertise, market and

sell video game software for play on the GAME BOY(R) ADVANCE system.

 

     1.3 NOA is willing to grant a license to LICENSEE on the terms and

conditions set forth in this Agreement.

 

2.    DEFINITIONS

 

     2.1 "Artwork" means the design specifications for the Game Cartridge label

and Printed Materials in the format specified by NOA in the Guidelines.

 

     2.2 "Development Tools" means the development kits, programming tools,

emulators, and other materials that may be used in the development of Games

under this Agreement.

 

     2.3 "Effective Date" means the last date on which all parties shall have

signed this Agreement.

 

     2.4 "Finished Product(s)" means the fully assembled and shrink-wrapped

Licensed Products, each including a Game Cartridge, Game Cartridge label and

Printed Materials.

 

     2.5 "Game Cartridges(s)" means custom cartridges specifically manufactured

under the terms of this Agreement for play on the GAME BOY ADVANCE system,

incorporating semiconductor components in which a Game has been stored.

 

     2.6 "Game(s)" means interactive video game programs (including source and

object/binary code) developed for play on the GAME BOY(R) ADVANCE system.

 

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     2.7 "Guidelines" means the current version or any future revision of the

"Game Boy Packaging Guidelines, "Nintendo Trademark Guidelines", "Game Boy

Advance Development Manual" and related guidelines.

 

     2.8 "Independent Contractor" means any individual or entity that is not an

employee of LICENSEE, including any independent programmer, consultant,

contractor, boa member or advisor.

 

      2.9 "Intellectual Property Rights" means individually, collectively or in

any combination, Proprietary Rights owned, licensed or otherwise held by

Nintendo that are associated with the development, manufacturing, advertising,

marketing or sale of the Licensed Products, including, without limitation, (a)

registered and unregistered trademarks and trademark applications used in

connection with video games for play on the GAME BOY(R) ADVANCE system including

"Nintendo(R)", "GAME BOY(R) ADVANCE", "AGB" and the "Official Nintendo Seal of

Quality(R)", (b) select trade dress associated with the GAME BOY(R) ADVANCE

system and licensed video games for play thereon, (c) Proprietary Rights in the

Security Technology incorporated into the Game Cartridges, (d) rights in the

Development Tools for use in developing the Games, (e) patents or design

registrations associated with the Game Cartridges, (f) copyrights in the

Guidelines, and (g) other Proprietary Rights of Nintendo in Confidential

Information.

 

     2.10 "Licensed Products" means (a) Finished Products, or (b) Stripped

Products when fully assembled and shrink-wrapped with the Printed Materials.

 

     2.11 "Marketing Materials" means marketing, advertising or promotional

materials developed by or for LICENSEE (or subject to LICENSEE's approval) to

promote the sale of the Licensed Products, including, but not limited to,

television, radio and on-line advertising, point-of-sale materials (e.g.

posters, counter-cards), package advertising and print media or materials.

 

     2.12 "NDA" means the non-disclosure agreement providing for the protection

of Confidential Information related to the GAME BOY(R) ADVANCE system previously

entered into between NOA and LICENSEE.

 

     2.13 "Notice" means any notice permitted or required under this Agreement.

All notices shall be sufficiently given when (a) personally served or delivered,

or (b) transmitted by facsimile, with an original sent concurrently by first

class U.S. mall, or (C) deposited, postage prepaid, with a guaranteed air

courier service, in each case addressed as stated herein, or addressed to such

other person or address either party may designate in a Notice. Notice shall be

deemed effective upon the earlier of actual receipt or two (2) business days

after transmittal.

 

     2.14 "Price Schedule" means the current version or any future revision of

NOA's schedule of purchase prices and minimum order quantities for the Licensed

Products.

 

     2.15 "Printed Materials" means the box, user instruction booklet, poster,

warranty card and LICENSEE inserts incorporating the Artwork, together with a

precautions booklet as specified by NOA.

 

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     2.16 "Proprietary Rights" means any rights or applications for rights

owned, licensed or otherwise held in patents, trademarks, service marks,

copyrights, mask works, trade secrets, trade dress, moral rights and publicity

rights, together with all inventions, discoveries, ideas, technology, know-how,

data, information, processes, formulas, drawings and designs, licenses, computer

programs, software source code and object code, and all amendments,

modifications, and improvements thereto for which such patent, trademark,

service mark work, trade secrets, trade dress, moral rights or publicity rights

may exist or may be sought and obtained in the future.

 

     2.17 "Reverse Engineer(ing)" means, without limitation, (a) the x-ray,

electronic scanning or physical or chemical stripping of semiconductor

components, (b) the disassembly, decompilation, decryption or simulation of

object code or executable code, or (c) any other technique designed to extract

source code or facilitate the duplication of a program or product.

 

     2.18 "Security Technology" means, without limitation, any security,

signature, bios, data scrambling, password, hardware security apparatus,

watermark, hologram, copyright management information system or any feature

which facilitates or limits compatibility with other hardware or software

outside of the Territory or on a different video game system.

 

     2.19 "Stripped Product(s)" means the Game Cartridges with Game Cartridge

labels affixed.

 

     2.20 "Term" means three (3) years from the Effective Date.

 

     2.21 "Territory" means all countries within the Western Hemisphere and

their territories and possessions.

 

3.    GRANT OF LICENSE: LICENSEE RESTRICTIONS

 

     3.1 Limited License Grant. For the Term and for the Territory, NOA grants

to LICENSEE a nonexclusive, nontransferable, limited license to use the

Intellectual Property Rights to develop Games for manufacture, advertising,

marketing and sale as Licensed Products, subject to the terms and conditions of

this Agreement. Except as permitted under a separate written authorization from

Nintendo, LICENSEE shall not use the Intellectual Property Rights for any other

purpose.

 

     3.2 LICENSEE Acknowledgement. LICENSEE acknowledges (a) the value of the

Intellectual Property Rights, (b) the right, title, and Interest of Nintendo in

and to the Intellectual Property Rights, and (c) the right, title and interest

of Nintendo in and to the Proprietary Rights associated with all aspects of the

GAME BOY(R) ADVANCE system. LICENSEE recognizes that the Games, Game Cartridges

and Licensed Products will embody valuable rights of Nintendo and Nintendo's

licensors. LICENSEE represents and warrants that it will not undertake any act

or thing which in any way impairs or is intended to impair any part of the

right, title, interest or goodwill of Nintendo in the Intellectual Property

Rights. LICENSEE's use of the Intellectual Property Rights shall not create any

right, title, or interest of LICENSEE therein.

 

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     3.3 LICENSEE Restrictions and Prohibitions. LICENSEE represents and

warrants that it will not at any time, directly or indirectly, do or cause to be

done, any of the following:

 

         (a) Grant access to, distribute, transmit or broadcast a Game by

electronic means or by any other means known or hereafter devised, including,

without limitation, by wireless, cable, fiber optic, telephone lines, microwave,

radiowave, computer or other device network; provided, however, that limited

transmissions may be made for the sole purpose of facilitating development under

the terms of this Agreement, but no right of retransmission shall attach to any

such authorized transmission and, reasonable security measures, customary within

the high technology industry, shall be utilized to reduce the risk of

unauthorized interception or retransmission of any such authorized transmission,

 

         (b) authorize or permit any online activities involving a Game,

including, without limitation, multiplayer, peer-to-peer or online play,

 

         (c) modify, install or operate a Game on any server or computing device

for the purpose of or resulting in the rental, lease, loan or other grant of

remote access to the Game,

 

         (d) emulate, interoperate, interface or link a Game for operation or

use with any hardware or software platform, accessory, computer language,

computer environment, chip instruction set, consumer electronics device or

device other than the GAME BOY(R) ADVANCE system or the Development Tools,

 

         (e) embed, incorporate, or store a Game in any media or for format

except the cartridge format utilized by the GAME BOY(R) ADVANCE system, except

as may be necessary as part of the Game development process under this

Agreement,

 

         (f) design, implement or undertake any process, procedure, program or

act designed to circumvent the Security Technology,

 

         (g) utilize the Intellectual Property Rights to design or develop any

interactive video game program, except as authorized under this Agreement,

 

         (h) manufacture or reproduce a Game developed under this Agreement,

except through Nintendo, or

 

         (i) Reverse Engineer or assist in the Reverse Engineering of all or any

part of the GAME BOY(R) ADVANCE system, including the hardware or software

(whether embedded or otherwise), or the Security Technology.

 

     3.4 Development Tools. Nintendo may lease, loan or sell Development Tools

to LICENSEE to assist in the development of Games under this Agreement.

Ownership and use of any Development Tools provided to LICENSEE by Nintendo

shall be subject to the terms of this Agreement. LICENSEE acknowledges the

exclusive interest of Nintendo in and to the Proprietary Rights associated with

the Development Tools. LICENSEE's use of the Development Tools shall not create

any right, title or interest of LICENSEE therein. LICENSEE shall not, directly

or indirectly, (a) use the Development Tools for any purpose except the design

and development of Games under this Agreement, (b) reproduce or create

derivatives of the

 

 

 

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Development Tools, except in association with the development of Games under

this Agreement, (c) Reverse Engineer the Development Tools, or (d) sell, lease,

assign, lend, license, encumber or otherwise transfer the Development Tools. Any

tools developed or derived by LICENSEE as a result of a study of the

performance, design or operation of the Development Tools shall be considered

derivative works of the Intellectual Property Rights, but may be retained and

utilized by LICENSEE in connection with this Agreement. In no event shall

LICENSEE (i) seek, claim or file for any patent, copyright or other Proprietary

Right with regard to any such derivative work, (ii) make available any such

derivative work to any third party, or (iii) use any such derivative work except

in connection with the design and development of Games under this Agreement.

 

4.    SUBMISSION OF GAME AND ARTWORK FOR APPROVAL

 

     4.1 Development and Sale of the Games. LICENSEE may develop Games and have

manufactured, advertised, marketed and sold Licensed Products for play on the

GAME BOY(R) ADVANCE system only in accordance with this Agreement.

 

     4.2 Third Party Developers. LICENSEE shall not disclose the Confidential

Information, the Guidelines or the Intellectual Property Rights to any

Independent Contractor, nor permit any Independent Contractor to perform or

assist in development work for a Game, unless and until such Independent

Contractor has been approved by NOA and has executed a written confidentiality

agreement with NOA relating to the GAME GOY(R) ADVANCE system.

 

     4.3 Delivery of Completed Game. Upon completion of a Game, LICENSEE shall

deliver a prototype of the Game to NOA in a format specified in the Guidelines,

together with written user instructions, a complete description of any security

holes, backdoors, time bombs, cheats, "easter eggs" or other hidden features or

characters in the Game and a complete screen text script. NOA shall promptly

evaluate the Game with regard to (a) its technical compatibility with an

error-free operation on the GAME BOY(R) ADVANCE system, and (b) its compliance

with the game content guidelines of the Entertainment Software Ratings Board

("ESRB"). LICENSEE shall provide NOA with a certificate of a rating for the Game

from the ESRB other than "AO" or "ADULTS ONLY".

 

     4.4 Approval of Completed Game. NOA shall, within a reasonable period of

time after receipt, approve or disapprove each submitted Game. If a Game is

disapproved, NOA shall specify in writing the reasons for such disapproval and

state what corrections or improvements are necessary. After making the necessary

corrections or improvements, LICENSEE shall submit a revised Game to NOA for

approval. NOA shall not unreasonably withhold or delay its approval of any Game.

The approval of a Game by NOA shall not relieve LICENSEE of its sole

responsibility for the development, quality and operation of the Game or in any

way create any warranty for a Game or a Licensed Product by NOA.

 

     4.5 Submission of Artwork. Upon submission of a completed Game to NOA,

LICENSEE shall prepare and submit to NOA the Artwork for the proposed Licensed

Product. Within ten (10) business days of receipt, NOA shall approve or

disapprove the Artwork. If any Artwork is disapproved, NOA shall specify in

writing the reasons for such disapproval and state what corrections or

improvements are necessary. After making the necessary corrections or

 

 

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improvements, LICENSEE shall submit revised Artwork to NOA for approval. NOA

shall not unreasonably withhold or delay its approval of any Artwork. The

approval of the Artwork shall not relieve LICENSEE of its sole responsibility

for the development and quality of the Artwork or in any way create any warranty

for the Artwork or the Licensed product by NOA.

 

     4.6 Artwork for Stripped Product. If LICENSEE submits an order for Stripped

Product, all Artwork shall be submitted to NOA in advance of NOA's acceptance of

the order and no production of Printed Materials shall occur until such Artwork

has been approved by NOA under Section 4.5 herein.

 

5.    ORDER PROCESS, PURCHASE PRICE, PAYMENT AND DELIVERY

 

     5.1 Submission of Orders by LICENSEE. LICENSEE may at any time submit

written purchase orders to NOA for any approved Licensed Product title. The

purchase order shall specify whether it is for Finished Product or Stripped

Product The terms and conditions of this Agreement shall control over any

contrary terms of such purchase order or any other written documents submitted

by LICENSEE. All orders are subject to acceptance by NOA in Redmond, WA.

 

     5.2 Purchase Price and Minimum Order Quantities. The purchase price and

minimum order quantities for the Licensed Products shall be set forth in NOAs

then current Price Schedule. The purchase price includes the cost of

manufacturing together with a royalty for the use of the Intellectual Property

Rights. No taxes, duties, import fees or other tariffs related to the

development, manufacture, import, marketing or sale of the Licensed Products are

included in the purchase price and all such taxes are the responsibility of

LICENSEE (except for taxes imposed on NOA's income). The Price Schedule is

subject to change by NOA at any time without Notice.

 

     5.3 Payment. Upon placement of an order with NOA, LICENSEE shall pay the

full purchase price to NOA either (a) by placement of an irrevocable letter of

credit in favor of NOA and payable at sight, issued by a bank acceptable to NOA

and confirmed, if requested by NOA, at LICENSEE's expense, or (b) in cash, by

wire transfer to NOA's designated account. All associated banking charges shall

be for LICENSEE's account.

 

     5.4 Shipment and Delivery. The Licensed Products shall be delivered F.O.B.

Japan or such other delivery point specified by NOA. with shipment at LICENSEE's

direction and expense. Orders may be delivered by NOA in partial shipments, each

directed to not more than two (2) destinations designated by LICENSEE within the

Territory. Title to the Licensed Products shall vest in accordance with the

terms of the applicable letter of credit or, in the absence thereof, at the

point of delivery.

 

6.    MANUFACTURE OF THE LICENSED PRODUCT

 

     6.1 Manufacturing. Nintendo Co., Ltd. shall be the exclusive source for the

manufacture of the Game Cartridges, with responsibility for all aspects of the

manufacturing process, including the selection of the locations and

specifications for any manufacturing facilities, determination of materials and

processes, appointment of suppliers and subcontractors and management of all

work-in-progress.

 

 

 

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     6.2 Manufacture of the Licensed Products. Upon acceptance by NOA of a

purchase order for an approved Licensed Product title and payment as provided

for under Section 5.3 herein, NOA (through Nintendo Co., Ltd., and/or its

subcontractors), will arrange for the Product or Stripped Product, as specified

in LICENSEE's purchase order.

 

     6.3 Security Features. The final release version of the Game, Game

Cartridges and Printed Materials shall include such Security Technology as

Nintendo, in its sole discretion, may deem necessary or appropriate.

 

     6.4 Production of Stripped Product Printed Materials. For Stripped Product,

LICENSEE shall arrange and pay for the production of the Printed Materials using

the Artwork. Upon receipt of an order of Stripped Product, LICENSEE shall

assemble the Game Cartridges and Printed Materials into the Licensed Products.

Licensed Products may be sold or otherwise distributed by LICENSEE only in fully

assembled and shrink-wrapped condition.

 

     6.5 Prior Approval of LICENSEE's Independent Contractor. Prior to the

placement of a purchase order for Stripped Product, LICENSEE shall obtain NOA's

approval of any Independent Contractors selected to perform the production and

assembly operations. LICENSEE shall provide NOA with the names, addresses and

all business documentation reasonably requested by NOA for such Independent

Contractors. NOA may, prior to approval and at reasonable intervals thereafter,

(a) require submission


 
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